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read 3942-4500 Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4181 Re: NIR : RPL GARBAGE! 7/10/93 14:24 18/ kholland@chicoma.lanl.gov (AIDE Kiernan) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The above samples (deleted) seem to look like the repetative type of example one would find in a text about programing, used to illustrate the ------------------ No... I know the languages... I've written so much code I would use up at least half a box of paper if I was to print it all. I was just reall p*ssed at the guy who replied to my last mailing becuase he was implying that I didn't know the difference betwen interpreters and compilers... Assembly isn't either, it is a translation.. The only assembly I know is 8086 and I learned enough about the 8086 that I am about this much from building a PC from the ground up. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: However, I hardly know a thing about the non-digital side of electronics.. I never thought you could do this stuff without having to know about resistance, capacitance, etc. All you need to know is logic and signals... If you want to be specific I could tell you of all the stuff I learned in the past year.. I will not.. I probably shouldn't have written that long message last time... but I did it to give the others an Idea where I was coming from. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4182 Re: Oddz & Endz 7/10/93 15:24 26/ RenderStud! <mbc@po.cwru.edu> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > [1] I've created a pocket watch (for a personal logo) and have been trying to > figure out the best way to cycle the hands. My goal is to have all three hands > in motion in some sort of sync (sec hand fastest, minute hand next fastest, Why not just make 3 separate object, and use the nice rotate effect from 2.0? This will autocalculate the first frame position so if you make a looping anim from 1-30 you can actually use fromaes 1-30 with out that extra frame at the end, and with out all the hassle of worrying about which way it rotates. If you want to make it rotate more, just enter a higher ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: number. Of course, if the watch has to move, it may be a little weird to position each piece. But you can always select all 3 objects at once, move them where you want and do a Right Amiga 7,8,9 for each. Or make sure the axis are at the same pos, move one, and copy the data (manually) for each item. Mike C. Command: -- +======================================================================+ | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4183 Re: NIR : RPL (was Re: Apex) 7/10/93 22:44 13/ Charles F. Kane <unseen@mcl.mcl.ucsb.edu> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Read my message next time.. I know, like I am not a Computer Science >major for nothing... Yeah, like you're a Computer Science STUDENT for nothing... why don't you shut up, listen, and LEARN for a while, then consider coming back when you've actually earned your degree. Until then, don't call us.... we'll call you. I think it's safe to say that nobody here is interested in reading your moronic displays of 5th-grade programming capabilities; we're just NOT impressed that easily. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -CFK Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4184 Re: 2 questions plus attribute request. 7/11/93 07:10 28/ Nikola Vukovljak <nvukovlj@ucc.su.oz.au> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > 2) > Also I've been trying to light my objects with a conical lightsource. I know > that the y-axis determines how far the light will travel, and the x-axis > determines the final radius of the light beam. Is there any way to graphically > set the light axis? I'd like to be sure that it is just encompassing the > required area, and not going over or under. You could create a cone object with the height equalling the Y-value and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the radius the X-value. The tip of the cone would be at the centre of the light. Then you can rotate the cone to where you want the light to point and check the alignement and then copy this alignement to the lightsource. > How do I reposition the axis of an object? Its probably something simple I've > missed, but I can't work out how to do it. > After picking the object, if you want for example to move the axis, press m while holding the Shift key down and then move the axis. Command: The same method is used for rotation. Nik. nvukovlj@ucc.su.OZ.AU Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4185 Re: 2 questions plus attribute request. 7/11/93 07:10 28/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > 2) > Also I've been trying to light my objects with a conical lightsource. I know > that the y-axis determines how far the light will travel, and the x-axis > determines the final radius of the light beam. Is there any way to graphically > set the light axis? I'd like to be sure that it is just encompassing the > required area, and not going over or under. You could create a cone object with the height equalling the Y-value and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the radius the X-value. The tip of the cone would be at the centre of the light. Then you can rotate the cone to where you want the light to point and check the alignement and then copy this alignement to the lightsource. > How do I reposition the axis of an object? Its probably something simple I've > missed, but I can't work out how to do it. > After picking the object, if you want for example to move the axis, press m while holding the Shift key down and then move the axis. Command: The same method is used for rotation. Nik. nvukovlj@ucc.su.OZ.AU Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4186 7/11/93 09:40 38/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well, now that the WOC here in Sydney is over I, as I have promised have uploaded onto wuarchive.wustl.edu a sample picture of the AGA Sig (Amiga Graphic Artists SIG) 24 bit Brushmap collection. This picture has most of the texturemaps included in the 8 disk set all combined in 1 image. The 4 disk set has (of course) only half of these included in it. The image was created by first scaling all of the preview images that come with the set to 1/4 size and then putting them together using ADPro. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Anyway, download the file and decide whether this collection is for you. The file is on: wuarchive.wustl.edu in: /pub/amiga/incoming/demos/ The name of the file is: Tiles.lha There is also a readme file in this directory which is the same as the Command: readme file included in the archive. BTW, the price of the collection is: US$25 for the 4 disk set US$40 for the 8 disk set These prices include the Airmail postage out of Australia. The textures are available in both IFF and TIFF formats (AmigaDos and MS-DOS disks). Command: If you are interested in obtaining the Texture Set please E-mail me on: nvukovlj@ucc.su.OZ.AU Nik Vukovljak (AGA Sig President) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4187 Re: Oddz & Endz 7/10/93 09:22 10/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi AIDE (AIDE Kiernan), in <9307100034.AA16893@chicoma.lanl.gov> on Jul 9 you wrote: : That is a clever idea but it might not work.. It depends on how Imagine : does morphs.. Similar morphs are a piece of cake to do (what I am Wll for Morphing 2 onbjects with different points you have to get Morphus. That program takes 2 objects and then creates obects for the morph itself changing the objects slowly. It is simple to use and it does work!!! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4188 Re: 2 questions plus attribute request. 7/10/93 09:02 13/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Ian (Ian Bale), in <9307090814.AA07218@deep-thought> on Jul 9 you wrote: : grass : To be viewd from a distance under 'moonlight' Well its kind of impossible to do grass! Since the different blades of grass would have to shown. There is no way to full you wiht it in 3D. Ofcourse you could try using FractalColor. : How do I reposition the axis of an object? Its probably something simple I've : missed, but I can't work out how to do it. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Well with Imagine 2.0 you simply Numerically move the axis by selecting TRANSFORM AXIS ONLY. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4189 EssenceII pics 7/11/93 20:08 8/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- well, i just downloaded the jpeg example pics from Essence II, and they are AWESOME. i am really upset that this set is not available for lightwave, it kind of puts a damper on my ordering lightwave3.0.. (actually, not completely, but:-)) If you are an Imagineer, you should already be ordering this product. I think i am going to have to reinstall my Imagine and order it tomorrow ! (steve, where do i order again ?) kevin ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4190 Thanks for your help....... 7/12/93 01:11 18/ etlinbe@deep-thought.ericsson.se (Ian Bale) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks for your help guys. Nikola's idea of creating a cone object to visualise the effects of a conical light source is very simple ( why didn't I think of it ? ) but should be very effective. > It's in the manual. Use <shift>-M to interactively move the axis. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: thanks John. I remember reading it, but I just couldn't find it last week. ( You know what a waste of time the Imagine manual's index is, and its a lot to just 'flip' through !:-) Happy rendering, -Elfrick. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4191 Re: EssenceII pics 7/12/93 00:16 4/ kholland@chicoma.lanl.gov (AIDE Kiernan) Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ya I thought essence II textures were pretty good myself.. But the rain patterns could be minimized, unless they have some specific charestics that set them apart.. Do the textures bump the surface as welll??? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4192 Re: NIR : RPL (was Re: Apex) 7/12/93 00:09 19/ kholland@chicoma.lanl.gov (AIDE Kiernan) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Yeah, like you're a Computer Science STUDENT for nothing... why don't you shut up, listen, and LEARN for a while, then consider coming back when you've actually earned your degree. Until then, don't call us.... we'll call you. -------------- What right do you have to say that I didn't earn my degree.. -------------- I think it's safe to say that nobody here is interested in reading your moronic displays of 5th-grade programming capabilities; we're just NOT impressed that easily. ----------------- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Maybe not... BUt at least I am writing my tools than waiting for them. I think I have done pretty d*mn well for a C programmer who just started writing code last year.. Haven't written a whole heck of a lot of software, but what I do write usually works the first time around without any bugs.. You'll see what I can do when I release my code.. Nothing I say will say that I am a good coder, I will have to show you. I work better under pressure... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4193 Shading 7/12/93 00:29 2/ kholland@chicoma.lanl.gov (AIDE Kiernan) Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Is it typical to smooth up a triangular object with guruard (sp?) shading by sub-dividing triangles?? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4194 UNSUBSCRIBE 7/12/93 00:31 3/ kholland@chicoma.lanl.gov (AIDE Kiernan) Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE (I'll re-subscribe when I get my program finished... ) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4195 Re: NIR : RPL GARBAGE! 7/12/93 05:29 14/ David Watters <watters@cranel.com> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > If you want to be specific I could tell you of all the stuff I learned > in the past year.. How old are you anyways? Have you ever tried socializing? Maybe even dating? I have heard it can cure some personality disorders. -- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Censored. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4196 Re: Shading 7/12/93 08:12 28/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>>>> On Mon, 12 Jul 93 01:29:49 -0600, kholland@chicoma.lanl.gov (AIDE Kiernan) said: Kiernan> Is it typical to smooth up a triangular object with guruard Kiernan> (sp?) shading by sub-dividing triangles?? The beauty of Gauraud (I don't exactly recall how to spell his name either) shading is that there is no need to subdivide each triangle. Here is a short description of Gauraud shading: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: For each vertex of the triangle, calculate the color at that vertex. Then, as you start rendering each pixel, interpolate between those colors as you fill in the triangle. Fast, and very efficient. The drawback is that you miss specular highlights if there were any. The solution... Phong shading. Calculate the *normal* of each vertex, instead of the color. Interpolate the normals as you render the pixels, but for each interpolated normal, you must use your lighting equation to calculate the color of that pixel. Much slower, but much more realistic Command: and you pick up those specular highlights you might have missed with Gauraud shading. Hope this helps some. I'm sure one of the Graphics Gems books describes these algorithms in much more detail (like how to interpolate over the three colors or the three normals). -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4197 Oddz & Endz 7/12/93 08:52 28/ dingebre@thunder.sim.es.com (David Ingebretsen) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Date: Fri, 9 Jul 93 19:01:50 -0600 From: kholland@chicoma.lanl.gov (AIDE Kiernan) I purchased the product Morphus that is designed to morph, warp, and otherwise distort Imagine objects. It will with some success morph two objects of completely different structure. It's an amazing tool and one ------------ Ya I saw that program... I wonder how that morph of the plane into the torus was made... Dissimilar object morphing is something I would like to attack.. I'm just doing similar object morphing.. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The morph was quite straight forward. First you deform the plane into a cylinder as an intermediate target. Then, you bend the cylinder into the torus as the final target. All this is done in the Morphus editor. Morphus then does the "tweening" necessary to create the rest of the intermediate objects for the morph. David Command: David M. Ingebretsen Evans & Sutherland Computer Corp. dingebre@thunder.sim.es.com Disclaimer: The content of this message in no way reflects the opinions of my employer, nor are my actions encouraged, supported, or acknowledged by my employer. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4198 Re: UNSUBSCRIBE 7/12/93 09:24 13/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > UNSUBSCRIBE > > (I'll re-subscribe when I get my program finished... ) > I can hardly wait! (not) Notice that this pinnacle of computing expertise, and expert upon every Imagine- or non-Imagine-related topic under the sun, has managed to avoid learning how to unsubscribe properly. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4199 oddz & endz 7/12/93 11:05 15/ leimberger@marbls.enet.dec.com Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >The morph was quite straight forward. First you deform the plane into a >cylinder as an intermediate target. Then, you bend the cylinder into the I ran the anim and it is very smooth. You can step through it to see how it is done. I haven't had time to play with Morphus as much as I'd like, but think that maybe I'll set aside some time to do so. The 3rd party support for Imagine has been very good, and this week I'll have Essence II(better play with Morphus soon) to play with. I viewed an old Imagine video tape again an was amazed at the stuff I had missed. Imagine is the type of program that you can always learn something about. Lets face it the combinations are ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: endless. bill /************************************************************ Bill Leimberger Nashua N.H. *************************************************************/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4200 Re: Shading 7/12/93 11:32 42/ David Watters <watters@cranel.com> Lines 1 to 10 of 42 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Kiernan> Is it typical to smooth up a triangular object with guruard > Kiernan> (sp?) shading by sub-dividing triangles?? > > The beauty of Gauraud (I don't exactly recall how to spell his > name either) shading is that there is no need to subdivide each > triangle. > > Here is a short description of Gauraud shading: > For each vertex of the triangle, calculate the color at that vertex. > Then, as you start rendering each pixel, interpolate between those ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > colors as you fill in the triangle. Fast, and very efficient. The > drawback is that you miss specular highlights if there were any. The > solution... I think what he was asking was if you would get a smoother, i.e. more realistic looking smooth shade if you were to subdivide the polys. I would say yes. Since you calculate the intensity at each vert and linear interpolate, it is easy to get smoothing errors and unrealistic shading. Having more information, such as a new vert inbetween two of the old three would give you another TRUE color calculation and the interpolation between it and Command: the others would be a little more accurate than if it wasn't there. Subdividing again will give you atleast 2 new verts at which you will calculate the true intensity and will again have smaller distances to linearly interpolate across. > Hope this helps some. I'm sure one of the Graphics Gems books > describes these algorithms in much more detail (like how to interpolate > over the three colors or the three normals). The good thing about this massive popularity boost in the graphics industry Command: is all the good books you can now buy. You can never have too many graphics books IMHO. :) _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car Command: blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4201 Re: NIR : RPL (was Re: Apex) 7/11/93 12:04 30/ amipb@amipb.gna.org (Philippe Berard) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Okay, this thread is becoming really boring, Kiernan. If you want to go on with it, please don't CarbonCopy the mailing-list, as people here have no interest in what we say about RPL or your programming knowledge. > [assembly, C, fortran, BASIC and Csh programs deleted] I didn't want to explain how an interpreted language works, Kiernan, but that the "real" program (the main executable) has the RPL language built in it, nothing less. It's a kind of scripting language because ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: it allows you to control the program itself, and it's not opened to other things. > Real3D... Make a texture languaging system in text and binary You were talking about Apex people, who should use RPL to write their own textures, and I only told you it was impossible for privacy and speed reasons. If you want to do a programming knowledge war, please get this to Command: e-mail, and I will tell you how to optimize your programs above ;-) Regards, -- Philippe .----------------------------------------------------------------------------. | Philippe Berard (French Amiga User) | UseNet : amipb@amipb.gna.org | | "They hold a cup of wisdom, | -> Please don't send mails | | But there is nothing within" (Kate Bush). | >50 Ko ! | `----------------------------------------------------------------------------' Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4202 Kiernan 7/12/93 12:32 55/ Daniel Jr Murrell <djm2@Ra.MsState.Edu> Lines 1 to 10 of 55 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > If you want to be specific I could tell you of all the stuff I learned > in the past year.. How old are you anyways? Have you ever tried socializing? Maybe even dating? I have heard it can cure some personality disorders. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Censored. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 > > UNSUBSCRIBE > Command: > (I'll re-subscribe when I get my program finished... ) > I can hardly wait! (not) Notice that this pinnacle of computing expertise, and expert upon every Imagine- or non-Imagine-related topic under the sun, has managed to avoid learning how to unsubscribe properly. _john Command: Guys, Don't you think you're being a little harsh on Kiernan? Some of his earlier posts were unrelated and flamatory, but he wasn't the only one. I think it's great that he's programming 3d graphics. I know _I_ couldn't do it (I've looked at rayshade several times- it's gibberish to me. My simple GUI-honed mind can't comprehend how one can get some of the results I've seen from the 3d programming packages), and I'm pretty sure I'm not the only one here. Surely Command: you wouldn't treat Glenn or Steve the same way if they told us _their_ recent programming ordeals, would you? Don't say Rayshade's not Imagine-related, either, because you've tolerated Mark telling us how much better Lightwave is in the past. Imagine is not the only 3d program out there, and if Impulse won't support us better, we should keep our options very open. As far as the 'unsubscribe' goes, I think his point was for everyone to see it. Command: Lighten up and enjoy 3d graphics, no matter which renderer you choose. Dan djm2@ra.msstate.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4203 Re: oddz & endz 7/12/93 14:18 23/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >>The morph was quite straight forward. First you deform the plane into a >>cylinder as an intermediate target. Then, you bend the cylinder into the > > Yes, the anim was really quite nice. I haven't used it much, but have found it very usefuly for it's bend function. Alot of times I ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: have a logo that I would like to bend so that it is in a U-shape from left to right. Conform to cylinder doesn't quite do what i want. However, morphus allows you to bend on any axis, angle, no of times and otherwise totally mutilate your objects. It's quite nice....though the interface is a bit confusing. -- +======================================================================+ Command: | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4204 source of graphics books? (was Re: Shading) 7/12/93 17:09 10/ "Ross Knepper" <95RKNEPPER@vax.mbhs.edu> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Hope this helps some. I'm sure one of the Graphics Gems books >describes these algorithms in much more detail (like how to interpolate >over the three colors or the three normals). > -- Glenn Could somebody recommend a good source (mail order, preferably) for these or some other good books of the graphics-programming-oriented nature? Thanks! --Ross Knepper ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4205 Re: Oddz & Endz 7/12/93 17:27 6/ kholland@chicoma.lanl.gov (AIDE Kiernan) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- torus as the final target. All this is done in the Morphus editor. Morphus then does the "tweening" necessary to create the rest of the intermediate objects for the morph. ----------- So Morphus doesn't do its own figuring for a morph such as that.. Hmmm... I wonder how hard it would be to check a object for holes... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4206 Re: Shading 7/12/93 17:33 4/ kholland@chicoma.lanl.gov (AIDE Kiernan) Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks for the Guruard shading problem.. -Kiernan ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4207 Re: EssenceII pics 7/12/93 17:43 36/ "Charles Congdon, Oracle Corporation" <CCONGDON@us.oracle.co Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On July 11th, 1993 Kevin Kodama (kevink@ced.berkeley.edu) wrote: > well, i just downloaded the jpeg example pics from Essence II, and > they are AWESOME. i am really upset that this set is not available > for lightwave, it kind of puts a damper on my ordering lightwave3.0.. > (actually, not completely, but:-)) > If you are an Imagineer, you should already be ordering this product. Well, as the Apex newsletter says, there is no reason why Essence ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I/II/Pro/etc. couldn't be ported to Lightwave (or any other renderer on any platform for that matter). It is to Apex's advantage (and that of the graphics community as a whole) to do so. The more tools we all have, the better. So long as a renderer has a reasonably robust external texture/shader/etc. interface, and the company writing the renderer is willing to make that information available to third-party developers, then some form of Essence can exist on that renderer. In the case of renderers that do not yet have an external interface, or those with limited external interfaces, it is up to *you* the customer/user to pressure for additional support. For example, looking at Essence you will see that Imagine is only Command: allowing textures to modify the color, transparancy, reflectance, and surface normal of the hit point. Imagine what would be possible if textures also had access to the sort of information available to FXes in the Action and Stage Editors. With full object and staging information, textures could literally change the object. Hey, if Impulse were to publish the FX interface, some clever soul could probably write that general 3D morhing routine that has been discussed. Think of it - no more need for intermediate objects on disk (the way Morphus currently solves the problem). In short, anything is possible if we let the people who write our Command: favorite renderers know of our interests. In addition to making sure they know of our desire to remain competitive with the features in other renderers, we should also ask that they provide some sort of support for our favorite third-party tools. Enjoy your rendering! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4208 Re: Shading 7/12/93 17:57 31/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I think what he was asking was if you would get a smoother, i.e. more realistic > looking smooth shade if you were to subdivide the polys. > I would say yes. Since you calculate the intensity at each vert and linear > interpolate, it is easy to get smoothing errors and unrealistic shading. Having > more information, such as a new vert inbetween two of the old three would > give you another TRUE color calculation and the interpolation between it and > the others would be a little more accurate than if it wasn't there. > Subdividing again will give you atleast 2 new verts at which you will calculate > the true intensity and will again have smaller distances to linearly interpolate > across. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Hmmm. I think I disagree with that theory. I would guess that merely sub-dividing the triangles would do you no good. You'd really have to look beyond to the adjoining triangles to interpolate what the surface is supposed to be doing at the division point. For example, if the triangle you are shading is part of a tessalation of a sphere, and you sub-divide it by putting a new point at the center of the triangle (i.e., at the point closest to the midpoints of each of the sides), you would end up with three flat triangles in the same plane. This Command: gives you three new edges, and three faces instead of one. Unfortunately, unless you take into account the relationships with the surrounding triangles, I don't see how you can do anything other than assign the midpoint, and thus the rest of the faces, the same colors as they would have had if you had left it a single triangle. Unless I am missing something here? _john Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4209 RE:good graphics book 7/12/93 20:35 11/ "TREBILCO, GEOFF" <trebilcoac@brt.deakin.edu.au> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- For an excellent overview of graphics from simple line drawing and clipping algorithms to scanline and raytracing with both CSG and polygons try the book; Computer Graphics F.S.Hill Jr. Macmillan Publishing Company ISBN 0-02-354860-6 Cheers -Miles ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4210 customer service 7/12/93 21:07 11/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- a note on customer service-Newtek's support and order line people were very courteous and helpful ! i have had trouble with Impulse in the past (like many of you :-)) in terms of phone support, but do want to say that i have been overall impressed with Impulse's treatment of upgrades so far-I started with Silver 2.0>Turbo Silver>Turbo Silver 3.0SV>Imagine>Imagine 2.0 and if you add up all of the upgrade costs it still a great deal ! i hope they continue this path with 3.0, although i have not received a newsletter for about a year and a half :-( ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: kevin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4211 plugin renderers,lightwave 7/12/93 21:02 18/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- with this discussion about essence and plugin textures... a recent issue of Cadalyst magazine (for autocad/3dStudio users) has some very beautiful examples of IPAS for 3d Studio, external plugins which can do a plethora of things, surfaces, image processing, textures, animation, etc....although i have NO idea how hard/complex IPAS is, ( i have heard it is difficult) the results can be rewarding. Especially the fractal trees ! Newtek is apparently shipping the upgrades for toaster 2.0 to 3.0 i'm calling tomorrow for mine, they ship overnite ! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: oh, and i finally reinstalled Imagine 2.0, in anticipation of ordering Steve and Glenns Essence II. I can't believe how difficult it is to go back to a stage editor without an interactive perspective view :-( also, i had forgotten, i STILL have the original transparency bug version of Imagine :-( kevin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4212 Re: Shading 7/13/93 08:23 17/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>>>> On Mon, 12 Jul 93 17:57:49 PDT, grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) said: John> ...Unfortunately, unless you take into account the relationships with John> the surrounding triangles, I don't see how you can do anything John> other than assign the midpoint, and thus the rest of the faces, John> the same colors as they would have had if you had left it a single John> triangle. John> Unless I am missing something here? Excellent point! You are absolutely correct that simply ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: subdividing will not buy you anything... the new point *must* lie on the desired surface that you are rendering, or the calculated normals of the new three faces will be identical to the original single face. -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4213 RE: EssenceII pics 7/13/93 08:21 30/ dingebre@thunder.sim.es.com (David Ingebretsen) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On July 11th, 1993 Kevin Kodama (kevink@ced.berkeley.edu) wrote: > well, i just downloaded the jpeg example pics from Essence II, and > they are AWESOME. i am really upset that this set is not available > for lightwave, it kind of puts a damper on my ordering lightwave3.0.. > (actually, not completely, but:-)) > If you are an Imagineer, you should already be ordering this product. Well, as the Apex newsletter says, there is no reason why Essence ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I/II/Pro/etc. couldn't be ported to Lightwave (or any other renderer on any platform for that matter). It is to Apex's advantage (and that of the graphics community as a whole) to do so. The more tools we all have, the better. comments deleted... I was chatting with Steve Worley yesterday and he explained that Lightwave has no hooks to run other textures. The textures in Lightwave are built in and no more can be added; except for compiling them into Lightwave. Command: David David M. Ingebretsen Evans & Sutherland Computer Corp. dingebre@thunder.sim.es.com Disclaimer: The content of this message in no way reflects the opinions of my employer, nor are my actions encouraged, supported, or acknowledged by my employer. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4214 7/13/93 08:57 17/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Re: Help Montiro PRob! {Please note, this message is being forwarded} From: Naked Man <parham@athena.cs.uga.edu> Howdy, Don. Good to hear you are alive and well, your monitor problem sounds pretty tenacious, but it is likely that there is a circuit trace on that board ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: you're pressing which has become broken somehow. It sounds like your pressing on it somehow flexes some contacts into place that should be connecting anyway. At least, that's my layman's two cents worth. Did you get the monitor for 75 dollars or Imagine? Maybe it was a _dropped_ monitor? ;-) ANyway, let's hear how it goes, and , hey, don't let the computer take too much away from you, time, social, or otherwise! wes~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4215 ESSENCE II 7/13/93 09:42 16/ dingebre@thunder.sim.es.com (David Ingebretsen) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- WOW! I got my Essence Vol II in the mail yesterday. Thank you Steve, Glenn, et al. You've truly outdone yourselves this time. It's third party packages like this that make Imagine worth all its headaches. Now, if you could sell me some time to play with it all... David David M. Ingebretsen Evans & Sutherland Computer Corp. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: dingebre@thunder.sim.es.com Disclaimer: The content of this message in no way reflects the opinions of my employer, nor are my actions encouraged, supported, or acknowledged by my employer. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4216 Re: UNSUBSCRIBE 7/13/93 10:57 15/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > and YOU just had to point this out to the whole IML! > As a couple of people have pointed out, I probably should have resisted the urge to gloat about the departure of our gadfly APT to the list, since my gloating message was also a waste of bandwidth. Even though I have gotten more private congratulations than private flames, I still feel this is correct. Oops. Sorry, guys. It won't happen again. Next time the list deteriorates to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: that level, I'll just quietly leave. _john PS: ISL 1.5 is now available. Real announcement to follow... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4217 Re: Getting textures on your favorite renderer(s) 7/13/93 10:16 28/ "Charles Congdon, Oracle Corporation" <CCONGDON@us.oracle.co Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- David Ingebretsen (dingebre@thunder.sim.es.com) writes: CC> Well, as the Apex newsletter says, there is no reason why Essence CC> I/II/Pro/etc. couldn't be ported to Lightwave (or any other renderer on CC> any platform for that matter). It is to Apex's advantage (and that of CC> the graphics community as a whole) to do so. The more tools we all CC> have, the better. > >comments deleted... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >I was chatting with Steve Worley yesterday and he explained that Lightwave >has no hooks to run other textures. The textures in Lightwave are built in >and no more can be added; except for compiling them into Lightwave. David: This is definitely true *today* (unfortunately). But there is nothing to prevent this from changing. If enough customers ask for Essence textures in LW, or an interface that Apex can use to adapt its textures to LW, you can bet Steve will get a Command: phone call from NewTek. Think of all the new features added to LW for Todd Rungrin (sp?) or the Babylon 5 folks. Mark Thompson's comments suggest that he has had things fixed/added for him. Or the changes made between Imagine 1.1 and 2.0. The success of any business depends strongly on what the customer wants and will buy. Customers make it happen. Cheers, Charles Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4218 Monitor problem 7/13/93 13:06 7/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I had the identical problem with my monitor, and the video board was burnt out (according to the Mobsters that fixed it for $200). (I know, I got screwed, but what can you do?) If you have the means (whoever's monitor is broken), you may want to think about buying a new one altogether. Failing that, make sure any e stimates given include the LABOR cost, as 60% of my bill was for labor. Rob ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4219 RE: EssenceII pics 7/13/93 13:04 25/ David Watters <watters@cranel.com> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I was chatting with Steve Worley yesterday and he explained that Lightwave > has no hooks to run other textures. The textures in Lightwave are built in > and no more can be added; except for compiling them into Lightwave. True, however adding support for external procedural textures to Lightwave is not out of the question and it is my understanding that it is being thought about. If everyone one could, please drop Allen Hastings a note saying that this is ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: something that is important to you. You should have his Email address from his occasional posts or you may try to send a letter to him through NewTek. I am fairly sure that if the hooks are implemented Steve and Glenn would be more than willing to modify the textures to be loadable by Lightwave. _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- Command: -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4221 Re: Getting textures on your favorite renderer(s) 7/13/93 13:48 16/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >that Lightwave has no hooks to run other textures. > But there is nothing to prevent this from changing. Rest assured that this situation *IS* changing and that both Steve and Allen have talked to one another about it. It was unfortunate that Allen didn't get time to add "plug-in" texture support to LW3 but chances are that the seaQuest people had other demands that were higher priority. Anyway, they are in the works. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4223 morphus.whutizzit 7/13/93 21:40 13/ w.graham6@genie.geis.com Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- i've used morphus several times a week since last october so maybe i can help clear up some confusion. it may be best to think of morphus as a four dimensional modeler. for instance, a cylinder that is simultaneasly tapered along its long axis over ten frames while being bent at a 90 degree angle for the final 5 frames will look different than the same cylinder with the bend occuring during the first 5 frames. morphus's tools perform a movable, user defined volumetric deformation of an object that does not affect the objects attributes. in fact, that is one of the major bummers with morphus as it is very difficult to morph attributes along with the morphus object deformation. so it takes some experimentation, but some ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: anims i've been able to do with morphus include curtains blowing in a breeze, cars that crunch in a collision (morphus works on groups also) and eggs frying in a pan. hope this was of some help....Bill Graham Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4224 Imagine <-> FDPro Flight Recorder 7/14/93 00:34 19/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ross MacGregor <haley@unixg.ubc.ca> has created several programs that interface the Fighter Duel Flight Recorder to Lightwave. One of them lets you animate the control surfaces on the plane (ailerons, rudder, etc) and shoot tracers. He wants to do the same thing for Imagine, if it's possible. I've told him that I think it is, perhaps using ISL. ? Ross could use some help (and encouragement!) from you Imagine hackers. Right now he's using LW Motion files, of course, at least for the plane's paths - I don't know what he does for the control surfaces... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Could these LWMO's be converted to Imagine? Easily? Not-so easily? [FYI - the "Flight Recoder" is a way to make aerodynamic motion paths using the fantastic two-player dog-fight sim, FDPro. According to the info I have, it saves " X Y Z H P B " info (that must translate to Position and Align) info to a Staging file.] -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4225 Phong Shading 7/14/93 07:30 113/ etlinbe@deep-thought.ericsson.se (Ian Bale) Lines 1 to 10 of 113 (8%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ---------- X-Sun-Data-Type: text X-Sun-Data-Description: text X-Sun-Data-Name: text X-Sun-Content-Lines: 25 Hi all, I'm studying my first decent tracing using my own objects. Part of one object is a cylinder. Some of the edges between the flat face, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: and the curved sides have been phong shaded to produce a very rounded edge. < description removed.....this is taking too long :) > If someone could have a quick look at the minature piccy I've enclosed, and look at the pommel, and the bottom edge of the scabbard and explain why the phong shading does what it does. Command: Essentially, why isn't the base of the scabbard smoothly rounded like the top half of the scabbard? Thanks in advance for any info you can provide. -Elfrick. P.S. I hope nobody gets offended that this message is too long.. &:^) Command: ---------- X-Sun-Data-Type: default X-Sun-Data-Description: default X-Sun-Data-Name: sword.jpg X-Sun-Encoding-Info: uuencode X-Sun-Content-Lines: 75 begin 600 sword.jpg M_]C_X 02D9)1@ ! 0 0 ! #_VP!# @&!@<&!0@'!P<)"0@*#!0-# L+ Command: M#!D2$P\4'1H?'AT:'!P@)"XG("(L(QP<*#<I+# Q-#0T'R<Y/3@R/"XS-#+_ MVP!# 0D)"0P+#!@-#1@R(1PA,C(R,C(R,C(R,C(R,C(R,C(R,C(R,C(R,C(R M,C(R,C(R,C(R,C(R,C(R,C(R,C(R,C+_P 1" ", + # 2( A$! Q$!_\0 M'P 04! 0$! 0$ $" P0%!@<("0H+_\0 M1 @$# P($ P4% M! 0 %] 0(# 01!1(A,4$&$U%A!R)Q%#*!D:$((T*QP152T? D,V)R@@D* M%A<8&1HE)B<H*2HT-38W.#DZ0T1%1D=(24I35%565UA96F-D969G:&EJ<W1U M=G=X>7J#A(6&AXB)BI*3E)66EYB9FJ*CI*6FIZBIJK*SM+6VM[BYNL+#Q,7& MQ\C)RM+3U-76U]C9VN'BX^3EYN?HZ>KQ\O/T]?;W^/GZ_\0 'P$ P$! 0$! M 0$! 0 $" P0%!@<("0H+_\0 M1$ @$"! 0#! <%! 0 0)W $" M Q$$!2$Q!A)!40=A<1,B,H$(%$*1H;'!"2,S4O 58G+1"A8D-.$E\1<8&1HF Command: M)R@I*C4V-S@Y.D-$149'2$E*4U155E=865IC9&5F9VAI:G-T=79W>'EZ@H.$ MA8:'B(F*DI.4E9:7F)F:HJ.DI::GJ*FJLK.TM;:WN+FZPL/$Q<;'R,G*TM/4 MU=;7V-G:XN/DY>;GZ.GJ\O/T]?;W^/GZ_]H # ,! (1 Q$ /P#G"3D\T9/K M0>II*](Q#)HR:** #)HR:** #<:,GUHHH ,GU-&3110 9-&3110 ;C1DTM)0 M 9/K1D^IHHH -Q]Z,FBB@ R?>ER:2B@!<GUHR?4TE% "XJS:V,EV2%=4 ZDC M/Z53F?RH6?TJWI=WY;JP/.TYS]*\?-<;4H1Y:6[ZG1AZ2F[LW%\&SF$.MYN8 MCHRC%8E[87%A-Y<Z8/8]C7>Z-.PTV* @N[?,Y/;-0^)K2&726E9E!C&[<>,5 M\Q@,^Q-/%*G7ES1;L=U7"0=/FCHSSZBE4AQE2"/4&EK[X\D;12\4<4P$HI<" MC H 2BEXHXH 2BEHXH 2BEXHXH 2BEXI<4@&T4[%&*8#<&EP:7%&*0#9X_.A M>/\ O#%9-K<26\RHQ.X-C![5M55N;)+@A\[9!_$/ZUY^.PGMXWCNC:E4Y&=) Command: MIOB.,0I).6CB[NK< ^A]#5+6?$">(ML$,;);0L3\S9+GL2/;^M<\NF3$;&F7 MR\YP.:B,%SIERSP1O+;OR57D@_2O%HY-[.?MI1U6QW?6D_=N77C^S,&B7GH5 MSC-2Q3>8=KH4?KC.<U5T^]%V\GF JZG&QNJU8FB69MH)XYR#7I4Z\Z3L]B*E M&-1<R+&*,5DMJL-G<&!VDD1>K8SM/IDUU/AO3X]<7[4)%^R1GYST.?3%=5;' MT:%%UINR7WG&J,G/D1F=:,5?UB6*75)O(14B4A%"C'08JA710J.K2C4:M=7L M1)<LF@Q1BBBM20Q1BBB@ Q1BBC.>E !BC%%% !BBBB@ HHHH 6DI:,4 )2T4 M4#*%UI<<\QFCD>&4\,R=_J*I07KZ:[P7N>/NR?WA6Y05### $>AK"KAXU%YF MM.K*#,&[BANK.2]3 ;J1ZCI^==AX71].\,KU_>-O*^OH/UKF$T"62Z6&VF M MI7!>,CD#O@UK:EKIL-3ALTC M(DVAF8*'?&.IXXXZ^]>#C*+J58X=ZI:OT_X M)UJ:Y>="R+('/F#YB<D^M,K2CFM+Z$LDD; 893\K'T'^15::U9.4Y6O<H8B Command: M,UV.&<6F5J*7%)720%1SW$5M$9)G"(.Y-9FI:]!9@I#B67IUX'^-8&H&:XM1 M=7,DGF$KL!'R$$9^7W'&?K7-5Q,8Z1U9UTL))ZST1Z$FG/)8I<AP5D4.FTYR M#T.:NVGAJ>6S9T!\W&0.F3Z?6N<^'FMB69="NV^5FS;L3T[E?YD?_JKUJ:YM MK.+YY%C51CDU\5F&8XS#XE:W=[KM8[H86#370\P(*L588(X(-)6GKES9W>I/ M-9G*L/GXX+>M9N*^VPM?V]&-6UKK8\FI#DDXB44M%=! E%+10%A<48]J**!A MBC%%% !BC%%% "VUVRQ2 1,DA)7<W]WVJ.6*.>-HY4#HW4,*?16-'#PI7:U; MU;+E)RLNQ@7&CW%E(;C39&P.3$3_ "K3T;Q";F3[-=KY;K]\MQ@9Y//I5QF5 M%+,0JCJ2:YO5KJUOI5B@BW2[@!-T/T'K^-8XB,81O>QM0HU*SM%7.SDBAG&Z M)P?I_P#6KD?$4FH6N!*NRV9MH,9SD>_^'M5"RUB[TJ8)O9X^NUN& KMK.[@U M6 (PC=70D]P1C/\ GZ>U<\JGN6<M"J=Z-2[B><W2Q)?(&.8 <,50COR/<C." Command: M:E/F2@X8K:$;5\Q!D\DY [<D]^.F:ZO5?# ,K7-L#+)@%8Y6RH'7C/Z \5BV M^AWE[(7O"T"9Y!^^?\*RC3E.RB>C3JT>7GF_EU,^V9TN$6P1_.5@RE/O9]2> MU=Q)<W=\JO=O\Q W*IXS]:AM;.WLH_+@C"#N>Y^IJ:NJ.7TFU.HKM'%BL;*K M[L-$(% & ,"EQ12UWK0X!,&C!HHH ,4444 +BC%+10.PF*,4M&: L)BC!I<U M'//%;1&6:18T'5F-*X[-C\51O=4@LV$6?,N&^[$IY_'T%8]UXADNY6ALU9(E M4LTG1B .WIGI6.AMUFD97;;-"=ID.2C'KDCKT(S[UR5<4EI ZZ6$;UF6Y=0N MM0,DLZ!DC8 0;BH^N?4?X^E)#+%;7,I>.3Y#F$;<G.<_3-):7OV7S! Y<N<L M^T#)'?GH>3@CFGQ-+/)MB0R2'H ,X_SZG]*\V4I5):GOT:,*5.ZE;\AYEFEC M#77E11XX"KEV'MZ#W/X4VQM[J>[,VFP^4JJ5#ECCICJ>IY[?I6O9Z""WFWS> M8Q.?+!X_$]ZVE544*H 4= !@"NVCA&OBT78\O'8V%1<L=?/_ ",BQ\0W5K<" Command: MUU&-Q(3C)&<UTB"*\C+)U& ><$'G_"LRZM(+R(QSQAU[>H^AK*N$U73<O;2M M<09!*D?/QG&?7J>:TJ4IQLX'EII[G02P/'GC(]:BQ5?3/$5O>J(YCLD'K M):AT\R/!!&>/RK2-=+28N4I8HQ3G4H<,,&FUT)WV)L&*,4M%.X6$Q1BBEH"P MN!28I:*188%)4-W>06,!FG?:H_,GV%<XVM2:I<F,'R+1"I<9^9P65>3^/:LJ MM:--:FM.A*IML:UWK,4<PM;0"XNFR H;"@^Y_I7,3ZA/)=.T\CM,4'EE5'R$ M@' ';KC/6J\,4<,,\DDBB1=R*F>2<8Z?C_.FS22W]P9Y Q #,!C) S]3C- M>?4K2F]=CT:.&47[JU))YQ%>[DC1P8D1T/(8A0#T]QGCO3&1I9/,EP,]%48 M]@!5W3])GNR/)3"=Y7Z?AZUU%CI%M8X<#S)O^>C=1]/2BG0G/;1&M2M2H;ZR M[&)I^@SS@//F"+^[CYC_ (5T=O:06D>R% H[^I^IJ?%&*]"G1A3VW/,KXFI6 M?O/3L)1BEQ1BM3G$Q1BEH H"QFWNC073B:,^3<J<B11W]QWJJFM:EI4ZQWZE Command: MX>BN,D8^I_E6Y39(TFC,<B!D/4,,@UC.C&3O;4:;+%G>6NJ1 QNI)(&/<]*) M;8IRN2*P#I<VFS-/IIRK8WQ$X..X5NV:LV'BA7F,%Y'Y+ X"D$8_.L$ZE.?D M%E;0T"/:DXJ[Y45T@>$@D^E57C9#AABNF%12$,XHXI:*T 7%&*6BD4<AXL>0 MWL,9R(Q'N4=LY.?Y"L*!FCD)10S$8&1G'O7H&H:=!J,'ERCD<JPZ@UEP^&(T M;]Y.2GHJX)KAK4*CG>*O<]/#UZ*IVF[6.<M;&2>0(B&20]A73V'AZ./#W9#M MVC'W1]?7^5:UO:PVL?EPQA%[XZGZGO4U:4\,HZRU9E6QLI+EIZ+\1JJ%4*H M Z <4N**6NHX1,48HI:!"8I,>].HH 2BBB@848I:* $Q52^TRVU!,3)\X'RN M.&%7**&D]&(QDFU#1%!6$SQHI4/$<'&" 2.Q'7(]/QK5L_$%IJ\861E6?WX- M255ETZSGD\R2VC+_ -[;S7/]7BG>(VVRP"K9*L& )&1[4N*;'%'"@2-%51V MP*?70MA!BBBBE<844$447 ,48Q1BCUIW ,48HHI7&%%%&*+B"BBBBX!BBBEQ Command: BUHN E%%!X-%P#%&*#2XZ>]%P$Q1BBC%%P#%&*7%)1<#_V:+B end Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4226 Re: Phong Shading 7/14/93 08:02 32/ David Watters <watters@cranel.com> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > If someone could have a quick look at the minature piccy I've enclosed, and > look at the pommel, and the bottom edge of the scabbard and explain why the > phong shading does what it does. > > Essentially, why isn't the base of the scabbard smoothly rounded like the > top half of the scabbard? Cool! First Email I ever recieved with attachments that wasn't one of my co-workers sending me a silly voice sample. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I (unlike some people) think that it's great and more people should include small pics of what they are working on or having trouble with. note: The image in this case was only 3.15KB!! Not much at all! As for the problem, phong shading is very dependent on an object's topology. Without seeing the objects structure it is hard for someone else to see what is going wrong. In addition the image is a bit small and I have no idea what a scabbard and a pommel is. Command: Smooth shading is an illusion and the best results are obtaind when the angle between the normals of two polygons is as small as possible. _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car Command: blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4227 Morphus 7/14/93 08:08 12/ Mark Marino <omar@osf.org> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Simple question: How much does Impulse charge for Morphus? Another simple question: Anyone talk to Impulse lately? Whats the 3.0 release date? ----------------------------------------------------------------------------- | | | Mark Marino | omar@osf.org | uunet!osf!omar | ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | Open Software Foundation | 11 Cambridge Center | Cambridge, MA 02142 | |_____________________________________________________________________________| Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4228 Re: Imagine <-> FDPro Flight Recorder 7/14/93 09:50 35/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Ross MacGregor <haley@unixg.ubc.ca> has created several programs that > interface the Fighter Duel Flight Recorder to Lightwave. One of them > lets you animate the control surfaces on the plane (ailerons, rudder, > etc) and shoot tracers. He wants to do the same thing for Imagine, if > it's possible. I've told him that I think it is, perhaps using ISL. ? > ISL would help. In fact, Jaeger used ISL to help them figure out the staging file format, and to help debug their stages. They promised to give me a blurb in the manual, and to send me a copy, but it hasn't happened yet. Time to give them a call, I reckon. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Ross could use some help (and encouragement!) from you Imagine hackers. > Right now he's using LW Motion files, of course, at least for the > plane's paths - I don't know what he does for the control surfaces... > Could these LWMO's be converted to Imagine? Easily? Not-so easily? > I don't know about this part, haven't investigated the LW formats yet. > [FYI - the "Flight Recoder" is a way to make aerodynamic motion paths > using the fantastic two-player dog-fight sim, FDPro. According to the Command: > info I have, it saves " X Y Z H P B " info (that must translate to > Position and Align) info to a Staging file.] > What I would suggest is that you start by using FDPro to generate a staging file, then run it through destage. Check out the resulting ASCII file - it's a heck of a lot easier to work with than the binary version! Modify it to taste, then restage. Repeat as needed. If you're working with big stages, be sure to grab 1.5 - it's faster. Command: > -- > Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer > _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4229 RE: 2 questions plus attribute request. 7/9/93 13:42 24/ scott.pack@aldus.com (Scott Pack,SQA) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ian Bale writes: > > Also I've been trying to light my objects with a conical lightsource. I know > that the y-axis determines how far the light will travel, and the x-axis > determines the final radius of the light beam. Is there any way to graphically > set the light axis? I'd like to be sure that it is just encompassing the > required area, and not going over or under. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: What I've done in the past is to create a cone with the same axis dimensions as the light and then place it in the same position as the light source, as John Humpal outlined. You can then view the boundary of the light extend in the detail or stage editors via the Perspective window using the solid rendering mode. When you are satisfied with the sizing and location of the light, delete the cone object. You might want to save it first for future use! I suppose you could make it 100% transparent as well and leave it in the scene. I don't know if this would cause problems though. Good luck! Command: Scott Pack scott_pack%aldus.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4230 RE: 2 questions plus attribute request. 7/14/93 14:35 12/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Scott Pack,SQA writes: > using the solid rendering mode. When you are satisfied with the sizing and > location of the light, delete the cone object. You might want to save it > first for future use! I suppose you could make it 100% transparent as well > and leave it in the scene. I don't know if this would cause problems Or better yet, apply a filter map to the cone and make visible "hazy" spot-lights! -- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer [who is wondering why his posts show up "From: To Imagine Mailing" ??] Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4231 Morphus 7/14/93 04:35 11/ Ed_Totman@UCSDLIBRARY.UCSD.EDU Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Simple question: How much does Impulse charge for Morphus? >Another simple question: Anyone talk to Impulse lately? Whats the >3.0 release date? The Summer 93 newsletter does not give a specific release date but does quote an upgrade price: $100 If I remember correctly, the price for Morphus is $70 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ed Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4232 Re: RE: 2 questions plus attribute request. 7/14/93 15:36 8/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks for the letter. I'm out of the office and unable to reply until July 19th. If you need immediate assistance, please contact Ron Breault at ESN 396-2492 or 613-765-2492. Thanks Rob Hounsell < this is an automated reply > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4233 Essence II 7/14/93 16:42 40/ RenderStud! <mbc@po.cwru.edu> Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Zounds! I just got my Essence II package in the mail today. All I can say is you owe to yourself to get this item! No, you owe to yourself, your computer, your pets, and you country to get this! It is unbelievably unbelievable. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: It's even easier to use than Essence I (less confusing parameters than things like scale ratio for the most part), a rockin manual...better than the first (better descriptions, higher quality pictures, and just overall goodness)...and totally amazing, unseen k-rad cookin textures. My favorite are all the free samples. You can start off by rendering Jupiter, and never even look at the manual. I have been working on a dragon...right now all i've got is a head. Anyhow, tomorrow I will upload 2 pics, before and after of this head without Command: any essence, and with some textures taken right out of the sample attribs. (Just look for reptileskin, copy it, load it onto your dragon head, and poof, you have a scally nasty looking 3d textured creature ready to do battle!) All I can say is GREAT job Apex! I have never ever seen any textures like these anywhere before. PS: If you don't believe me, by a copy and see for yourself. Command: :) Mike C. -- +======================================================================+ | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4234 Using Imagine for flight simulator databases 7/14/93 17:22 5/ vexar@vigs.com (Demo Development Account) Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello! I have a wild question for all you out there. I may be able to get the company that I work for to run Imagine for some of the modelling instead of a super-kooky/clunky Multi-Gen program by Software Systems. I was wondering if it supported the .DXF format, how to import terrain data (DFAD, DTAD, etc), and what additional programs might be a good idea to use. Any help would be appreciated. It is good to be back. -Joe Solinsky ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4235 Re: Essence II 7/14/93 19:03 26/ Udo K Schuermann <walrus@wam.umd.edu> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I just got my Essence II package in the mail today. All I can say > is you owe to yourself to get this item! No, you owe to yourself, your > computer, your pets, and you country to get this! It is unbelievably > unbelievable. I must add my voice to yours, Michael. Essence II is an essential addition to Imagine. Anyone who spends money on Imagine and then stops short of buying Essence is one who'd probably buy a CD-player but no CDs to play on it. With Essence I, this makes 109 textures that can be layered, faded, morphed, and combined in more ways than all of us together have hair on our ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: heads. Apex is definitely the best thing that has happened to Imagine since the creation of Imagine itself. Period. (And no, I'm not mad, I'm just delirious with the possibilities!) As to the manual, it has indeed improved on an already excellent style, and what's more it contains a sprinkling of humorous suggestions and comments here and there that certainly liven things up. By the way, Steve, I'm still looking for details on that three-letter word that's supposed to be on page 92 ... Command: Essence II: If you regret buying it, it's only because you haven't got Imagine to use it with. ._. Udo Schuermann ( ) walrus@wam.umd.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4236 more EssenceII kudos 7/14/93 20:28 10/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- not to totally beat a dead cow:-) but... I just received EssenceII today (considering i just ordered it from Steve YESTERDAY-talk about service) and it is very impressive. Best of all are the 200 example textures included, making guesswork and tedious rerendering unnecessary. If you own IMagine..well, you know the rest...:-) thanks Glenn and Steve...(and hand over the Lightwave version !) kevin kevink@ced.berkeley.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4237 Re: Phong Shading 7/15/93 02:43 261/ etlinbe@deep-thought.ericsson.se (Ian Bale) Lines 1 to 10 of 261 (3%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ---------- X-Sun-Data-Type: text X-Sun-Data-Description: text X-Sun-Data-Name: text X-Sun-Content-Lines: 79 Thanks for your reply David, I'm glad to see someone endorses the novel concept of posting of Imagine related stuff to this mailing list :^) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > As for the problem, phong shading is very dependent on an object's topology. > Without seeing the objects structure it is hard for someone else to see what > is going wrong. In addition the image is a bit small and I have no idea > what a scabbard and a pommel is. > > Smooth shading is an illusion and the best results are obtaind when the angle > between the normals of two polygons is as small as possible. Command: > OK. I've enclosed a slightly larger picture this time. ( I would have sent a bigger one last time, but several people have been rather abusive about long postings { Urge to stand on soapbox resisted } ........ well almost.......... One day some of these whingers will post something useful / relevant to this mailing list........Did the rest of you see that flying pig as well ? :^} Command: The object in the background is the scabbard. If you look closely, you will see that the edge between the top and the side is a sharp right angle at the left hand side of the picture, while the smae boundary at the right hand side of the picture is very rounded. The object actually has sharp 90' edges all round. a la : ________ __________ (________| extruded, hence should look like (_________/\ \________\/ Command: The left hand edge doesn't seem to have been phong shaded, and hence the cross section looks __ __ like |__|, while right looks like (__) obviously phong shaded. ( If you really need to see my object to answer my questions, then if you would be prepared to do so, then I can e-mail you a copy. [ directly, not to this mailing list ]) Command: I would have expected the shading to make the whole object look rounded. I can only assume that the shading follows different rules depending upon the viewing angle of the edges. Basically what I want to know is: 1) Does this look like the correct results for phong shading, or is it likely that I have unknowingly set some of the faces to not be phong shaded? 2) How can I check that the phong shading is applied to the whole object, not just part of it? Command: 3) How can I deliberately apply phong shading to only certain faces of an object? 4) Can I make the whole object look rounded just using phong shading? 5) Can someone tell me what 'rules' phong shading follows so that I can predict the outcome, and hence modify my objects to produce the desired results. Command: > "Porsche. The very name is, to many, the last word in sports cars. Any car ^^^^^^^^ Glad to see the censorship has been lifted :-) p.s. Do you like other cars as well? I'm quite fond of TVR's. ( uh oh. Any second now, some prat is going to tell me that noone wants to know what cars I like, and that noone on this mailing list is my friend......) ========================================================== Sent by Elfrick: etlinbe@deep-thought.ericsson.se Command: ========================================================== Note: Despite my e-mail address, I live/work in the UK, and have no connection with Sweden, other than working for a Swedish company. Please send replies in English, not Swedish. 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M*QJ$3(P%4= !^9]R23R2:DCLU4AI#NP>!TKH-(\/:CJ48DAB2*$G >0[1]0! MR:\**E4ERTU=GU7L(48^TQ#Y48=K;+&5 4O(2 ,#DGT%=9HW@^\O LM^_P!C MB)SL S(P_DO\_:NH\/>'[/2%\Q,3W)',SKR!W"^@K8..F*];#97%>]5U?8\/ M&Y]*SI89<L>_5E+2],L=,M_)LH$C!.6/\3'U)/)JYMP,@GCTI<YZ'\J,CTZG M/6O6BE%670^<E)R=V)SZT8///UH_^MUI?_U4Q"8/K1@GOQ2\YXHS_C1<+"8[ M9H([C'X4O/J?PH/'7@T )CL*,<XYP?:ESZ$XH/7ICB@! #^F:,#UI?QH[X- Command: M60F#@9QS1CWI>ISWH[4!83&1C/X4;1D<TI/;- SGIB@+" 9'![T = *7- [Y M[?SHL F#[]J3![,WX$C^M+GC'\Z7=CJS#V HO;4- Z@$=Z,\\=J%^ZGU_P * M!U-"?NMCL5'TS3#.9VT^V,A/WC$N?Y5;&00HP.E(W?\ SVIP^^OX?RIJG&+L ME8N<Y2TD[V$'(Z]*">3S0O1O\]Z:>]3]JW];DC@,@>_%*,GIZ^M"=%_WC1'U M/X?TI]/D*V@F1^N:4@@9--[G\*?)]T_7^M.VEQM6&X!'M1G'O0OW3]!0>I^M M)Z2M_6X/1"D<GVHP2,] :/XF_&@?ZL?A1'5M D(1@\TN#UP.:).OX'^=*.B_ M0T+6PAN,8S1T^7UI7[?A2-]\?Y[4[#L R<_K1CC-*G5J0?ZL_A32N%@)]><T M#D<4'M1'T_.I_K\0:L (]_\ Z]*1A<^U,_S^M2/_ *O\*I*XF-. #CZ4O/9R -!Z4AZ44EHRN5-V/_V< ( Command: end Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4238 8-bit animations 7/15/93 13:03 24/ Gary Whiteley - Amiga Shopper <drgaz@cix.compulink.co.uk> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Dave (tinman) was asking about 8-bit Opalvision anims: Well, I made several yesterday to test how the new Interleaved Frame Recording system of the VLabYC digitiser holds up. They were a bit of a strange size (306 x 228, I think) but once I'd processed them through ADPro (using PROControl, incidentally - which is pretty good) and converted them to 8-bit from their initial YUVN format then everything went fine. I used RAW rather than IMAGE to save the 8-bit data (though I can't help you with the chunk format). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Animation build was very fast and playback smooth and quick. I'm using OpalAnimate18.8b. BTW - VLab's IFR is excellent! Several passes of a video tape and you can grab as many consecutive frames as your Amiga can hold in memory or hard drive! It should work with ANY deck, as it doesn't require any time code or control track to locate the images - it uses a keyframe system which identifies a particular frame (the choice of which can be a bit random) and compares with this on each pass, building up the frame grabs as it goes. Command: Gary Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4239 Voice from beyond 7/15/93 05:04 9/ bostjan.troha@uni-lj.si Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi! I'm new here, and I hope that mine is not the only voice from Slovenia! (I can see you saying: "Where on Earth is this Slovenia... it is Earth, isn't it..?) Well, it doesn't matter, this is not CNN's geo-quiz. I would like to know more about future version of Imagine (i.e. 3.0). What innovations will be include d in this new version, will there be gravity, fuzzy shadows... BTW: I work for company called TMR Studios, and we are making graphics and animations for national TV stations. Our equipment: - three amigas 4000 and two 1200 (for controlling videowalls) - two IV 24 graphic boards and GVP's Transcoder, TBC... - two beta recorders - and other stuff (like coffee machines and door bells) Bye! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4240 Imagiine 3.0 7/15/93 07:09 4/ Dana Pellerin <0005840993@mcimail.com> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- A freind of mine called Impulse yesterday and they told him that Imagine 3.0 would be shipping in 30 days. Has anyone else talked to Impulse lately? Dana ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4241 Re: Phong Shading 7/15/93 10:21 15/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- You can play with the Phong shading using the Make Sharp and Make Soft functions. Just select the edges you want to change; if you want the entire object, select ALL the edges. I believe this is covered under one of the entries for "PHONG" in the Imagine 2.0 Manual. This works really well. The spellbook object I uploaded has pages with sharp edges, but the curved surface of the page is Phong shaded. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4242 How to contact Apex? 7/15/93 10:22 6/ Philip_Shaddock@mindlink.bc.ca (Philip Shaddock) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, Can anybody tell me how to contact Steve Worley or his company Apex? I seem to have an old address. Thanks in advance. Philip Shaddock ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4243 Re: Phong Shading 7/15/93 11:11 36/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > The object in the background is the scabbard. If you look closely, you will se > that the edge between the top and the side is a sharp right angle at the > left hand side of t picture, while the smae boundary at the right hand > side of the picture is very rounded. Yes, noticed that. It also looks like you have some nasty Phong errors on the golden, top part. Notice there is a dark triangle that cuts from the top-left to the lower-middle of the gold piece. Looks like it could be a single polygon getting screwed up. I get this sometimes, I know ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: not why. One other observation - your sword looks very dull, as in the entire side-edge is smooth were a real sword would be sharp. Try turning off Phong for the metal part of the sword, or Make Sharp. > 2) How can I check that the phong shading is applied to the whole object, > not st part of it? Select all edges on the object, "Make Soft", turn on Phong in the attributes. You *still* might not get smooth edges if the angle is much Command: more than 90 degrees, depending on the viewing angle, lightsource angle, constuction of the polygons, phase of the moon, etc... Imagine can be very particular about Phong shading if you, for instance, have duplicate points/edges on an object. You might try "Merge" if you think that's the case here. > 3) How can I deliberately apply phong shading to only certain faces of > an obje? Command: Make Soft & Make Sharp. Either Make Soft all of the edges, select the edges you *don't* want Phong'ed, and Make Sharp - or the other way around, depending on if you want most of it Soft, or most of it Sharp. -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4244 camera position/fgnd bmap 7/15/93 05:36 22/ Ed_Totman@UCSDLIBRARY.UCSD.EDU Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- How does one place a camera inside a moving object without a change in relative position frame-frame such as the pilot's view in an aircraft? I could not find the answer in Steve's book, the manual, or any of the previous IML postings ( I downloaded them ALL ). I tried to copy the object's path and assign the camera to this new path, but this didn't work because I couldn't offset the camera from the path. I tried various other things, but to make ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: a long story short, I placed the camera in the desired position in the first frame then used 'reset relative' at regular intervals throughout the animation with the first frame as the reference. Bingo, no relative movement camera -> object. This brings me to my question: The above would not be necessary if I could just use a foreground brushmap (which could also be quite detailed since it could be digitized or drawn by hand). This should also effect a savings in rendering time. Any ideas, aside from merging the foreground frame by frame? Command: Ed Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4245 IMAGINE 3.0 IS OUT!! 7/15/93 18:30 15/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- And It's called EssenceII. Hah. Made ya look. seriously though- I heard from a friend who works for the printer where Impulse does their Newsletters that there's one in the shop announcing Imagine 3.0 for august shipment. Believe it if you need it, In the meanwhile pick up Essence II. It truely is like having a major upgrade in Imagine. Buy it direct from Apex and it'll only set ya back 80 bucks. If you don't have the cash I'll bet your local Quickie Mart does. Now who has Aide Kirnan's address. I'm working on this cool program to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: write 'EAT SHIT' to my display in COBOL and need a hand. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Hey Beavis. Essence-II's Crumpled texture steve lombardi | really KICKS ASS. Mhhh huh. Yea. And those space stlombo@acm.rpi.edu | textures don't suck either. Huh. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4246 Subscribe 7/3/93 14:44 4/ Kent Nolen <utopiapl!knolen@ubd1.me.vp.com> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please subscribe me. knolen@utopiapl.me.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4247 Long Postings etc. 7/16/93 02:10 56/ etlinbe@deep-thought.ericsson.se (Ian Bale) Lines 1 to 10 of 56 (17%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, Thanks to everyone who replied to my request for help regarding Phong Shading. I now have a good idea whats happening, and hoefully can correct my rendering this weekend. I appologise to everyone who was unhappy obout the lenght of my posting. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: It is obvious to me that the list is split into two groups, a majority who are not bothered by the length of a posting, and some who cannot tollerate long postings, mainly due to restrctive quotas etc. I was wondering if posts to the IML could be filered, ie. When a post is sent to the IML, its length is checked before it is forwarded to the members Command: of the list. If this could be set up, everyone could register the maximum post length that they wish to receive, all postings longer than this personal limit would not be forwarded to that person. ( Maybe a small note could be sent instead, saying that a long posting was sent, giving the originator, and subject. It would then be up to the individual to contact the originator for a copy if he is interested in the subject, or alternatively, he will know that there is a post he has missed, which can be Command: obtained later from the archives ) It seems a shame to restrict long postings, when thay can be extreemely useful. I don't think I would have got the information I required to fix my problem without sending the example picture. On the other hand, we can't go around sending large posting to people who get penalised for receiving them. Command: What do you all think of this as a possible solution? Anyone got any other ideas? -Elfy. ========================================================== Sent by Elfrick: etlinbe@deep-thought.ericsson.se Command: ========================================================== Note: Despite my e-mail address, I live/work in the UK, and have no connection with Sweden, other than working for a Swedish company. Please send replies in English, not Swedish. Thanks. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4248 Re: Long Postings etc. 7/16/93 06:58 32/ devon@ibx.com (Devon Miller) Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- From: uunet!deep-thought.ericsson.se!etlinbe (Ian Bale) Re: Long Postings etc. | I was wondering if posts to the IML could be filered, ie. When a post is | sent to the IML, its length is checked before it is forwarded to the members | of the list. | | If this could be set up, everyone could register the maximum post length that | they wish to receive, all postings longer than this personal limit would | not be forwarded to that person. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: That puts a bit of a load on the machine holding the list. Perhaps a better approach would be to create a new list called perhaps, "imagine-short". The current list would not restrict the length of messages, while the new list would carry only messages of less than 40 lines and less than 4k. (I'm just guessing at these numbers, we'd probably have to take a poll to figure out how long is too long.) ObIm: I built a rather nice room 1500 on a side, loaded it into the stage editor, checked that it looked fine, and saved it. Now when I reload Command: it, the room is only 500 on a side. What happened? I've set the world size to +/- 1500 in all 3 dimensions. If I load it back into the detail editor, it's fine. And, if I delete it from the stage and reload the room, it's also ok. But if I save and reload the stage, it shrinks. Devon -- ______ Devon Miller \ __/___ "Between the lies and the rumors, ..!uunet!ibx!devon \ \ / there's a world of mystery." Command: devon@ibx.com \/\ / -- Alannah Myles, "Lies and Rumors," \/ Rockinghorse, 1992 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4249 Re: Long Postings etc. 7/16/93 06:54 54/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 54 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- |they wish to receive, all postings longer than this personal limit would |not be forwarded to that person. | |( Maybe a small note could be sent instead, saying that a long posting was |sent, giving the originator, and subject. It would then be up to the individual |to contact the originator for a copy if he is interested in the subject, or |alternatively, he will know that there is a post he has missed, which can be |obtained later from the archives ) | |It seems a shame to restrict long postings, when thay can be extreemely useful. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: |I don't think I would have got the information I required to fix my problem |without sending the example picture. On the other hand, we can't go around |sending large posting to people who get penalised for receiving them. |Anyone got any other ideas? Since you asked... I think that if you can send email to the list then you can send email to a small group of people. Therefore, find out who is Command: willing to look at the data (by sending a small message to the list) and send the long posting to those specific individuals. The burden should not go on the sys op. He is busy enough. Case in point: I put a message that I needed some ADPro help and for someone to contact me. I was surprised at the number of people that did. It was all done "off line". I got my help and did not need to burden the list with the specifics of my problem. Command: The idea is to not prevent you, or anyone else, from sending long posts to someone and getting help. It is not to prevent you from networking with other computer professionals. The idea is that it is inappropriate to send long posts to imagine@email.sp.paramax.com because it is a burden for many people that are on the list. Send them to the people that can, and are willing to, help. You'll still get your help, you just won't create a hassle for many people. I don't understand why there seems to be such a resistence on this Command: list to show concideration to the people that have to pay for their mail service. This list is a great place to network and get help. Posting here is a privilege, not a right. Let's not abuse the privilege. My two cents. Dale _____________________________^_____________________________ Command: dale r. rogers afme support MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4250 Where is the IML archive storage site? 7/16/93 08:08 8/ Mark Marino <omar@osf.org> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I'm sorry for this total waste of bandwidth, but I can't seem to find the IML archive directory (I checked wuarchive, but the archive subdirectory is empty). Where did it go to? Again, sorry for the wasted bandwidth. Mark ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4251 Ignore my last message :^( 7/16/93 08:12 4/ Mark Marino <omar@osf.org> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- What a bonehead, I poked around and found it. Please don't flame me, it won't happend again :^). Mark ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4252 Re: camera position/fgnd bmap 7/16/93 07:37 21/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- To make a foreground brushmap, just use a plane sized to occupy the camera's field of view, and assign the appropriate brushmap to it. I'm not sure whether using color 0 in the brushmap or actually cutting a hole in the plane object would serve better as the transparent windscreen; try both ways. Move the axis of the plane object to the location of the camera, so placing the camera and the plane object together will always give you the composition you want. Then just assign them both to whatever paths & alignments you're using. You might also want to set the plane to Bright, especially if you're using ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: a rendered or painted cockpit brushmap based on interior lighting. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4253 Imagine II Puchase... ? 7/16/93 08:55 10/ DMCCALL@uoft02.utoledo.edu Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey, a while back (When erre Essence II that is) Was released, there was a memo that IML readers can get it for about $75? How do I go about doing that. IE Who do I write the check to. ;) Thanks. And thanks for all who anwered my Monitor problem, I can once again work in Imagine! Don Dmccall@uoft02.utoledo.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4254 IML site - new location! and PICS uploaded! 7/16/93 09:04 28/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- EFFECTIVE immediately! wuarchive.wustl.edu:" uploads go to: /systems/amiga/boing/incoming/imagine fixed dir: /systems/amiga/boing/video/imagine/.... Also, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I have just uploaded some pics fo a dragon i a m working (just the head so far), to the above uplaod directory. ...dragon_before.JPG/GIF/DOC and dragon_after.JPG/GIF/DOC are JPEG images 768x482 24bit and GIF images 640x400 256 colors. These show before and after effects of the object with and without new Essence II used! Command: Later! -- +======================================================================+ | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4255 Re: camera position/fgnd bmap 7/16/93 10:30 27/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Regarding the path/camera stuff and foreground... You can make a foreground object, and brushmap the picture on to it as someone said. This may be the easier thing and wht you want to do. However, there is a way to do the path following that you want. I believe you said (I accidentally deleted the original post) that you have an object following a path, and the camera and am trying ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: to move both on the path and through space. You can make a path follow a path! What this means is, you could make the smaller path, and have the object follow this path. Then you could make the actual long motion path, and have the local path follow that first path. End result, you have the smooth smaller motion moving over space. Hope this helps! Command: -- +======================================================================+ | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4257 Testing/ IML contest? 7/16/93 10:31 8/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I'm almost afraid to ask this, with all of Dave (?) 's complaints last year abo ut the lack of entries, but, is there going to be a second annual IML contest? Rob P.S. if Dave wasn't running the contest last year, I apologize to whoever was for getting it wrong, and humbly resquest that thou dost not flame upon me. :-) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4259 Humanoid objects 7/16/93 12:03 11/ pjfoley@sage.cc.purdue.edu (PJ Foley) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone tried the new Humanoid objects? I believe it is made by The Anti-Gravity Workshop or someone. Is it worth the price? Are they _really_ detailed (eyes, mouth, ears...)? Do they morph well? Could they out lawn mow the Lawnmower Man? PJ 1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS "IF POSSIBLE STEAL ANY ONE THESE | pjfoley@sage.cc.purdue.edu| DRAWINGS INCLUDING THIS SENTENCE" | ^^^^^^^^^^^^^^^^^^^^^^^^^^| a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: - Shusaku Arakawa | Has renderer, will travel.| b dXEN Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4260 Re: path following path 7/16/93 11:47 26/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >Does the smaller path's axis conform to the larger path? > >This seems like a neat way to get 'chase plane' effects; make semi-random >paths for the chase planes to follow as they diverge from the main flight >path, while the chased ship follows the main path directly. Or have a >couple of annoying horseflies buzzing around your dragon in flight... > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: As far as i know, the "smaller" paths axis would follow the path just like any object would. so you could have the sub path actually change alignment in relation to the bigger path etc... The chase plane idea and horsefly are both good uses for this. Just make a path offest from the axis, and have that follow the main path. I admit...i actually haven't tried this yet...though the more i think of it, the easier this is to make complex motions than plain paths or keyframes. Command: -- +======================================================================+ | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4261 Re: path following path 7/16/93 14:50 23/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Planetary orbits!!! One of those "aha!" experiences; an obvious solution that doesn't seem so obvious before. You could make realistic, elliptical orbits for sun, planets and planetary moons by having paths follow paths follow paths. Simply place the axis of the orbit path at the centroid of the ellipse. Also, simulate 'swarming' behavior of lots of small objects by duplicating lots of one object/path group and incrementally changing the path axis location, the path size, the path alignment, etc., so each object followed ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: a _slightly_ different path, as all the objects together tended to follow the main path. Or is there an easier way to do this? I understand Real3D is supposed to be able to model this phenomena; any idea how? ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." Command: ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4262 camera.tracking 7/16/93 22:27 3/ w.graham6@genie.geis.com Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- You need to place the camera relative to the moving object, the plane in your example, then "hinge" it to the plane. the camera can track independently, of course. see impulse manual hinge tutorial for details. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4263 USGS DEM data to imagine 7/16/93 22:31 5/ w.graham6@genie.geis.com Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- one way i know of is thru the program vista pro 3.0. it can read the ascii DEM files direct, and output an imagine capable object. You need quite a bit of ram for this, these objects can be huge. There are several object conversion programs, Pixel3D, and Vertex, to name two, that can convert imagine format objects to dxf and vice versa. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4264 Re: Morphus 7/16/93 14:39 14/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Mark (Mark Marino), in <930714110826.29412@machbock.osf.org> on Jul 14 you wrote: : : Simple question: How much does Impulse charge for Morphus? Oh you could get it mailorder for a descent price!!!! : Another simple question: Anyone talk to Impulse lately? Whats the 3.0 : release date? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Oh they are stating the usual that they alway do!!! Next week release on 3.0. The problem is that their working week seems to be 364 days and that is the reason that you have not seen it :-( Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4265 Re: more EssenceII kudos (fwd) 7/16/93 14:46 20/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Kevin (Kevin Kodama), in <9307150328.AA08437@ced.berkeley.edu> on Jul = 14 you wrote: : not to totally beat a dead cow:-) but... =09Don't worry I have to add the same!!!! Essence 2 Is amazing!!!! The best thing I have seen since the creation of sliced Bread!!!!! Probably even better!!!!!! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I think Steve and Glen did a great Job and I can not wait to see ESSENCE PRO! Give it to me ... Please .... Please ... Please! I want it for my 4000!!! : thanks Glenn and Steve...(and hand over the Lightwave version !) =09Kevin that is more a comment for Allen that Steve and Glen!! The problem is that Allan has to include a hook... Steve and Glen can port it= very fast to Lightwave as long as the hook is there to use! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4266 Imagine 3.0 on 9/1? 7/17/93 17:38 27/ Jonathan Hirschman <70274.2526@CompuServe.COM> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just thought that y'all might find this interesting... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #: 60371 S4/Impulse 17-Jul-93 16:03:01 Sb: #60278-Imagine & A4000 !?!? Fm: Impulse 76004,1767 To: James R. Roath 76440,2336 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: James, Impulse is considering a new plan that should alleviate your concern regarding the lack of incremental bug fixes and updates. It looks like Sept. 1 is a very solid release date for the 3.0 version of Imagine Amiga AND PC. Impulse is very excited about the Indy as well and will be looking at it shortly. In theory, at least, it should be able to run Imagine PC immediately. We shall see. Stay tuned... --Rick Rodriguez -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hope Rick knows what he's talking about :) Command: //Jonathan, \\//via AutoPilot Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4274 32dodge2.jpg uploaded to wuarchive 7/19/93 10:57 22/ Adam Benjamin <benjamia@mi04q.zds.com> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I fairly nice raytrace I whipped up over the weekend has been uploaded to wuarchive. I used the freely distributed 32dodge object from Viewpoint (if you haven't seen thier catalog, you should! way too expensive but these guys really know how to make realistic objects) It is a night scence with 3 shadowcasting light sources and some essence1 noise to make the brick road more realistic. Ignore the other 32dodge files my system was really cranky this AM and those files are no good. (it's kind of obvious since they are under 7k) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Enjoy Feedback always welcome. (Don't ask me where those Viewpoint objects are though because I don't remember where I got them!) ************************************************************ * Adam Benjamin A.Benjamin@mi04.zds.com * * Christian Animator AF987@yfn.ysu.edu * * Disclaimer: Nothing I say means anything to anyone that * Command: * might take it to mean something I didn't! * Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4275 Thanks! 7/19/93 17:58 7/ vexar@vigs.com (Demo Development Account) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- To everyone who has given me input on converting formats and using terrain database information, I wish to thank you. Unfortunately, I do not have a very good means of doing that easily, since the list was rather long. If I have my way, there will be job openings for people with experience using the Imagine program in the near future, in the city of San Diego, CA. If you are in this city and like doing flight simulators & VR stuff, contact me, and I will give you the address to send a resume to. I wish I was in charge of hiring, but I am not very high on the heirarchy here. Heck, I don't even have voicemail. Oh, and there was someone confused out there: Ball Systems does not make Multi-Gen, Software Systems does. IMHO, MultiGen is like the Brittish MG. It is a sports car, but it always breaks down and is impractical to use for much of anything considering its disabilities. It creates problems as a modeler. I won't deny that it has power. It is just very annoying sometimes, and it has major bugs, even though they are always sending us new updates. SoftImage or Wavefront are my picks for SGI renderers. -Joe Solinsky PS: Hello to the one guy at Evans and Sutherland! I told you I worked at Ball Systems... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4276 Re: I placed my order, have you? 7/20/93 02:33 9/ kirchh@CC.UManitoba.CA Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- David Ingebretsen writes: > I just placed my order for Imagine 3.0! I guess it isn't vaporware... I placed my order for Brilliance in April. At that point, it had long since left the "vapourware" stage and entered the "final stages of testing -- out by the end of the month" stage, where it has remained ever since. I wonder which one will arrive first... :) -- Evan Kirchhoff, kirchh@ccu.umanitoba.ca ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4277 Siggraph get together 7/20/93 08:26 27/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well Siggraph is almost a week away so I best make this announcement.... Once again, I have organized an Amiga 3D Graphics and Animation Special Interest Group meeting at Siggraph. And once again, there is no set agenda, just a free form exchange and interaction of people with similar interests. Last year we viewed a variety of great demo tapes and then moved on to discussions and some new product talk and announcements. If you have anything to show, please bring it. I can't guarantee that we will have video equipment because that would involve me being billed around $150 by the convention center, but it is entirely likely that we ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: will get it anyway (as we did last year). Anyway, look forward to seeing you all, and here is the pertinent info: Date: Wednesday, August 4 Time: 10am (we have the room till noon) Location: Anaheim Hilton, Palos Verdes A/B This info will also be posted at Siggraph and it will probably be best to check there anyway because of the unlikely possibility that something could change. Command: %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4278 DPS PAR 7/20/93 11:26 14/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- What's the lastest word on the DPS Personal Animation Recorder? I am very interested in getting one. Is the output as good as they claim? How does it look on BetaSP? Dale _____________________________^_____________________________ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: dale r. rogers afme support MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4279 Re: DPS PAR 7/20/93 13:25 40/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > What's the lastest word on the DPS Personal Animation Recorder? I > am very interested in getting one. Is the output as good as they > claim? How does it look on BetaSP? > > Dale ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > It's been shipping for a bit. There has been some discussion on comp.sys.amiga.graphics on it, and Dave White, one of the people responsible at DPS has been answering my questions on that newsgroup. There is also an article in this months (august/september) issue of Video Toaster Magazine. I haven't had a chance to read the whole thing, but they show a sewuence of images at different quality....I couldn't see a difference. The author also made it sounds like the quality was Command: VERY VERY good. He did say that the way the encoding scheme works though...there are some times glitches when you try to play back at LOWER frame rate IF you've encoded the frames for higher rates. However, you can re encode the images for slower rates it works fine. Also works fine for 30fps. Finally it sounds like the interface is really slick, nice and easy to use. Command: I am waiting for mine to arrive. Once it does I will post my opinions here. -- +======================================================================+ | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4280 Re: DPS PAR 7/20/93 14:26 22/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > What's the lastest word on the DPS Personal Animation Recorder? Its now even faster. Significant driver enhancements have squeezed further speed improvements out of the interface with the st3600A. They were at about 2.5MB/s continuous and now its well over 3MB/s. They still need to do some more tweeking on the input side (TBC4), and that is in progress. > Is the output as good as they claim? I think so. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > How does it look on BetaSP? Very nice, and with the faster throughput, the JPEG-like artifacts are much less noticeable. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % Command: % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4281 Imagine FAQ #3 Amigaguide.. 7/20/93 12:39 396/ pvdh@motship.hacktic.nl (Paul van der Heu) Lines 1 to 10 of 396 (2%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I took the liberty to convert the FAQ to AmigaGuide. here it is.. begin 777 FAQ3_GD.lha M*;\M;&@U+:@_ !SI@ F*'T&@ $TEM86=I;F5?1D%17S,N9W5I9&7 @QX X M@[K;1MQU_CC// #^ST4-+L****2228$NZ6F6F9$TG$4]>O;='1A)PDY'A.'<X MS,19V2>&[WW[[__,PE)/6VXWNV=LE$@Z(!1>!;WA] Z+P8(+>9?$7>^_?O=KX M&VVOI\;\S]]^6!E:[E?QPYH/);_4S_#=K/?3HAPS9&</"]],.;#![&8(\TT&X M::5Y[Z<T>&!GFMW>>CU6+ZS-IG#M[^WN<?&.!>>8S\WY_[?[\PXK]K/E_G('X MYGX8H<V-G-#+-\_,_;^/%>3IN?J]%SGZN;U,MWOTW/&P?K>ZKO1SWORXK:_MX M_OV_P6 _[DCRYX8H,+/%I_AX[/X\5YH<&1^")GBL'DX)O]N*'^O30=8;S/FPX ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: M_[HJ'>2>MG1%AQ0P18?]^*9XWPB?IAP>M^3_WQ7]?][N*MY8<;_+/")+!)YUX MP22PQYF7]+/._/$SK?S,PP2,\L$_NXK_Y)P]U9(96#_TV032R0?=.)Q(M++<X MOK$)GZIX)9@BLK,\8_ 2>8HY$\KNE4B$JEA>,=Y0_*4<8P0 R:62QLCQ"A"RX M:-C^:70%:QP9H)'XF?=1TLV1^9D\H84QZ/$G4;OC9) *,,AY*4<%H?D@KT=^X M&77<N>>(4HKN;!89E?TLR![]@3[S% GX<L&%Z:/07V/Q1+SU=D$N>#!"/@TLX MS0:, CJ':!&SV>>2/'(_EL//7<3-,<[,0IQA-=+())(QXX8(>D:I">O&/8D9X MBI:"^C0:5;>17#QNB.<1AQ0^N ^PG$0YL$4^$>?"&05-$KLSQ0&K^&DX60;6X M4-N'J>%Z'+%B?^[Z<44.>Q+GL9WPE[_LL!1V;!JV&G)LV#5C7_;0G8'7\@^+X M\_]_\\]S/BJ3Z,^%^: =%X6?HG"[[]=AKP,\T>;"_I>NRRSP,YY\M\,>'A[KX MWI#!_!*SG@T,3U3^ A6ROS=]C.>' 5LP*S,PVA?H1[4L#\F#(&)=][NE;;SGX Command: M&K/(&>."8LFN889HY'<989L7A^++6S^'OA -B7*("]EWFL'_KDH;H$-?FFDAX MOSS02]]O!\.R\]M?W_SSWJ$"6 3VRP1'G/I_96NFZC6$$.;ULK.NL5OW&('0X M(98*)A1><B@$J^J[Z(*#> =>'=]/Y7BZXKTMZ-8,/I_9?_=>N<AMMLW!Y%Z?X M/GCDF9YY(\,^":7;O0AAOT_LGO_N>>[Q3$>,Y+]RQN!*G=9)!$('</A9TP8@X MG(:?+M^6"+.SQ1Q^N7;\S^/[QXTNWBFSLE/*V*7/'E[57+VAR_ECT,PQLNCFX M'\&1T_?T=GJ;M7J;H]0PXNIQ_# -?$KF0<R)CL8MY0S?0]^#";1E$#4D]8^CX MKAG:PW6@]+%+2,4H3R_)/+DROYV/LQR1FX[GB?S=RC6JO>UKWE?$Y6.)^67YX MKQ:1>.H+A>B,J0H,92F>&."7-X)A2#%T\0BXX>N"5F6!M-GM;[O5<?O-0$Q5X M-0)]DD8HX2QK6X+7M E%E'2GHTILX)'\'K[DGWZN7WT=! >4;("K%,YC7SQPX MF+MT[%SJMW>9D"-PKI7-N]LYI1T,C#[,,C^,^KEL6+&:.9G3T=5OJN%<[W);X Command: MYK@Y.86?1/;UP1:>U=^"I'^ (^D$B2S9<HH,I,^?W$:B<$*5?9P'#5P'#2[HX MU_49SEA1MW:Q;BJ]7B]K\*PQC7XI:R0]Z"W 7"0WP.\QQQX1_$6$3&I_J:6?X M;T7'5T7&9ITD5D+R_NG&(D'@:4O18<+,3XFM/Z9=+([_ZRYK1#-DCGF[6Z3RX MF1*;NAL]\HAH[^05[)?Z2;;J2;6Q@;R!(-7KN1 /HBC?6YRV][KF6[4I+.@CX M4(H:FDM7$]0D*,5@I4#AZ>%U=98]RD;P4CDTX!5^_FI&\M10=V*R27X @@MXX MFS5*F!E@@='*O*NCD#Q ^R#,Y[)DE-*%@D@;Z$LS^.#;6(=OKC#@/TY8UMF+X MBE1]9Q;HFLZ[6,PI062 OO_@MN^%MMN3&N,]8=BYQ):G;7O/YL*WT85<ZSD%X M"$O'D+%HTQ3&="(SM\CXQC7]OFAQY)DB,.-%VI?Y^B]=*-;=OFN\O/YAK+[=X MZ[]EQS$[W5;Y;E#1'5])8(,LO;Q Y_P"Z>*^_@656ZS##A[_RK%;_96*&2:GX M7\L@^&YBQ!/OG63WTK)^WVNH87QA&;[G>[:O._15Y;1 -J$SZS9$EUC%80/4X Command: MV&U@)$9H,MR##W]D*@-A1T'6(>/'H2UZS._-D^=93?U5E%<VSJ-<<2S*YOXMX MF$2K;+_:V,7K(H<>9(*A67T)[?G&9SG@2L SKA&,'@CDD'[Q:>^U@G!4B/!2X MB(S+)$S%#PN9<?P1Q"L5E@2Q6_FJE>NIG>N8&*94N :.Y:+*:!6.)V;J,5:&X M05YTX<:'_IR:?HU*)^$BO )%>FC2<*N(J\D:4FNV0SNQ)^!)!QTA>NLR4K=.X MHIBE Z\+9P\V!: V&&5_/G&8./J<IY<M^.!OP)%9=;I6'37$-.5*XK/)#$*JX MP7QO=[>*.E0^6*.^_$[I/$']89(\_?^4;/ D;/FTU-V:XV(8\R*=33);XAJ^X MCJEUKNZ9,(%6&!SHBTUF0)(Q89[9&>!)&4QW!D=3IVXI\)J%P3)KRT7!QNGQX M#6*&OO,-B4ZTL,E$C"U*@_J8M-JV;YAL>-:YWNV2/@22.B<PS*20X75:JWZ'X M\>.$7?:WRP6.!(T:<5#%#CG%X877&9X?8 8!])'$SZGTQILP1B6.*<K,ZA-PX MU<?PNDA&!:L\@@PP1LOFOFK1*X?T/T?9>\_EN=-T8@X]U*%\$U.!TRUO[[+XX Command: MW6UHEP9DK2BC1@?-+/KAEA-+"7/&(L8TDZ=[DL\BX&IF%66G6S_BJ2]V'#%&X M=]G(FXH*(,SZ[B^$U]\4X2Y7*YX<$Q9"D7C'=AG@DR/YR@T!\?-*'^D!T3,=X M*./J"SLW;-FSMVM_Z#AX[UC?9DD6P0Z *,8<T^#)\\2[@[<2X !@ZJ:' ,$FX M1NU^N8,ZS9GD.GE**(?E?R_1VQP[MH:ND4<@^VYY?$/YM;S+X7W<"3,]B?U[X M\3[A%'%VTO>@F(!%+_G=NX5NW'-8DAP %MMR8/E0NX4H7?5 $]PD-Q#Y?E/CX MPI/CTI SE3R=N2/!Z_<F7$@#V("HCIQ1S_]4OXFU%FVSLD RDQB7>+J](OC>X M;H2E"H+7H@A(.E?OR0=<*S^#/J^2M\2*WV5K0Z 2I9$GFE3--\WHY/*D!<HNX M4UR%=9EAP?S=V23@"HBX2<AX-3@J@7\0 L<#"V[UJ$5)IAD'J&WQ\\!WBHP'X M4D02:B_ (6(#:THI)HDYQJI\9"9,VG*/!U05#E>3F&(YS\M'-8(HSG0CGAE9X MK^9R-)H,J #*;98=#$0RMUK#N 1TWUV5OB %$ W^G]D/[NFYY+G3<Y^2Y>9;X Command: MY_&SRW.;SL\71T?IO>$<K"U^E $1:L66>@!QHAJS3OQ5J^H/*0)%M6'O<*E[X M'J@+Z; 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Lombardi <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Howdy folks. I called to order imagine 3.0 today and spoke with mike H. He was in good spirits and started rattling off features faster than I could absorb all of them. I didn't even ask!! The newsletter shipped monday, so we should all be reading about these soon enough but here's what I came away with. 1. Menu's and requestors are all cleaned up. more logic to their grouping. 2. Cycle editor is gone. Something far more useful and easier to use has ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: replaced it. I think it is now integrated into the detail editor, but don't quote me on that. 3. Particle animation. It is now possible to animate a skyfull of raindrops without third party stuff. 4. wind! used in conjunction with point 3 I can think of some cool shit to do. 5. some added textures. Command: 6. iff tacking 7. Hotkey access to buried requestors. ie no need to go through attributes to get to textures. Many more items that I can't recall. It all sounded very cool. He sounded confident that an end of august early september release date was possible. | Hey Beavis. Essence-II's Crumpled texture Command: steve lombardi | really KICKS ASS. Mhhh huh. Yea. And those space stlombo@acm.rpi.edu | textures don't suck either. Huh. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4283 Re: imagine 3.0 newsletter mailed 7/20/93 16:53 7/ davem@sid.micom.com (David Monachello) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- hi, Will imagine 3.0 have the equivalent of lightwave bones? thanks dave monachello ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4284 Re: imagine 3.0 newsletter mailed 7/20/93 16:55 9/ Cliff Lee <cel@tenet.edu> Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Howdy folks. I called to order imagine 3.0 today and spoke with mike H. Knowing the origins of this, I assume this is refering to the Amiga version. Do you (or anyone) know if the PC version will be available also, or will it follow? And how much is the upgrade? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4285 Imagine 3.0 7/20/93 18:11 24/ kkalnasy@bvu-lads.loral.com (Kent Kalnasy) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anyone know if Imagine 3.0 finally overcomes the 640x400 display limitation in the edit screens? I've been bitching about this since the TurboSilver days, but nothing has ever come of it. I hear that Imagine works with the Retina display card. Does this mean that the card shows a 640x400 Imagine screen, or can you take advantage of the higher resolutions available with the Retina? Although I haven't spent much time with it yet, Vertex 2.0 looks interesting if for no other reason than it queries the display database and opens an edit screen according to your WB size. Nice. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Speaking of upgrades, I just called Black Belt Systems (800-852-6442) and ordered the ImageMasterRT upgrade, which should be shipping "in about a week." The cost: $25. The RT stands for retargetable. They say it's their biggest upgrade yet and I'm curious to see it. I got the impression that they too only use a 640x400 screen, but they offered "panning" as an answer that was supposed to satisfy me. We'll see. ------------------------------------------------------------------------------ Kent Kalnasy kkalnasy@bvu-lads.loral.com Command: Loral Advanced Distributed Simulation, Inc. Bellevue, Washington (206) 957-3278 ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4286 Making arches 7/20/93 19:46 18/ t9014135@arcadia.cs.rmit.EDU.AU Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, I'm new to imagine. I have a problem when I try to make a arch.( I want to make a roman bath scene). To get a perfect arch, I create a path and the using the conform to sphere I try to bend the path into a perfect arc. But the path won't bend. I have tried it many times with different variables but still to no avail. Once I'd got the path to bend I would then extrude the shape alond the path and hence get a arch :). Obvioulsy I am doing something wrong. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Can anyone tell me how to make a perfect arc/arch. thanks Tef T9014135@arcadia.cs.rmit.edu.au Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4287 3.0, particle,photoshop 7/20/93 20:58 11/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I hope Impulse got a good look at Lightwave 3.0 when they worked on imagine 3.0-it is quite incredible-the modeler has completely been remade to be quite usable. For those interested in Imagine's particle system-check out the latest Computer Graphics World-it shows how other platforms are using particle systems for modeling clouds, explosions, etc. Finally, does any one out there use the new Adobe photoshop 2.5 ? did they ever add support for the IFF *24* standard ? (james hastings trew ?) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: kevin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4288 Re: Imagine 3.0 7/21/93 01:24 19/ eichhorn@igd.fhg.de Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Kent Kalnasy wrote: > I hear that Imagine works with the Retina display card. Dose this mean that > the card shows a 640x400 Imagine screen, or can you take advantage of the > higher resolutions available with the Retina? Yes, you can take advantage of the higher and flicker free resolutions. At least you can with the Domino, but I am sure that it also works with Retina and Picasso and Piccolo (my next card) and maybe even Merlin. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Bye Oli __________________________________________________________________________ /// Oliver Eichhorn, CS graduates /// Fraunhofer Institute For Computer Graphics, Darmstadt (FhG/IGD) \\\/// eMail:eichhorn@igd.fhg.de, voice: ++49 6151 48200 or ++49 6022 7752 \XX/ "Things are more like they are now than they ever were before" Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4289 Re: imagine 3.0 newsletter mailed 7/20/93 22:48 13/ mikel@inqmind.bison.mb.ca (Michael Linton) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Oh, goodie... So, I guess this means now all our cycle objects will be useless, as were all our Forms objects from 1.1 to 2.0? Damn well hope not, or I'm going to be a might bit ticked off. What's the upgrade price? $100 US? ------------------------------------------------------------------------ "...even the stuff you taught me, has been pushed back into the dark recesses of my mind... Need a candle or two (rendered of course, as my light source) to find all that buried info again..." ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- Barb Hall on learning Imagine Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4290 Re: Making arches 7/21/93 07:14 38/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Don't try to extrude an arch along a path; there's an easier way. Make an outline of the arch in the front view. As a guide, I recommend adding a primitive Disk, then deleting the center point and the perimeter points of the lower half. Place this object at about head height for your arch, then add two points at floor level, parallel with the outermost points of the Disk. Add edges to give an outline of the inner part of the arch. Move the object's axis to floor level, centered on the x-axis. Now copy the object, paste it, pick the new copy, and scale it up in the x- and z-axes to the size you want for the outline of ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the outer part of the arch. Pick both objects, and join them. At this point you can decide how much detail you want in your arch. Do you want to model the individual stone blocks, or rely on textures and brushmaps? Add whatever faces you think you need; I did one of these arches with individual blocks, including coloring the mortar darker than the blocks using Pick Faces and the Attributes requester. After you've added faces to suit the level of detail you want, simply extrude the object along the y-axis to the desired depth of the finished Command: arch. If you're going to be making several different arches (windows, etc.) save the original outline pieces for different extrusions. Another method (especially for Roman architecture) is to actually model some standard blocks: keystone, 15-degree curved block, square block, rectangular block, column, pedestal, capital, etc., then stack them up to build whatever you want. Electronic version of your old wooden block set. You might also take a look at the dungeon door I uploaded to wuarchive. It has the sort of arched frame I think you're talking about. Command: ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4291 7/21/93 07:33 384/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 384 (2%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ~s Roll Call A hearty welcome, Imagineers! :-) It's that time again. Time to splash the IML Directory up for your perusal. Check out your account and let me know if your address need an update. Also remember the address to UNSUBSCRIBE is: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: imagine-request@email.sp.paramax.com and takes one business day to complete. You will receive a verification note from me upon your UNSUB. Dave Wickard (612) 456-2783 "Or as you can see, it could dave@flip.sp.paramax.com more accurately be called the Sam_Malone@cup.portal.com Bermuda _Rhombus_." Cliff's Mom on CHEERS Command: 0005840993@mcimail.com 16BITTER@delphi.com 2575brooksr@vms.csd.mu.edu 5marte_f@spcvxa.spc.edu 70274.2526@CompuServe.COM 71076.434@compuserve.com 71240.2152@compuserve.com 72163.1555@CompuServe.COM Command: 76004.1763@CompuServe.COM 76004.1767@compuserve.com 76127.137@compuserve.com 76702.1746@CompuServe.COM 95ACHURCH@vax.mbhs.edu 95RKNEPPER@vax.mbhs.edu A.Benjamin@mi04p.zds.com A.P.H.vanRooijen@research.ptt.nl A.Schuett@bamp.berlinet.in-berlin.de a3user@cs.curtin.edu.au Command: abryson@cibecue.az05.bull.com ad99s461@sycom.mi.org ae386@cleveland.Freenet.Edu AJM8383@acfcluster.nyu.edu alan@picasso.umbc.edu alanb@sdl.ug.eds.com amahler@cvgs.schools.virginia.edu an681@cleveland.freenet.edu animato@shell.portal.com AOPCH@acvax.inre.asu.edu Command: asm@festival.ed.ac.uk au031@cleveland.freenet.edu awren@st6000.sct.edu bandy@aplcomm.jhuapl.edu bcb@eng.cam.ac.uk bill%casemo@mimsy.umd.edu bill@winter.softint.com bjohnson%entprise@a68k.denver.co.us 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dhw@philabs.philips.com Command: dingebre@imp.sim.es.com djm2@ra.msstate.edu dmahone@hal.unm.edu DMCCALL@uoft02.utoledo.edu DonD@cup.portal.com Don_-_Hirschfeld@cup.portal.com doubt@rice.edu dputz@amiganet.chi.il.us drgaz@cix.compulink.co.uk drrogers@camelot.b24a.ingr.com Command: drz@ersys.edmonton.ab.ca dyergens@acs.ucalgary.ca ebers@gfxbase.in-berlin.de echet@magnus.acs.ohio-state.edu ecl6gum@sun.leeds.ac.uk ednobles@sacam.oren.ortn.edu Ed_Totman@ucsdlibrary.ucsd.edu eichhorn@igd.fhg.de Eric.Lanier@f20.n3603.z1.fidonet.org erick@zimmer.csufresno.edu Command: esrlpdi@mvs.oac.ucla.edu etb@cs.pitt.edu etlinbe@deep-thought.ericsson.se etxwtg@eogss.ericsson.se extern6@neon.cchem.berkeley.edu faith@amiganet.chi.il.us fcrow@LINFIELD.EDU ferr@beldin.sun.ac.za ferris@hagar.cebaf.gov fischers@informatik.tu-muenchen.de Command: gary@scs.leeds.ac.uk gchance@cscihp.ecst.csuchico.edu georgehh@ocf.berkeley.edu ghe386@cdc835.cdc.polimi.it glen.mead%canrem@uunet.uu.net glewis@pcocd2.intel.com goetz@acad.mwsc.edu goran@abalon.se gregb@nick.csh.rit.edu grieggs@devvax.Jpl.Nasa.Gov Command: griffin@egr.msu.edu grover@cyber.net gyruss@netcom.com HARDERAF@cnsvax.uwec.edu harold@cbmnl.nl.so.commodore.com haufler@pat.mdc.com heberle@pcserver.trier.fh-rpl.de hecknerh@tuminfo2.informatik.tu-muenchen.de Heinz.Widmer@p10.f705.n301.z2.fido.imp.com HENMD%RHODES.BITNET@uga.cc.uga.edu Command: her@compel.dk hermelin@math.tau.ac.il ian@snowhite.cis.uoguelph.ca ICGDM%ASUACAD.BITNET@ASUVM.INRE.ASU.EDU imagine-incoming@castrov.cuc.ab.ca imagine-list@portal.com imagine@amipb.gna.org imagine@bear.stonemarche.org imagine@bknight.jpr.com imagine@bobsbox.rent.com Command: imagine@Lists.CAM.ORG imagine@motship.hacktic.nl imagine@ocnet.cscns.com imagine@waves.pas.ti.com imagineer@flory.rhein-main.de imaginelist@burner.com ImagineList@sacbbx.sac.ca.us Imagine_ML%thg2%sycom@msen.com jake@melmac.umd.edu jam@hpjam.canada.hp.com Command: jamms@soda.berkeley.edu jandreas@cs.ulowell.edu jartymiak@cix.compulink.co.uk JASON@htc.martech.fsu.edu jasonb@wambenger.cs.uwa.edu.au jeff.neugebauer@medtronic.com Jeff_Holinski@mindlink.bc.ca JEFF_W1@verifone.com jensen3@nes.nersc.gov jesse_dizon@freemf.eskimo.celestial.com Command: jfiedler@biogene4.uni-bielefeld.de jingeman@orange.digex.net jlange@oracle.com jlockett@hanszen.rice.edu jngarret@sacam.oren.ortn.edu jnieber@unibase.unibase.sk.ca joe.hanson@inst.medtronic.com joe@iset.scan.mc.xerox.com joec@netaxs.com johan@solace.hsh.se Command: johnc%manutius@uunet.uu.net johnh@jhunix.HCF.JHU.EDU johnr@rowe.adsp.sub.org jowens@well.sf.ca.us jstearns@hydra.unm.edu jwalkup@sfsuvax1.sfsu.edu jwbrogden@halnet.com JWICKARD@csom.umn.edu J_GEORGE@hal.nsu.edu kalb0003@student.tc.umn.edu Command: kaltenha@vega.informatik.uni-freiburg.de kari.linden@hut.fi karpoff@CARSON.U.WASHINGTON.EDU kees@grafix.hacktic.nl kelly@ll.mit.edu kenml@terapin.com kevink@ced.berkeley.edu kevinw@extro.ucc.su.oz.au khobbs@halcyon.com kirchh@ccu.umanitoba.ca Command: kkalnasy@bvu-lads.loral.com klopfer@NADC.NADC.NAVY.MIL knyal@aristotle.ils.nwu.edu kontos@clipper.clipper.ingr.com koolkid@u.washington.edu koval@craycos.com kozarsky@cs.psu.edu Kreg_Branden@matrix.rain.com kruzifix@netcom.com kurt@art.niu.edu Command: kws1x@cyclops.micr.virginia.edu lee@auriga.rose.brandeis.edu leimberger@marbls.enet.dec.com LESK@student-lab.nov.snow.edu LEYEN%VORTEX.UFRGS.BR@UICVM.UIC.EDU lou@dmrinc.com luiten@trantor.nmsd.oz.au lyons@us17501.mdc.com majortom@sbe.sbe.csuhayward.edu manes@vger.nsu.edu Command: mark@westford.ccur.com Mark_Prenter@mindlink.bc.ca martinez@nwcserv1.cup.hp.com marvinl@amber.rc.arizona.edu matejh@luz.fer.uni-lj.si mawilson@iastate.edu mbc@po.CWRU.Edu mbed@wimsey.bc.ca mc1606@mclink.it MC2695@mclink.it Command: mcinnis1@llnl.gov mcng@undergrad.math.uwaterloo.ca mcouch@amiganet.chi.il.us media!norm@uunet.uu.net messina%king@Olivetti.Com messina%king@Olivetti.Com mf@sfsuvax1.sfsu.edu michalis@alehouse.acc.qc.edu mikel@inqmind.bison.mb.ca mikottis@maize.rtsg.mot.com Command: moncho@rmece47.upr.clu.edu montgome@hplfjl.hpl.hp.com moore@hydra.enet.dec.com mor@mod.dsto.gov.au mspight@signum.mv.us.adobe.com mvilaubi@sfsuvax1.sfsu.edu mxu@po.CWRU.Edu mzaik@digoxin.pharmacy.ohio-state.edu NAKABBE@argo.acs.oakland.edu nikolai@netmbx.netmbx.de Command: noj@netcom.com nova@ibmpcug.co.uk nvukovlj@extro.ucc.su.oz.au oakley@cgowgs.enet.dec.com oleronny@ifi.uio.no OLSON@bert.chem.wisc.edu omar@osf.org Oren_Ben@kcbbs.gen.nz oxleyd@logica.co.uk ozturkc%TRBOUN.BITNET@FRMOP11.CNUSC.FR Command: parham@athena.cs.uga.edu Patrick_R_Lowery@cup.portal.com paulg@starl.miami.fl.us paulg@weird.miami.fl.us paulm%pam-sy%sycom@ilium.troy.msen.com Philip_Shaddock@mindlink.bc.ca phillp@rpi.edu pilgrim%madnix.uucp%nicmad.uucp@cs.wisc.edu pjfoley@sage.cc.purdue.edu pmancini@lynx.dac.northeastern.edu Command: pmgarza@ccwf.cc.utexas.edu pwappy@well.sf.ca.us qala@netcom.com r00t@stevie.ecst.csuchico.edu r20@aarhues.dk RAG112@PSUVM.PSU.EDU rau@felix.rz.fh-ulm.de rayz@csustan.EDU rei3@ellis.uchicago.edu rfrazier@peruvian.utah.edu Command: riddle@ariel.ucs.unimelb.edu.au ridout@ug1.plk.af.mil rnollman@sni-usa.com rob@syndrom.abg.sub.org rodtao%hotcity@uunet.uu.net rogers@sei.dhmolde.no root@pcbsys.demon.co.uk rosner@europa.eng.gtefsd.com Roy_Seney@fcircus.sat.tx.us rundio@mishima.MN.ORG Command: rwymark@cix.compulink.co.uk rych@festival.edinburgh.ac.uk S324615%twncu865.BITNET@pucc.princeton.edu s6667@bradford.ac.uk sacke@gn.ecn.purdue.edu sageflat@lise.unit.no Sam_Malone@cup.portal.com sarriola@isdmnl.wr.usgs.gov scott.pack@aldus.com scott@honi.setd-ctl.nawcad.navy.mil Command: scott@osi.com scott@umbc4.umbc.edu scotta4@rpi.edu scottl@hpsadmq.sad.hp.com seeley_bob@dneast.enet.dec.com sellis@steer.sdsu.edu sessery@uk.oracle.com setzer@ssd.comm.mot.com shalini_govil@maca.sarnoff.com shockwav@jupiter.sun.csd.unb.ca Command: sjchmura@kimbark.uchicago.edu skellner@uceng.uc.edu sking@cis.ohio-state.edu slam@electrical.uwaterloo.ca sls@tct.com smythe@cats.ucsc.edu SPICE@drycas.club.cc.cmu.edu srp@gcx1.ssd.csd.harris.com ssujstra@reading.ac.uk stedman@scf.usc.edu Command: steele@ucsu.colorado.edu stetzer@skio.peachnet.edu steve@flip.sp.paramax.com stigove@lise.unit.no stlombo%eos.acm.rpi.edu@rpi.edu swhitenn@reach.com symbol@ccsom.nl t9014135@arcadia.cs.rmit.edu.au t9114211@arcadia.mc.phillip.edu.au TA00@LEHIGH.EDU Command: Tamra@debug.cuc.ab.ca taylor@wsuaix.csc.wsu.edu tct@beach.cis.ufl.edu tes@gothamcity.jsc.nasa.gov tgr@netcom.com Thomas.Herlyn@Informatik.Uni-Oldenburg.DE tinman@metheus.com toddal@cobalt.cco.caltech.edu tom@polestar.facl.mcgill.ca tonin001@staff.tc.umn.edu Command: townsend%capitol@uunet.uu.net tplonka@ii.uj.edu.pl trebilcoac@brt.deakin.edu.au troy@courier.gts.org turnerj@ucs.orst.edu TW5232%ALBNYVMS.bitnet@uacsc2.albany.edu t_johannsen@bamp.berlinet.in-berlin.de u548466@csi.uottawa.ca u9126937@athmail1.causeway.qub.ac.uk ua197@freenet.victoria.bc.ca Command: umkormil@ccu.umanitoba.ca unger@rhrk.uni-kl.de unseen@mcl.mcl.ucsb.edu USR9110A@cbos.uc.edu uubell@ccu.umanitoba.ca vexar@vigs.com vic@fajita.saic.com visconti@cis.ohio-state.edu VISHART@ubvmsb.cc.buffalo.edu vogelap@ucunix.san.uc.EDU Command: w.graham6@genie.geis.com wall@cs.uregina.ca walrus@wam.umd.edu watters@cranel.com wayne@amtower.spacecoast.org whodges@csugrad.cs.vt.edu winfjmf@dutiws.twi.tudelft.nl wombat@kilimanjaro.key.amdahl.com wrh@bro386@rand.mel.cocam.oz.au xevious@iastate.edu Command: ycheung@uhunix.uhcc.hawaii.edu yuthas@ccu.umanitoba.ca ZACHWS@ids.net Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4292 2.0, 3.0 or mmmmmm 7/21/93 10:04 13/ LESK@student-lab.nov.snow.edu Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello, I am seriously interrested in imagine and am just about ready to purchase. I am not sure wether I should wait until 3.0 is out or chance spending more money buying 2.0 and upgrading to 3.0 later. I am of course duying to get started and cannot find a demo version to sustain my enthusiasm. Any help would be appreciated. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thank You Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4293 Re: imagine 3.0 newsletter mailed 7/21/93 08:59 5/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I too echo the concern over whether any pre-made dydle objects will be obsolete . As these have easily taken up the most time to build for me. On the other han d, perhaps older cycle objects can simply be converted to the new format. (yeah right) Rob ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4294 Call for Renderings 7/21/93 09:19 25/ Philip_Shaddock@mindlink.bc.ca (Philip Shaddock) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Imagineers, I'm in the finishing stages for a book called 3D Modeling Lab from the Waite Group Press. It will be bundled with Imagine 2.0 for the PC. I'm looking for some outstanding examples of Imagine scenes or models to be included in a four-color insert at the center of the book. You will be credited and will get a free copy of the book. Particularly interesting or challenging models might warrant a short written blurb ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: about special techniques used, hints, tips, that sort of thing. Please reply to my email address rather than the list or call me at (604) 732-9917. In anticipation of general questions: The book teaches 3D modeling using Imagine as the laboratory. It features the work of Mike Miller of POV-RAY fame and Allan Henry. I'm the author of Multimedia Creations, another Waite Group Press work. The book will include a $100 coupon for the upgrade to Version 3. Version 2 will probably be bundled uncrippled. A 3D Animation Command: Lab book is planned if the first book is successful. An Amiga user will be able to use the book's examples. Philip Shaddock Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4295 Re: Roll Call/Imagine 3.0 etc 7/21/93 11:01 25/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Present. ;) (in reference to roll call, haha) What? No kholland? Sure is a lot quieter around here these days :) Ahhh. About 3.0 rumors: I have a friend whose sister is dating a guy that has a distant uncle who says he heard from a reliable source that...3.0 will have distributed rendering capabilities. Doesn't 2.0 kindof do that, one frame here, one frame there. Oh well, thats what I heard. Maybe it will ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: be true distributed rendering, with licenses for renderers, etc. Or perhapes they were talking about Robert Cooks concept of distributed ray tracing. That almost makes sense along with the rumors about motion blur and depth of field. I hope you can turn it off if that is what they are doing. I hope textures as well as IFFs will stick to polygons. It would be nice if that moo cow could mooove his head without moooooving the texture axis for the head. Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4296 SUBSRIBE 7/21/93 11:31 2/ rons@vigs.com (Ron Suverkrop) Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- please subscribe me. The correct address for subscriptions did not render any results in a week, so I am attempting to join the list this way. Appologies for the wasted bandwidth. rons@vigs.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4297 Re: imagine 3.0 newsletter mailed 7/21/93 12:24 31/ dingebre@thunder.sim.es.com (David Ingebretsen) Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> writes: I too echo the concern over whether any pre-made dydle objects will be obsolete . As these have easily taken up the most time to build for me. On the other han d, perhaps older cycle objects can simply be converted to the new format. (yeah right) Rob --- Increased functionality and new features come at a price. "Bones" is an ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: extremely powerful animation utility that in many ways makes "Cycles" obsolete. I doubt there will be a button push conversion for older cycle objects, but personally, I'd rather have the free form deformation capablility that bones promises and be stuck with re-doing my cycle objects. I applaud Impulse that they would jump ahead and incorporate these new concepts even though it may come at obsoleting older ways of doing things. It is a hard decision to cut backward compatibility but sometimes, one has to in order to move ahead and remain competitive. Computer Graphics technology is leaping ahead leaving many behind eating dust; I don't like the taste of dirt myself :) Command: David David M. Ingebretsen Evans & Sutherland Computer Corp. dingebre@thunder.sim.es.com Disclaimer: The content of this message in no way reflects the opinions of my employer, nor are my actions encouraged, supported, or acknowledged by my Command: employer. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4298 Hi-Res workspaces 7/21/93 13:31 5/ vexar@vigs.com (Demo Development Account) Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all! God, it is great to be on the net, isn't it? When I have a question like my subject, it is nice to know that someone has an answer. Does Imagine/ Will Imagine support a screen resolution of around 1024x1024 for a work environment? It would be nice to hear that. I am still working on this proposal thing to get my company to use Imagine over Multi-Gen version 13 (Hi Dave Ingbertsen!!! I know you use this piece of software too.), since it seems to me that with a few 3rd party programs, $700 worth of software would replace a $100,000 MultiGen program which has huge bugs and a slow interface. Now the trick is to talking them into Vista Pro.... -JOe Solinsky Ball Symptoms ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4299 Bye, bye 7/21/93 13:41 9/ dingebre@thunder.sim.es.com (David Ingebretsen) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I've been laid off and will not be able to continue archiving the IML. In fact I lose my account in about 2 minutes. I apologize for any problems this causes. I will upload what I have to wuarchive... Dave, please take me off the list as well... David Ingebretsen ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4300 Re: imagine 3.0 newsletter mailed 7/21/93 14:43 17/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I'm beginning to wonder if I'm the only person to use the cycle editor like I did. For instance, I once built a spaceship that retracted its landing gear and closed its doors as part of a cycle script. That way, all I had to do in stage was load it, move it upward and put it through a cycle. The "different"thing was that all of the parts were connected to each other via null axes which resized between cells. I guess this means that I wasn't using the editor as it was meant. It always seemed more powerful as a way to make repetitive movements standard to the object rather than having to repeat them in stage. I mean, if you can program those movements ONCE in ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: cycle, that is preferable doing them again and again in stage. And small changes weren't hard to make-one just increases the cells between keys. Does 3.0, to anyones knowledge, provide for set-ups such as the one I described? Just curious. Rob Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4301 Re: 2.0, 3.0 or mmmmmmm 7/21/93 19:18 23/ bandy@aplcomm.jhuapl.edu (Mike Bandy) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Lesk asks: >Hello, > I am seriously interrested in imagine and am just about >ready to purchase. I am not sure wether I should wait until 3.0 is >out or chance spending more money buying 2.0 and upgrading to 3.0 >later. > I am of course duying to get started and cannot find a demo >version to sustain my enthusiasm. Any help would be appreciated. Greetings future Imagineer! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I'm looking at the Creative ad in the May 1993 AmigaWorld and I see that Imagine 1.1 costs 79.95. You can get an upgrade from Impulse to Imagine 2.0 for $100.00. Or you can buy Imagine 2.0 from Creative for 179.00. Hmmm, 79.95+100.00 versus 179.00 -- no bargin to be had there! IMO the upgrade to version 3.0 will probably work the same way. You won't save any money by waiting. Get started now! Mike Command: -- Mike Bandy bandy@aplcomm.jhuapl.edu Johns Hopkins University / Applied Physics Laboratory Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4302 Imagine 3.0 News (SPOILER) 7/22/93 00:59 36/ Mark_Prenter@mindlink.bc.ca (Mark Prenter) Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, I've read all sorts of questions recently on the mailing list about what features Imagine 3.0 will have. Imagine (pun intended) my surprise when I got the Impulse newsletter in the mail today. For those of you who can't wait to hear about features and without spoiling the whole newsletter, I'll list a some of the main features mentioned in the newsletter. New Features ------ - Bones (yeah!!) - Brush Tacking "No more sliding textures." <-- Direct quote. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: - Kinematic Movements - New Font and Image Editor - Hierachy Control and Pop up Action Bars - Sound - Amiga AA chip support - Improved Anti-Aliasing - Deformations (taper, twist, bend, shear and pinch) - Enhanced forms editor - Field rendering - Particles Command: - Depth of field Thats most of the main, new features. The newsletter states the Imagine 3.0 has over 200 new features, and they constantly push the fact that this is a QUALITY product. The hope for a release date of the end of August. They are taking orders now. The planned price is $649. The price of the upgrade is still $100. I hope this information helps a few people get a better nights sleep. :-) Command: Mark -- Mark_Prenter@mindlink.bc.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4303 Re: Call for Renderings 7/22/93 01:32 11/ kirchh@CC.UManitoba.CA Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Philip Shaddock writes: > The book will include a $100 coupon for the upgrade > to Version 3. Version 2 will probably be bundled uncrippled. Unless I'm misunderstanding this, a "$100 coupon" for the 2.0-->3.0 upgrade suggests that the upgrade cost will be significantly more than $100...anyone know what it might be? -- Evan Kirchhoff, kirchh@ccu.umanitoba.ca ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: (global apology: I lost several days of email this week) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4304 Re: Imagine 3.0 News (SPOILER) 7/22/93 05:19 36/ David Watters <watters@cranel.com> Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > New Features ------ > > - Bones (yeah!!) > - Brush Tacking "No more sliding textures." <-- Direct quote. > - Kinematic Movements > - New Font and Image Editor > - Hierachy Control and Pop up Action Bars > - Sound > - Amiga AA chip support > - Improved Anti-Aliasing ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > - Deformations (taper, twist, bend, shear and pinch) > - Enhanced forms editor > - Field rendering > - Particles > - Depth of field Great! These all sound wonderful and I will probably upgrade again... But where is "Improved scanline render engine" ?? Command: I have been working on a production animation for the last couple weeks and it is minimally 1500 frames. Lightwave is giving me an average of 5min per frame. I can't afford to have frame times any worse than that with my current machine situation, 5min/frame is bad enough as it is. _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- Command: -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4305 imagine 3.0 7/21/93 23:30 6/ w.graham6@genie.geis.com Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Also you can get rid of your Lissa generated splines, as well as those from that flight simulator thing. A new internal data format for splines makes those obsolete. ( a function of the ease in- ease out newness?) Also the StageGen program that ships with Morphus will not work, ditto for any other software that uses/alters the staging file, as it is taking an entirely new form. i got this today from impulse. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4306 Re: Bye, bye 7/22/93 05:32 44/ David Watters <watters@cranel.com> Lines 1 to 10 of 44 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I've been laid off and will not be able to continue archiving the IML. In > fact I lose my account in about 2 minutes. I apologize for any problems > this causes. > > I will upload what I have to wuarchive... > > Dave, please take me off the list as well... > > David Ingebretsen ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Well this certainly sucks! note: In college one of my main inspirations was the Evans & Sutherland work on realtime vehicle dynamics. A lot of you may have seen the clips of the BMW 3 series simulator that had the car driving around, over some bumps, over a ramp, etc. I have since found out (through the IML) that David was one of the people behind that work. Command: "The BMW dynamics are what I helped develop. I co-authored some notes that were handed out at a mini course at SIGGRAPH in 1989. The title was "Notes on Real-Time Vehicle Simulation". They were in "Implementing and Interacting with Real-Time Microworlds", Course notes 29 for SIGGRAPH 89. If nothing else, it has a comprehensive bibliography on real-time dynamics, integration, control systems, and human factors. We drew heavily on the U. of Iowa work by Ed Haug and Dae Sung Bae. Also, I helped with a conference that was held in Snowbird Utah specifically on methods for integrating Differential Algebraic Equations in real-time. The reference is "Real-Time Integration Methods for Mechanical Simulation" ISBN 3-540-53280-3 . ISBN Command: 0-387-53280-3. Published by Springer-Verlag." I hope we here from him soon. _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering Command: "Porsche. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4307 Re: Bye, bye 7/22/93 06:02 25/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- |I've been laid off and will not be able to continue archiving the IML. In |fact I lose my account in about 2 minutes. I apologize for any problems |this causes. | |I will upload what I have to wuarchive... | |Dave, please take me off the list as well... | |David Ingebretsen | ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Wow! Reality hits home hard. Intergraph has had some hard times as well and the future for some of us here is uncertain. That is one of the reasons I'm trying to get set up as an animator; one more possbile way to make a living. They say this is the era of the entrepreneur. Good luck to you David and everyone else on the list. Dale Command: _____________________________^_____________________________ dale r. rogers afme support MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4308 Re: imagine 3.0 7/22/93 07:55 23/ Adam Benjamin <A.Benjamin@mi04q.zds.com> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Text item: 7/22/93 2:30AM (IA5Text Enclosure) I hate to add more gas to the Rumor machine but... >Also you can get rid of your Lissa generated splines, as well as those >from that flight simulator thing. A new internal data format for splines >makes those obsolete. ( a function of the ease in- ease out newness?) >Also the StageGen program that ships with Morphus will not work, ditto >for any other software that uses/alters the staging file, as it is ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >taking an entirely new form. i got this today from impulse. What about the textures? Will essence still function with 3.0? I can't believe some of you would actually order this now 8-) After Drew and the emplant, and all the other "great" things that have turned out to be not so great. I will wait and see what USERS say before I plunk down that kind of cash. Of course that makes you impulse buyers (hey, I made a funny!) test cases for the rest of us. Command: Adam B Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4309 $100 upgrade coupon 7/22/93 08:14 14/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I just got off the phone with impulse, (they were actually curteous and helpful for once - 'imagine' that!). Anyway, they said that "they have not commited to any release date for 3.0 but are close" and the same for an upgrade price - but it will "probably" be $100. I also asked about the imagine book think with the $100 2-0->3.0 upgrade coupon, and the guy said that "anyone who is offering an upgrade coupon is not doing it through us, so we wouldn't know anything about it." My guess is that waite group will buy imagine 3.0 and sell it direct to those that buy the book. Maybe the person that put the original post on here could clear it all up. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Rob Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4310 Scene too long to render 7/22/93 16:49 37/ robin@robin.lausanne.sgi.com () Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello people ! It's the first time I post a message to this mailing-list. I've just subsribed to it yesterday, and I have only read the FAQ and the first ("Initiation") message. I use Imagine from the beginning, I've used Sculpt first, then a little bit Turbo Silver, then Imagine. I've produced about 10 commercials, one for the swiss TV, and others for different company, whose one was a watch-maker. Maybe you've seen a picture I've done in Amigaworld, in an ad for the IV24 (early one), showing a watch. Now, I'm working with some other friends for a "artistic" ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: (means non-commercial) film, including real characters recorded then digitized, who will be mixed with 3D sceneries. I now work fro two months for Silicon Graphics, here in Switzerland, in technical support. Here is my problem : I have a large animation to render. It's a shot for the film a spoke about, it last 12 seconds (300 images). The scene contains an arena, bump-textured and color-mapped (nice effect), a pool in the middle with an altitude map (to have a water-like effect), and a sort of metallic flower in the middle of the pool, containig many cycle-objects, textures, color and Command: reflect maps. I tried to render an image in 724x566. It takes 70 hours ! It means that with 3 days per image, then 100 images per year : total 3 years. I've got an A3000 with a GVP 68040 accelerator, 22 MB RAM. I've noticed that the memory goes less than 1 MB. Does it affect the rendering time ? What is long to render (ray tracing)? Tetxures, Brush mapping, heavy objects, cycle objects, refraction (the pool). Hoe could I reduce the time ? I've just installed GigaMem, to not be so low with the memory. I'm waiting for the result. Any advice, comment will be helpful. Command: Thanx Robin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4311 Re: imagine 3.0 7/22/93 09:39 45/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 45 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > Text item: 7/22/93 2:30AM (IA5Text Enclosure) > > I hate to add more gas to the Rumor machine but... > > >Also you can get rid of your Lissa generated splines, as well as those > >from that flight simulator thing. A new internal data format for splines > >makes those obsolete. ( a function of the ease in- ease out newness?) > >Also the StageGen program that ships with Morphus will not work, ditto ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >for any other software that uses/alters the staging file, as it is > >taking an entirely new form. i got this today from impulse. > Hmmm, and here I thought I was done with ISL. I'll really be suprised if they change the staging file format radically - it's been pretty much the same from 0.9B thru the present. Just new chunks. I look at this as a challenge - if they modify the format, I'll reverse- engineer it as well. All they'll do is introduce incompatibility where it doesn't have to be. Command: If a company like Impulse ships products which lack features which people really want, they ought to expect 3rd parties to fill the gap! > What about the textures? Will essence still function with 3.0? > I could picture Mike H. changing stuff around just so that third-party products don't work any more. I hope he isn't that petty! I don't make a dime off of ISL, and Essence is the best thing that's happened to Imagine since Imagine was born. Command: > I can't believe some of you would actually order this now 8-) > After Drew and the emplant, and all the other "great" things that have > turned out to be not so great. I will wait and see what USERS say before > I plunk down that kind of cash. Of course that makes you impulse buyers > (hey, I made a funny!) test cases for the rest of us. > I always wait a couple of months to get my upgrade - Impulse has this tacky habit of releasing their first couple of upgrades with the same version number. Remember the 2.0s? The file size chart? :-) Command: > Adam B > _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4312 Re: Imagine 3.0 News (SPOILER) 7/22/93 10:01 50/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 50 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > New Features ------ > > > > - Bones (yeah!!) Hmmm. I wonder where these will go? Surely not FX in the stage editor? I wonder if they haven't added a Bones editor to replace the Cycle editor? > > - Brush Tacking "No more sliding textures." <-- Direct quote. What happens now is that you set up a 3D volume where your texture applies, and it is projected linearly through the volume, and appears on the object ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: where'ever it intersects. This looks darn strange when you move around the individual polys in your object, as in the explode effect. What I would like to see would be something that started as a volume, but then "stuck" to the polygons it first intersected. Wonder what they'll really do? > > - Kinematic Movements > > - New Font and Image Editor > > - Hierachy Control and Pop up Action Bars Interesting. Command: > > - Sound Limited, I bet. If it's more than the ability to trigger an IFF sound from their proprietary anim format I'll be astonished. > > - Amiga AA chip support Use Firecracker, Use AA buttons? > > - Improved Anti-Aliasing > > - Deformations (taper, twist, bend, shear and pinch) Sound like some of the Morphus features. Wonder if they rolled it into Imagine? Command: > > - Enhanced forms editor > > - Field rendering Cool. > > - Particles My bet is on zero-size polygons, a new primitive ala the CSG sphere. I also predict that "Wind" is an FX. > > - Depth of field Command: > Don't they alreadyt have that, via the camera size? > Great! > These all sound wonderful and I will probably upgrade again... I'll upgrade too, but it's going to have to be pretty darn good to keep me from exploring Toaster 3.0 when I get it. _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4313 Re: 3.0, particle,photoshop 7/22/93 10:06 15/ mspight@mv.us.adobe.com Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >> Finally, does any one out there use the new Adobe photoshop 2.5 ? >> did they ever add support for the IFF *24* standard ? (james hastings trew ?) >> >> kevin Yes, Photoshop 2.5 supports IFF 24. One of the first things I did with 2.5 was read in an IFF24 made with Imagine and look at it. It was the first time I had ever seen my own rendering in 24 bit mode. Now I use Photoshop to make TIFF files that I use as altitude maps, etc. in Imagine PC. It works great. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Marshall Speaking for myself and not my employer, of course. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4314 Imagine(3.0)ations ... 7/22/93 11:11 21/ psycho@shell.portal.com (Isaac Psycho Guajardo) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- If only "new features" and "speed" where the issues regarding Imagine 3.0 !!!, but what about a relaible Slice command that would give accurate boolean operations without error messages or crashes, and clean objects of course. And what about transparency without getting a "black blob" because of a faulty algorithm that issues black when something goes wrong or infinitum. And speaking about filter and textures and fog and backdrop images and reflectance - they don't like each other under certain (common) circumnstances. And ... on, and on, and on ... if those "fixes" are done I'll get the upgrade but still would keep a close eye on "features" like : Soft shadows on scanline option, shadow proyect selection by object, pseudo-global reflect maps individualy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: selected by object available on scanline, a very muchimproved control with paths on stage, a "workable" action editor (ie. cut and paste, frame extend or reduce without starting all over, etc.) .... besides all the ones already mentioned on the newsletter (Did I read light flares???). With Real 3D 2.0 and Lightwave on the market NOW, Impulse better get it done ... fast !!! and get it gooood !!! ... specialy for all of us on production ... what do you think ? I think I see a Toaster 4000 in my near future =8-) Isaac (Psycho) Guajardo Command: "Excuse my english, my brain left me because I ate to much "salsa"" Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4315 Re: Imagine 3.0 News (SPOILER) 7/22/93 11:40 35/ Mark_Prenter@mindlink.bc.ca (Mark Prenter) Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > David Watters writes: > > To: Imagine@email.sp.paramax.com > > > New Features ------ > > > > - Bones (yeah!!) > > - Brush Tacking "No more sliding textures." <-- Direct quote. > > - Kinematic Movements > > - New Font and Image Editor ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > - Hierachy Control and Pop up Action Bars > > - Sound > > - Amiga AA chip support > > - Improved Anti-Aliasing > > - Deformations (taper, twist, bend, shear and pinch) > > - Enhanced forms editor > > - Field rendering > > - Particles > > - Depth of field > Command: > Great! > These all sound wonderful and I will probably upgrade again... > But where is "Improved scanline render engine" ?? > Ok, one thing I forgot to mention was Soft Edge light sources and shadow mapping. This makes it possible to have shadows in Scanline and Full Trace. I'd call that an improvement! Mark Command: -- Mark_Prenter@mindlink.bc.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4316 Re: Scene too long to render 7/22/93 11:44 19/ pmancini@lynx.dac.neu.edu (Peter Mancini) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I tried to render an image in 724x566. It takes 70 hours ! It means that with 3 > days per image, then 100 images per year : total 3 years. > Any advice, comment will be helpful. > Thanx > > Robin > My advice is to do the render. Tour art gallaries with the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: machine rendering the movie, in essence the machine becomes performance art. You'll make millions as the rich and snobby shell out the big bucks to see this new form of 'ART'. You could call it "The Best for Last", at the end of the three year tour you show the 12 second clip. Such Irony! --Pete Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4317 Re: imagine 3.0 7/22/93 12:31 19/ David Watters <watters@cranel.com> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > If a company like Impulse ships products which lack features which people > really want, they ought to expect 3rd parties to fill the gap! I hate to always bring up lightwave here, but this is the reason I switched from Imagine to Lightwave originally in the middle of a project. I felt constrained (like when using a Mac) that I couldn't write code that modified the scene and motion data. Since then there have been a zillion and one reasons for sticking with Lightwave. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4318 A final tip of the hat and another tip too! 7/22/93 13:24 21/ Mark Marino <omar@osf.org> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well, Imagineers, gotta go for awhile. I'm losing my net access tommorrow (I'm starting Monday at a very small multimedia development company). It has been really great being a part of this conference. Take care, everyone. I have one last tip of the Imagine PC users out there for importing text images: If you convert the image containing the text to a black background with white solid letters (using any paint program), you should be able to import the TIFF image into Imagine and have it add the faces automagically for you. In ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the past I'd always used black text on white background, and got that really annoying bug with the two points added in the upper corners which would really screw up the add faces algorithm. Well that's it for now, hope to see you all again when I get net access for my new company (Tarragon Interactive). Ciao, Mark Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4319 Re: Scene too long to render 7/22/93 15:37 17/ Charles F. Kane <unseen@mcl.mcl.ucsb.edu> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > My advice is to do the render. Tour art gallaries with the > machine rendering the movie, in essence the machine becomes performance > art. You'll make millions as the rich and snobby shell out the big > bucks to see this new form of 'ART'. You could call it "The Best for > Last", at the end of the three year tour you show the 12 second clip. > Such Irony! > --Pete I like it!! Of course, for that true "Performance Art" feel, you have to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: blow up the computer as soon as it's done with the rendering. Or perhaps just BEFORE it finishes, to symbolize the frustrations of the unfulfilled dreams of the down-trodden, heart-broken artist. :) -CFK Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4320 Looking for an object... 7/22/93 16:09 16/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone seen an object on the net called 'bodygirl'? Do you know where it is? Aminet? What dir? etc.... A friend of mine said he got it off of peoplelink and that I should check it out. And from what he said, you should too. Tom Setzer setzer@ssd.comm.mot.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4321 Re: Imagine 3.0 News (SPOILER) 7/22/93 18:30 21/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > - Sound > Limited, I bet. If it's more than the ability to trigger an IFF sound from > their proprietary anim format I'll be astonished. I heard from impulse many moths back that the sound support would be time based and not frame based. The stage editor will use a time based scheme as well. > > > > - Amiga AA chip support ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Use Firecracker, Use AA buttons? It should render ham8 as well as have the ability to map ham8. Whatever happened to JPEG support. Is it in the newsletter? 64k$ question. Will 3.0 open on custom screens?? I kind of doubt it, but would really like to see an 800X600 detail editor. | Hey Beavis. Essence-II's Crumpled texture steve lombardi | really KICKS ASS. Mhhh huh. Yea. And those space Command: stlombo@acm.rpi.edu | textures don't suck either. Huh. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4322 Re: imagine 3.0 7/22/93 18:42 31/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > I look at this as a challenge - if they modify the format, I'll reverse- > engineer it as well. All they'll do is introduce incompatibility where > it doesn't have to be. > > > What about the textures? Will essence still function with 3.0? The texture interface is radically changed. The essence textures for 2.0 will not immediately work, but I think that's steve and glenn's keyboards you hear working OT. Before reverse engineering (although ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the challenge may be what started you out on the very excellent ISL) a friendly call to mike H. might be worth your time. Things have changed. cold war has passed. Mike told me 3rd party developers are welcomed to call impulse to receive support info. I know it wasn't always like that but... > > > I could picture Mike H. changing stuff around just so that third-party > products don't work any more. I hope he isn't that petty! I don't make > a dime off of ISL, and Essence is the best thing that's happened to Command: > Imagine since Imagine was born. No, stuff has changed but I doubt it was to screw the 3rd party folks. Impuls has precious little time on their hands as it is. The texture interface has been greatly improved (versatility, options, etc...) and backwards compatability had to be cut. I'm sure more folks would bitch if all the 2.0 stuff worked but we were left with a smaller feature list. | Hey Beavis. Essence-II's Crumpled texture steve lombardi | really KICKS ASS. Mhhh huh. Yea. And those space Command: stlombo@acm.rpi.edu | textures don't suck either. Huh. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4323 Lense Flare in Imagine 3.0? 7/22/93 20:05 4/ Chris_Lynn_Minshall@cup.portal.com Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone heard or seen in the newsletter if Lense Flare is a feature of Imagine 3.0? How about macro capability through Arexx? Chris ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4324 Re: BodyGirl 7/22/93 22:31 23/ DonD@cup.portal.com Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >Has anyone seen an object on the net called 'bodygirl'? Do you know where it >is? Aminet? What dir? etc.... > >A friend of mine said he got it off of peoplelink and that I should check it >out. And from what he said, you should too. I got BodyGirl off of Portal's AmigaZone (which used to be on PeopleLink several years ago, but I don't think BodyGirl is that old so you friend is slightly confused) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Sorry I don't have a public address for BodyGirl (Portal's a pay system) but I will second your friend's recommendation! It's an incredible object, looks like someone digitized a barbie doll in 6 walking key-frame positions with a very expensive 3-D digitizer... The object is of a very sexy, busty red-head walking and all my male render buddies can say when they see it is, "check out the knees!! look at how realistically they bend when she walks!" Continue your quest! And when you find it, get the German doc file translated, I'm dying to know how she was made! Command: Don DeCosta DonD@cup.portal.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4325 Re: Looking for an object... 7/23/93 00:11 19/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 22 Jul 1993, Thomas Setzer wrote: > > Has anyone seen an object on the net called 'bodygirl'? Do you know where it > is? Aminet? What dir? etc.... > > A friend of mine said he got it off of peoplelink and that I should check it > out. And from what he said, you should too. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > It has been found that this object is commercial and not PD and has been removed from most of the sites. It has been produced by a German company CAS. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4326 Re: Imagine 3.0 News (GIMME) 7/23/93 00:33 14/ kirchh@CC.UManitoba.CA Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Mark Prenter writes: > For those of you who can't > wait to hear about features and without spoiling the whole newsletter, I'll > list a some of the main features mentioned in the newsletter. "Spoil" a newsletter?? How shallow do you think our lives are? :) Anyway, since I've only ever gotten one of the newsletters, and I don't feel like making multiple calls to Impulse so that they can tell me, "We sent you one already...in fact, we sent you _ten_ of them, they must've dematerialized or something", it would be nice if some ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: kind, fast-typing soul could list _all_ the features. -- Evan Kirchhoff, kirchh@ccu.umanitoba.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4327 Imagine 3.0 (Using Retina display card and Imagine) 7/23/93 03:35 10/ heberle@s0.trier.fh-rpl.de (Heberle H.) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Kent, I own a Retina display card and installed it two weeks ago. What I will say is, that it works fine with Imagine. It it possible to define different screen resolutions for different programs. I use a screen resolution of 1024 x 768 in PAL. All the editors (Detail, Forms, Cycle, Stage) works in this resolution. The Project and Action editors don't. But this is not neccessary. In the editors you can see every detail of your object. The screen refreshing time is much faster than befor (I think more than 10 times). If you want more info email me. Horst ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4328 Re: Imagine 3.0 (Using Retina display card and Imagine) 7/23/93 04:16 6/ suraj@nwg.nectec.or.th (Suraj Gulrajanai) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I was interested to find out you were able to use Retina with Imagine.. Is it the newer version? I only have v2.0... I suppose I need to upgrade in order to use these new graphics board support (??) My copy only supports DCTV and FireCracker boards.. :( ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4329 Re: Scene too long to render 7/23/93 07:06 22/ sls@tct.com (Scot Schneebeli) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I tried to render an image in 724x566. It takes 70 hours ! It means that with 3 > days per image, then 100 images per year : total 3 years. I'm not quite sure how easy it would be in the scene that your are rendering, but you can try to replace the procedural textures with pixmaps. It does take a little experimentation, but you can get serious speed increases. Render your texture(s) on a plane. Save as a 24 bitplane file, and map to your object. I've found that it can take a bit of work to get the objects, which are oblique to the viewer, to look right, but so far I've managed. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I've just installed GigaMem, to not be so low with the memory. I'm waiting for I don't think this is likely to speed things up. Your new virtual memory will wind up slowing you down if the program is accessing sections of memory in such a way as to cause a lot of swapping to occur (i.e. read low mem then high mem then middle mem -- repeat). I/O is always a bottleneck. Virtual Mem is great but can't touch real ram. -- Command: Scot Schneebeli <sls@tct.com> Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4330 Hello Nir Hermoni! 7/23/93 17:16 12/ johnr@rowe.adsp.sub.org (John Rowe) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Nir Hermoni could you please EMail me. I've tried several times to EMail you direct but with no success. Everyone else please disregard this message. Sorry to take up bandwidth. :-) -- ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 // __ //-- Amiga Programmer, Renderer, 3-D Animator ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4331 impulse/3.0 7/23/93 09:52 10/ JASON@HTC.MARTECH.FSU.EDU Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- i called impulse to get info/order3.0 after i was transfered i asked the guy if essence was compatible w/3.0 he said no! ... i said "NO!?#@" "it's not compatible with the essence textures?" he said "well yes, it should be, NOTHING HAS CHANGED, IT SHOULD WORK." (i didn't upgrade at that time) now i hear here that it is not but that it will be trivial to fix since impulse will supply to developers (APEX) the required info. by the way, after the impulse guy said yes after he said no i asked him "why did you just say no?" he said "i don't know what i was saying" and it after all is not compatible. jason ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4332 re: impulse/3.0 7/23/93 12:41 11/ dgbdbg@cup.portal.com Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- if impulse is adding a new texture format, why would it make the old textures break? they should support both the original texture format as well as whatever new format they use. this will make compatability of the old objects with the new imagine, but we'd also be able to use whatever new features or formats as well. if impulse doesn't support its old object, staging, and texture formats, they are silly. adding a new format is fine, but only if the old files can ALSO be used. i will not upgrade if it means i have to throw out my whole library of objects and scene files. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: jeff Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4333 Re: Making arches 7/22/93 17:18 14/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi t9014135 (t9014135), in <9307210246.AA07240@arcadia.cs.rmit.EDU.AU> on Jul 21 you wrote: : to no avail. Once I'd got the path to bend I would then extrude the : shape alond the path and hence get a arch :). Obvioulsy I am doing something wrong. : : Can anyone tell me how to make a perfect arc/arch. Well personally I would not use that approach there is a much simpler way to make an arch! Just create a TORUS from the ADD Primitives. After it is creted just slice it up any way you want! After you achieved the ARC you ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: wanted (the angle) you can scale it using only one of the axis for the exact effect you are looking for! At least this is the way I would achieve it. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4334 Brushmap fun question 7/23/93 15:41 31/ Byrt Martinez <martinez@nwcserv1.cup.hp.com> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Fellow Imaginauts, I've been experimenting with a way to make window ports for a spaceship object without having to model each one and thus adding more polygons. You know, basically round "lights" with the bright attribute on. What I am doing is to create say the front panel to the ship and turn on the "bright" atttribute. Onto that I would apply a brushmap of the panel colored correctly, but with the windows "punched out" by painting them with color 0 and using the genlock button for the brushmap. Theoretically, the "brightness" should show through ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the color 0 windows, and the rest should be colored correctly. Well, suffice to say, things aren't happening the way I want. Using just a color map, the color map is also "bright", meaning, if there are no lights in the scene, the whole object glows, brushmap and all! Not what I want. It spoils any shading. I tried a filter map with varying degrees of transparency and that didn't work too well. The lights would be brighter than the surrounding brushmap, but it would still be muddied by the transparency. Basically I'm running out of things to try and I would hate to abandon this Command: approach since it would help for making say a Stardestroyer model look real nice. Does anybody else have any suggestions? Exactly how are brushmaps applied? Is it indeed possible to make such a brush "mask" where the ONLY part of the object behind it that shows through is the color 0 parts? Is there some magic combination of brushmaps to allow this? I would love to be able to just paint my bright windows on my object. Thanks, Byrt Martinez Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4335 Re: Imagine 3.0 News (GIMME) 7/23/93 16:27 27/ kirchh@CC.UManitoba.CA Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well, _I_ got the Impulse newsletter today <falls off chair>. I type very quickly, and I'm willing to type in large chunks of the Imagine 3.0 details verbatim so people can puzzle over what Impulse might mean. If any of you non-newsletter-getters want this info, let me know now and I'll either forward a textfile or post to the list directly (if I happen to get more than a couple of requests). This info is presumably on c.s.a.graphics by now, too; I haven't read it lately. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Favourite newsletter quotes: 1. "Imagine...Consider if you will for just a moment the task of building a bridge. A bridge to a place that may not even exist. Nevertheless a place where people want to visit, a place that everyone talks about but no one is sure just where it is...If this bit of prose makes sense to you then you have a better understanding of just what we here at Impulse are trying to do with Imagine." 2. Comparing all new competitors' products to "two pounds of rubbish in Command: a one pound bag". 3. "Imagine [PC] does not need any memory manager to run properly." (Shouldn't that sentence be the other way around?) -- Evan Kirchhoff, kirchh@ccu.umanitoba.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4336 Re: Brushmap fun question 7/23/93 16:30 13/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Try two simple plane objects, one a 'bright' object at the back, the other the panel with the brushmap and color 0 windows, placed a tiny increment in front of the 'bright' object. The bright object should show through the color 0 areas of the foreground object, while the foreground object should still be affected by shadows. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4337 Re: Imagine 3.0 (Using Retina display card and Imagine) 7/23/93 20:41 26/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 23 Jul 1993, Suraj Gulrajanai wrote: > > I was interested to find out you were able to use Retina with Imagine.. Is > it the newer version? I only have v2.0... I suppose I need to upgrade in > order to use these new graphics board support (??) My copy only supports > DCTV and FireCracker boards.. :( > You cannot render directly to Retina (no big deal) but you can model ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: directly via Retina on screens of any size. This is really not a problem if you know how to do it... (This is with Imagine 2) In the Retina EMU - after running and closing Imagine, chose Imagine, then , click default screen size off and enter a new screen size and save this. Do not re-activate defaults. Imagine will now open in the new screen size. Command: If defaults are on Imagine will open on its normal screen size. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4338 re: impulse/3.0 7/23/93 20:52 27/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 23 Jul 1993 dgbdbg@cup.portal.com wrote: > if impulse is adding a new texture format, why would it make the old > textures break? they should support both the original texture format > as well as whatever new format they use. this will make compatability > of the old objects with the new imagine, but we'd also be able to > use whatever new features or formats as well. > > if impulse doesn't support its old object, staging, and texture ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > formats, they are silly. adding a new format is fine, but only if the > old files can ALSO be used. i will not upgrade if it means i have to throw > out my whole library of objects and scene files. > jeff I don't think that the object format will change so far we know only that Cycle objects and textures are not likely to work, but everything else will. BTW, if you ried to use Imagine 1.1 textures in v 2.0 - they do not work either - Imagine tells you that they are the wrong version. So, if Steve and Glenn could make Essence work with all the revisions then they should Command: be able to make Essence work with the new ones as well. Right Steve, Glenn ? Nik. nvukovlj@ucc.su.OZ.AU Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4339 Panorama 7/23/93 21:31 21/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone heard of a new scenery program Panorama? I've heard a little bit about it and it seems that it really kicks VP 3 and SA 4 butt! Apparentely according to a friend of mine who's seen it the image quality is great and things like water and clouds are very realistic as are the trees and the number of options is amazing. Apparentely, the water reflects the sky, and the rivers if they flow down the mountains will have rapids down the bottom! If this is true I want it! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: So, can anyone tell me the company producing this package and how much it is. Also, has anyone used it yet? My friend only saw it for a short time at another guy's palce and since he isn't really into it didn't bother to find out about all these things. Nik. nvukovlj@ucc.su.OZ.AU Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4340 3.0 7/23/93 22:10 11/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I won't be upgrading if it means throwing away my old textures and objects Amen. It is almost like investing huge amounts of time and money in something that then becomes worthless. And then, to add insult to injury, it seems as if impulse expects people to switch to something different without a complaint. Sorry for wasting bandwidth on this whiny little post, bu t I've held my tongue for so long. If those on the list who are also adept at L ightwave and/or Real 3D private e-mail about the benefits/drawbacks of each. Be as verbose as possible. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Rob Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4341 Re: imagine 3.0 newsletter mailed 7/23/93 15:32 22/ mikel@inqmind.bison.mb.ca (Michael Linton) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> writes: > I too echo the concern over whether any pre-made dydle objects will be obsole > . As these have easily taken up the most time to build for me. On the other h > d, perhaps older cycle objects can simply be converted to the new format. (ye > right) > Rob Yeah, got my newsletter the other day... not only is the Cylce editor revamped, but the Forms editor as well. They better be compatible with ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the old Cycle and Forms editors, 'cause I've got many anims on the go with forms objects, and cycle objects. I DON'T want to re-do them, as I did from 1.1 to 2.0. ------------------------------------------------------------------------ "...even the stuff you taught me, has been pushed back into the dark recesses of my mind... Need a candle or two (rendered of course, as my light source) to find all that buried info again..." Command: -- Barb Hall on learning Imagine Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4342 RE: Lense Flare in Imagine 3.0? 7/23/93 23:46 18/ Mark_Prenter@mindlink.bc.ca (Mark Prenter) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Chris_Lynn_Minshall@cup.portal.com writes: > > To: imagine@email.sp.paramax.com > > Has anyone heard or seen in the newsletter if Lense Flare is a feature of > Imagine 3.0? How about macro capability through Arexx? > > Chris The newsletter doesn't mention anything about Lense Flare. But it does ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: mention there will be improved macro capibility. Mark -- Mark_Prenter@mindlink.bc.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4343 RE: Lense Flare in Imagine 3.0? 7/24/93 10:58 10/ "Cyrus J Kalbrener-1" <kalb0003@student.tc.umn.edu> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I've talked to the guys at Impulse and they said that they are not too keen on implementing lense flare. I do think that they might have included a simple flare that radiates evenly around a light source, however, similar to what our own eyes see when we look at a bright light. Cyrus J. Kalbrener ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4344 Imagine 3.0 fulltext (LONG) 7/24/93 13:22 233/ kirchh@CC.UManitoba.CA Lines 1 to 10 of 233 (4%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- OK, I've had five requests so far, so I'm posting this directly to the list. From the "Impulse Graphics World" newsletter, Summer 1993, pages 3-5, spelling and grammar unchanged: NEW FEATURES OF IMAGINE 3.0 BONES: This amazing function will allow you to build a skeleton that you will associate to the object that you want to manipulate in a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: smooth method, unlike the process that is now used in the cycle editor. BRUSH TACKING: Presently when you wrap a brush to any object you can not morph that object and retain the position of the brush on that object. The brush stays at the same position in the real world while the object moves. Very confusing and not real handy. Now with Brush Tacking, brushes or pictures will be mapped directly to each face of the object, so that when that face moves, the part of the brush that was tacked to the face will move with the face. Doing things like Command: snake skin and then animating the snake with the Bones function will make the snake look real. No more sliding textures. KINEMATIC MOVEMENTS: There are several high end software products that have this feature. Now Imagine 3.0 has the feature as well. Kinematics in its truest form is the study of motion, and how things move. Within the cycle editor we have had a form of Kinematics without the more intelligent association of the hierachical relation of the objects that are in the cycle group. Now with the new Kinematic information you can contstrain movements so that when you Command: move some portion of the group the other objects will be less or more effected by one single movement. Making more realistic cycles will now be possible. FONT AND IMAGE EDITOR: Over the years it has become apparent that many of you make your living creating what we have all come to know as flying logos. The only real problem with this has been that the conversion of images to objects has lacked the kind detail needed to make the fonts and incoming images as crisp as they need to be for professional use. Hence we have added an entire new editor. The Font Command: and Image editor will allow you to read Postscript fonts as well as one bit plane images. The difference is the fact that these objects will use splines to create the borders of the objects that you create. This gives you much more detail and control over the object. Once you have the object the way that you want it, you simply save it and load it into the Detail editor to add its final touches, such as color and texture. MOTION GRAPHICS: It has been near impossible to create animation where action occur at different rates. In the Action editor you could Command: assign a starting and ending speed to objects that travel along a path. But you could apply only one set of numbers. Now with Motion Graphics you can deal with each segment of the path as a different motion speed. Not only can you apply more information to the path, you can also see what your doing by way of a graphic motion sine wave display. No more tricky math calculations to consider, just call up the actor and plot your graphs with the mouse. HIERACHY CONTROL AND POP UP ACTION BARS IN THE STAGE: To say the least going from one editor to the next can be a real pain. Now from Command: the Stage you can move any object no matter if it is part of a group or individual and stand alone. Also from the Stage you can call up the Action bar directly so that you don't have to go to the Action editor to make any changes. This gives you total control over object movement. If you don't like the way an object is moving, you don't have to go back to the Cycle editor to make these changes, do it right in the Stage. SOUND: Not just sound added to digital animations, but the ability to load your sound track of music or voice right into the Action Editor. Command: Instead of making a guess at when things happen and trying blindly to time your animation to a preset sound, now you can actually see when its happening and make the changes in movement that correlated directly to the sound. The incoming digital sound must be in certain formats, once in that format they are loaded into the Action header bar for your viewing. You cannot edit here the sound is for reference only. AMIGA AA CHIP SET SUPPORT: For those of you with the new Amiga computers, Imagine will now render in those formats that extend your Command: computers visual power. IMPROVED ANTI-ALIASING: Jaggies just aren't any fun, and they don't look good either. One of the most suggested improvements for Imagine has been to make the anti-aliasing better. There is not much to say when it comes to the improvements we have made here, its another one of those "You must see it to believe it" new features. Surffice it to say that you will appreciate this improvement. REAL TIME GRAPHICS: Other software vendors have offered a form of Command: real time or symbolic real time movement of objects or real time movement of the camera. We have implemented these features into Imagine 3.0. In the perspective window you can choose your movements based upon several viewing options. You can then move things around in real time and see the results more immediately. Caution. Real time is always misleading. In order to do this real time the objects are given a more symbolic representation like bounding boxes. This feature used in the Stage can create paths in real time, which can then be followed by other objects as well as lights and the camera. Also this new feature allows you to create your Key Cells on a much Command: quicker basis with a single key stroke. DEFORMATIONS: It has always been fairly easy to deform objects, but to do them in a perfect manner has eluded many users. Now with the new deformation tools you will be able to. Twist, Taper, Bend, Shear and Pinch objects to create even more unique and interesting objects as well as use them in some very amazing animation effects. These deformations combined with Brush Tacking will make animations that will move you to the next level of reality. Command: MATERIALS: We have long thought that there were two sets of properties which aside from the shape of the object should be applied by you the user. Color, specularity, reflectivity, refraction are all attributes, where as brush, and textures and shaders are all properties that could better be called Materials. Now instead of just a massive attribute editor we have broke it down and enhanced the two separate editors. Materials stands alone so that you can gain even finer control over your brushed brass pots and pans or polished chessmen. [Sounds like trouble for Essence? --EK] Command: FORMS EDITOR ENHANCED: Now in the Forms editor you will be able to manipulate the slices of the object with the new magnetism system. Each point on the slice is a control point which you can move to create objects that have just the right look and feel. FIELD RENDERING: Digital animations are generally done by showing a frame at a time or recording those frames directly to a single frame VCR. In most cases these animations, depending on the amount of frames and the distance of movement of the objects, can look very smooth. The truth is that due to the fact that the human eye and Command: brain function under a process called Persistence of Vision, it fools you into seeing motion. This process however is discrete enough to see a jerking or quickness to movement. With Field rendering, your animations can be almost perfect completing the illusion of motion. When you see field rendering you may never use frame animations again. CAMERA AND LIGHT MARKERS: This feature makes it easier to visualize the effect lights will have on your scene as well as what the camera is looking at and just how much of the scene the camera is seeing. This feature is accomplished by extending markers from the center of a Command: light as well as the camera. These markers form a triangle that shows the area of effect. Now as you move lights and the camera you will have a very definite idea of what you are lighting and what you are looking at. APPLY: We took this feature out of Imagine when it had existed in Silver. This command causes the information about the first object you pick in a multi pick selection, to pass the attributes and materials of that object to the other objects that have been picked. So now if you want to make all of the objects in a scene have the same Command: properties and attributes of one object you simply use the Apply command. MACROS: With Imagine 3.0 you can take even more control of the software. Many of you have said that you find yourself performing many redundant tasks that lend themselves to the concept of Macro recording and playback. So if you find yourself doing the same thing over and over again, simply make it a macro and just push a button to make those redundant tasks happen like magic. Command: PARTICLES: Among the newest features found in 3D software is the particle system. Like most new features everyone has a different opinion of what a particle system is. Simply put, Imagine particles are varied and are simple to use, they can be morphed, brushed, textured, and animated. Even more to the point they are very simple to use and don't slow the rendering process down at all. ALPHA CHANNEL SUPPORT: For video users and makers of great video fare, you have asked for Alpha Channel Support so your life would be easier and less complicated. To wit we have added for your using Command: pleasure Alpha support. Even if you don't make videos for a living you may find this new feature very handy. DEPTH OF FIELD: If you own a camera you already know what this new feature is going to do for you. If you don't own a camera you may still know. If you don't know, well here is a shot at an explanation. When you open the apeture of a camera you increase the light that can hit the film plane, but you do so at the expense of the lens to focus much beyond the object that you are focused on. This can be a great thing for making that object stand out from its environment. When you Command: close the lens down you increase the focus of the camera from point of focus to infinity. This means that the entire scene is in focus. To date Imagine has had an infinite focused lens due entirely to its digital nature. Now with Depth of Field you will be able to make your images even more realistic. LIGHT SOURCE CONTROLS: More creative control for you must also include more dramatic control over lighting. In this area there are numerous new features. Many of you have asked for a way to control not only the color of the light but also its power. Now you can Command: control how much of an area a particular light has control over. The process is simple to use and the effects make an even better photo-realistic image than previously possible. Other new lighting features include: Light sources that have shape or dimension to them like Light flowing through a venetian blind. Sure you can do these things now but you have to go to all the trouble of setting up the blinds and placing the light, just so. No more, now you can just click and render. Of course we have also implemented the ever popular Soft edge light source and for you real Scanline die hards (faster rendering of course) we have included shadow mapping. This feature Command: makes it possible to have shadows in Scanline as well as Full Trace. INFINITY: Well not really but for all intense and purposes we have added the ability for you to have as many textures or image maps on any one object as you want or your computer can handle. In doing this we have taken the Brush and Texture options out of the Attributes requester and have given these options their very own requester. Imagine 3.0 has over 200 new features, a factoid for those of you keeping track of that sort of thing. With all this quantity of new Command: features we have not cut any corners, making sure that Imagine meets and exceeds your needs now and into the future. Well here is the deal, if these new features have wetted your appetite and you want to make sure that your order is placed for the 3.0 upgrade, well then go for it. If on the other hand you want to sit back and wait to see what other new features there are, OK so do that as well. There will be another newsletter at the time of release that will give you a final description of the features of Imagine 3.0. Imagine 3.0 is more than even this newsletter can begin to expose you Command: to in a few pages. If you have any questions of course you can call and we will be glad to answer all your queries. ---(endquote)--------------------------------- Upgrade from 2.0: $100.00 MSRP: $649.00 Release: "...if all goes well Imagine 3.0 will be shipping sometime in the month of August (probably the latter part of August)." Order#: 1-800-328-0184 (USA only) Command: -- Evan Kirchhoff, kirchh@ccu.umanitoba.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4345 imagine 3.0 / cycle /bones 7/24/93 15:48 37/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks to Evan for posting the full newsletter text. Well - it looks as though my cycke objects may not be completely unuseable. Recenetly I posted a descript ion of my own uses for the cycle editor. No one has replied that they use it in a similar way. (I'm not trying to be a know-it all here, I'm just really wonde ring if the cycle editor was used as much as it could have been). However, the new replacement as described by impulse seems to do the same thing : make repet itive movements intrinsic to the object rather than burdening the user by making him/her enter them into the stage for every different anim. (or still fo r that matter: say you want to capture a spaceship in mid take off with gear ha lf retracted). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Anyway, I'm really curious about both the different aspects of movement-capable objects - both on a software and programming level. I don't want to bore anyon e on this list if their not interested, nor offend them, (as certain other s ha ve done in the past), so could someone (Mark? Steve? Dave?) e-mail me privately and tell me where I could find out more about this stuff. It seems to me that one possible future for computer graphics is a sort of object-oriented object ( actually, in imagines case , object-oriented group) which has several preset wa ys in which its constituate objects can move in relation to each other. Useful applications for this would be things like insects, spaceships with gear (sorry Command: to bang everybody on the head with this - Ive been working on it for far too l ong I think), a walking person. Such an O.O.Group could them just be put on a s tage-like editor and stuck on a path and viola. That was the intent of the cycl e editor (I believe) and I hope that the replacement enhances the capabilities (I HOPE SO). I hope that someone answers me on this. The silence so far has been somewhat fr ustrating as several people (including myself) Nuked Kiernan for talking about things he didn't neccesarily know about - one person going so far as to tell hi m to do as students should do and shut up and listen to those who do know and h Command: ave worked with these things. Don't get me wrong- I agree with the above - wha t is frustrating is that here I am, making an honest attempt to listen to anyon e about the aspects of 3D of which I (as a student) am scraping the surface of ---- AND NO ONE IS TALKING. Rob Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4346 Re: imagine 3.0 / cycle /bones 7/25/93 14:45 42/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 42 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Rob, I sympathize with your frustration about the overwhelming silence. I don't know why this is for others, but for myself it's mostly because I don't consider most of my own work suitable for publication. Maybe I'm wrong on this. You're not the only person experimenting with the potential of the Cycle editor. The way you described using it for spacecraft landing gear is a pretty neat implementation, IMHO. Personally, I think applications like ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: yours are going to prove more useful in the long term than the current vogue of morphing everything in the known universe into everything else. I also appreciate the amount of time it takes to make a realistic cycle object, especially if one intends to model the natural movements of vertabrates. I tried referring to the works of Eadward Muybridge on human and animal locomotion, along with the more detailed time-and-motion studies done over the last 50 years, and found that it's EXTREMELY difficult to find usable data on absolute joint positions. I also made the mistake of trying to model a domestic cat as a first project. Did you Command: know cats have only vestigial collarbones, and their shoulder joint essentially 'floats' in muscle? There is NO fixed axis for a cat's shoulder! I finally decided to stick with machines and exoskeletal critters (insects, crustaceans, etc.) until I developed more expertise. I found several good books on comparative animal locomotion and entomology that give useful data on everything from millipedes to beetles. Now if I could just snag a deal for a RAID commercial... If anyone is interested, I'm a research librarian by training, and would be glad to help IML readers find sources like the Muybridge books. Would Command: anyone out there be interested in a bibliography on these or related subjects? Does anyone have any other sources of information to suggest? ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4347 Re: imagine 3.0 / cycle /bones 7/26/93 01:07 38/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >If anyone is interested, I'm a research librarian by training, and would >be glad to help IML readers find sources like the Muybridge books. Would >anyone out there be interested in a bibliography on these or related >subjects? Does anyone have any other sources of information to suggest? The latest Desktop Video Whirled (Aug/Sep '93) has a pretty good article on skeletonal movement as applied to 2D animation. Camels, horses (of course) and a greyhound are used as examples. I have Muybridge's books ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: too and found the article of great interest. Here's some more refrences: Analysis of Vertebrate Structure, Hildebrand, M., John Wiley & Sons. Animal Anatomy for Artists, Ellenberger, W., et al, Dover Publications. An Atlas of Anatomy for Artists, Schider, F., Dover Publications. How Mammals Run, Gambaryan, P. P., John Wiley & Sons. Command: Speed in Animals, Howell, A. Brazier, Hafner Publishers. And, of course, Muybridge's varied books. (All these taken from the "Animator's Resources" section of the aforementioned article). You're right about re-creating natural movement being tough. I've Command: never had to tweak a cycle so much to get such dismal results. I just try to make my humanoids and animals look as un-natural as possible. Then the movement fits fine ;-). -- This Way Lies Madness.......... Ua197@freenet.victoria.bc.ca (512k A1000, a TV and one floppy ;-). Fido: 1:340/43, 1:134/92 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4348 Re: Animation Bibliography 7/26/93 09:05 24/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- There's been enough interest expressed that I will be making a personal project of compiling a bibliography for Imagine users. Thanks to those who have already responded with suggestions; keep 'em coming! Any and all sources that you or anyone else have found useful, for lighting, motion studies, traditional animation, rendering techniques, etc., will be extremely welcome. Full bibliographic citations are wonderful, but I can generally dig up the rest of the info if you can give me title or author and an approximate ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: publication date. If this bibliography adds up to something, maybe we could append it to the FAQ. Any comments or other suggestions? ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4349 Re: 3.0 and Caligari 7/26/93 08:17 28/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please note- This is a forwarded message: From parham@athena.cs.uga.edu Sat Jul 24 12:10:02 1993 From: Naked Man <parham@athena.cs.uga.edu> Subject: Re: 3.0 and Caligari To: imagine-relay@email.sp.paramax.com (Robert A. Gougher) Date: Sat, 24 Jul 1993 13:07:26 -0400 (EDT) In-Reply-To: <9307240508.AA05172@email.sp.paramax.com> from "Robert A. Gougher" at Jul 24, 93 01:10:00 am X-Mailer: ELM [version 2.4 PL20] ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Content-Type: text Content-Length: 862 Howdy, Rob. I'm glad you did voice your opinion, I agree. I'm sending you word from a life-long fan of Imagine who has recently been won over by Caligari so much that Imagine has remained on the shelf for a couple of months now. I won't abandon it completely because it will do some calculated sorts of things that the professional (that is, fast...) packages can't do. I'd rave about caligari, but I'll reserve that unless you have any interest Command: in hearing it. I can begin, though, by saying that Octree has in recent years been pricing their package to be competitive with AMIGA renderers. In other words, us ordinary mortals can afford it. Caligari Broadcast once sold for 3500 bucks. (Yikes, but a bargain considering the price of other PC renderers costing TWICE as much, like TOPAS ($6000) ). Must dash, cheery-o! wes ~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4350 Re: Brushmap fun question 7/26/93 08:29 21/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I've been experimenting with a way to make window ports for a spaceship > without having to model each one and thus adding more polygons. An old trick that I have used with LW that I think will work with Imagine is to use reflection mapping. Create an image that has your window placement on it (white for windows, black everywhere else) and use that to modulate your surface reflectivity. Then create a global reflection map (the image that will actually be reflected) that is nothing more than a small solid brush of the color you want your lighted windows to be. Now, no matter what the lighting conditions are or angle the ship is turned, the mapped windows will ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: glow the color of your brushmap. I am assuming here that Imagine can do reflection mapping (ie. modulate reflectivity based on an image). The new LW now has luminosity mapping which eliminates the need for this trick. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4351 Re: Imagine 3.0 fulltext (LONG) 7/26/93 09:52 5/ Ed_Totman@UCSDLIBRARY.UCSD.EDU Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Evan- Thanks very much for the fulltext post. Did you or anyone else read anything about Arexx support in 3.0? Ed ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4352 Re: Animation Bibliography 7/26/93 09:49 20/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >If this bibliography adds up to something, maybe we could append it to the >FAQ. Any comments or other suggestions? > Sure! Good idea. Just compile it and send me the finished list. I will send some of my stuff once i get home to look the books i have. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: It will be interesting to see what we come up with. -- +======================================================================+ | Michael B. Comet - Software Engineer / Graphics Artist - CWRU | | mbc@po.CWRU.Edu - "Silence those who oppose the freedom of speech" | +======================================================================+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4353 Re: Brushmap fun question 7/26/93 09:56 23/ Byrt Martinez <martinez@nwcserv1.cup.hp.com> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Try two simple plane objects, one a 'bright' object at the back, the other > the panel with the brushmap and color 0 windows, placed a tiny increment > in front of the 'bright' object. The bright object should show through > the color 0 areas of the foreground object, while the foreground object > should still be affected by shadows. Well, I did try that also, but the problem was the front object brush would only show through the color of the front object. In other words, the front object itself is not transparent, so all you will see is through color 0 is the object's color, default being white. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I've also tried playing with the filter attributes of the object itself to make it transparent, but unfortunately, the brushmap also becomes transparent! Varying degrees of transparency also gets applied to the brush, which is not what I want. I'm looking more for the ability to place an opaque decal onto a window. It seems the way the attributes are appplied does not allow this. Well, I'll still keep trying! Thanks. Command: Byrt Martinez Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4354 Weird Beard problems! 7/26/93 15:15 20/ johnr@rowe.adsp.sub.org (John Rowe) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Ya fellow Imagineers! I'm doing an animation that features Noah (you know the dude with the Ark). I'm using Tim Wilson's Humanoid object (Fantastic IMHO) and having some difficulty creating a realistic long flowing beard for him. I've tried a number of Essence Textures (not Essence II yet, only just got it) and also image maps. Can't quite get the desired effect yet. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Has anyone had any success with hair or got any ideas. Thanks in advance. -- ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 // __ //-- Amiga Programmer, Renderer, 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4355 Re: Humanoid objects 7/26/93 17:33 41/ johnr@rowe.adsp.sub.org (John Rowe) Lines 1 to 10 of 41 (24%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Jul 16, P.J. Foley wrote: >Has anyone tried the new Humanoid objects? I believe it is >made by The Anti-Gravity Workshop or someone. Is it worth >the price? Are they _really_ detailed (eyes, mouth, ears...)? >Do they morph well? Could they out lawn mow the Lawnmower Man? Humanoid is a product of Tim Wilson's Crestline Software Publishing. When I was in the U.S. almost 2 months ago, Tim was kind enough to let me have ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: a pre-release version. The final Humanoid package contains figures of a muscular man, a standard man, a woman and a child - all in both high density and low density format (meaning more points and less points). The pre-release I have contains the high-densities of the muscular man and the woman, the poses for the muscular man's walk cycle, some morph targets for his head (base, anger, surprise, fear, smile), and sample attribute settings and reflection maps as well as a good manual. I believe the final release, in addition to containing these objects for all the figures, will also contain morph targets for the hands and run cycles. Command: I previously owned Cycleman and used him in my animation "Encounter". I found him excellent. Humanoid is a degree of sophistication far beyond Cycleman. I've been using him to create a representation of Noah and the level of facial detail is amazing. Yes, he has ears (fairly flat to his head as I remember), well sculpted mouth, nose, eyes and eyebrows (that are designated parts of the head rather than separate objects). The expressions I have do morph well - all the appropriate parts of the face move as you would expect. The high density objects are large and the manual recommends 6 MB RAM to get the best out of them. If you want to model people, I thoroughly recommend Command: this package. I am in no way connected with Tim Wilson or Crestline, just a satisfied renderer/animator/Imagineer! :-) -- ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 // __ //-- Amiga Programmer, Renderer, 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com Command: OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4356 Re: Imagine 3.0 News (GIMME) 7/25/93 09:53 12/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi kirchh (kirchh), in <9307232327.AA01590@ccu.umanitoba.ca> on Jul 23 you wrote: : 1. "Imagine...Consider if you will for just a moment the task of : building a bridge. A bridge to a place that may not even exist. : Nevertheless a place where people want to visit, a place that everyone : talks about but no one is sure just where it is...If this bit of prose : makes sense to you then you have a better understanding of just what : we here at Impulse are trying to do with Imagine." Sounds like someone has seriously been using illegal substances ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: for quite some time, and it had derranged effects !!! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4357 Re: imagine 3.0 7/25/93 09:45 24/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Steve (Steve J. Lombardi), in <9307230142.AA12325@eos.acm.rpi.edu> on Jul 22 you wrote: : No, stuff has changed but I doubt it was to screw the 3rd party folks. Well then you do not know Mike Very well do you??? Let me tell you a little story! At one time my parnter and I were going to do a tutorial tapes (around 3 or 4 of them) covering evry aspect of Imagine possible!). Well after we got all set and the script was ready we decided to contact Mike and see if he can loan as a Firecracker board for displaying the graphics. Well when we explained what we are going to do.... his reply was ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: oh.. that do not bother we are coming out with the same tapes you talked about in around 2 to 3 weeks. Well that put a stop to our venture! Since then my partner was hired by Electronic Arts and that was the end of the tape story! The thing is.... have you seen those tapes???? Just to show a time reference that was 2 years ago! So do not tell me about Mike srewing 3rd party! : Impuls has precious little time on their hands as it is. The texture interface : has been greatly improved (versatility, options, etc...) and backwards : compatability had to be cut. I'm sure more folks would bitch if all the 2.0 Command: : stuff worked but we were left with a smaller feature list. Everyone who knows Impulse knew that was going to happen! Why should he let Steve and the rest earn a little money! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4358 'See-thru' Mapping 7/26/93 20:05 19/ Gary Whiteley - Amiga Shopper <drgaz@cix.compulink.co.uk> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This has been driving me nuts, so if anyone knows a simple answer to my problem I'll be glad to hear it. I've tried all I can think of and now I'm stuck. Maybe I'm just being thick - I really hope so! I'm trying to place a brushmap onto a plane but so that only the brushmap itself is visible - rather like writing onto glass, where you don't get to see the glass, just the writing. I've tried as many variations as I can think of (genlock, filter, different background colours for the brush etc etc) but I just can't seem to get any joy. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Neither Steve's book nor the Imagine manual itself give any indications of how to do this (as far as I can see) so is it really possible? Thanks in advance for any wizard who can put me straight, Gary Whiteley Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4359 brushmap fun question 7/26/93 12:07 13/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- hi byrt, I've also tried playing with the filter attributes of the object itself to make it transparent, but unfortunately, the brushmap also becomes transparent! Varying degrees of transparency also gets applied to the brush, which is not what I want. I think what you need is TWO maps, one for transparency, which would be a simple black and white image, and one color map for the opaque decal.The transparency map will *cut out* the shape of the decal, and the color map will align perfectly to the *cut out*, to get the decal effect i think you ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: are looking for. kevin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4360 Re: 'See-thru' Mapping 7/26/93 13:09 9/ Byrt Martinez <martinez@nwcserv1.cup.hp.com> Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This is exactly my problem with creating lighted windows for spaceships! Basically, if doing what you want can be done, both of our problems would be solved. I also have tried many configurations. None to my liking! If you make the object transparent, the brushmap will be too! If you hear of any good sugestions, please share them. Byrt Martinez ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4361 Re: Brushmap fun question 7/26/93 13:27 30/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Well, suffice to say, things aren't happening the way I want. Using just a color > map, the color map is also "bright", meaning, if there are no lights in the > scene, the whole object glows, brushmap and all! Not what I want. It spoils > any shading. I tried a filter map with varying degrees of transparency and > that didn't work too well. The lights would be brighter than the surrounding > brushmap, but it would still be muddied by the transparency. > I would think this last one would be the way to go. What do you mean by the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: last sentence? Muddied how? Maybe a combination of suggestions... > Try two simple plane objects, one a 'bright' object at the back, the other > the panel with the brushmap and color 0 windows, placed a tiny increment > in front of the 'bright' object. The bright object should show through > the color 0 areas of the foreground object, while the foreground object > should still be affected by shadows. Instead use the filter map with this technique. Command: I have no idea what I'm talking about...just thought I would let you know. Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4362 Re: Weird Beard problems! 7/26/93 13:38 11/ davem@sid.micom.com (David Monachello) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- hi, I've made failrly convincing hair by making a object, in this case hair on the top of the characters head, and then using the Vertex fractal operator to add irregularity to it. later ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: dave monachello Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4363 Re: 'See-thru' Mapping 7/26/93 13:51 18/ David Watters <watters@cranel.com> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I'm trying to place a brushmap onto a plane but so that only the > brushmap itself is visible - rather like writing onto glass, where > you don't get to see the glass, just the writing. I've tried as > many variations as I can think of (genlock, filter, different background > colours for the brush etc etc) but I just can't seem to get any joy. In Lightwave you would use two brush maps, one for the image and the other a mask used as a transparency map. Does imagine support transparency maps? _ ___ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4364 Re: 'See-thru' Mapping 7/26/93 14:07 25/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I'm trying to place a brushmap onto a plane but so that only the > brushmap itself is visible - rather like writing onto glass, where > you don't get to see the glass, just the writing. I've tried as > many variations as I can think of (genlock, filter, different background > colours for the brush etc etc) but I just can't seem to get any joy. This also may help the guy who was trying to make good spaceship windows with decals on them... You need to make two brushmaps. First make the one with the writing on ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: it, with the proper colors and all. Next make one the same size, with black on the part you want to see, and white everywhere else. You can probably make this from the first brushmap with judicious use of your favorite paint program and the fill command. Once you have your maps, apply them both to your object - first the map with the stuff you want to see, then the second (transparency) map. Make the first brush a "color" map. When you are done fiddling with it's position and size, note the values, and set up the second brushmap identically using "Transform Axes", only make it a "filter" map. Command: This should do what you want... _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4365 Re: Brushmap fun question 7/26/93 14:23 40/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >I've been experimenting with a way to make window ports for a spaceship object >without having to model each one and thus adding more polygons. I wrote Steve Worley about an idea I had concerning this problem. I asked if textures are able to 'see' colors applied by brushmaps. Here is his reply (hope you don't mind, Steve): ---------- Begin Include ------------ Brushmaps are applied, then textures. BUT ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: you can do a sneaky trick. Group your object as a child to a null, empty, axis. Apply textures to this empty axis with "apply to children". These will be avaluated before the brushmaps on the main object. (this is also the way you can add more than four textures at once). Inded, the texture can "see" the applied brushmap color, though it doesn't know if tht was from a brushmap, the original surface, or a previous texture. Command: -Steve And Essence Pro will use this trick to add alpha channels, etc, to all current textures. :-) ---------- End Include ------------ So, Steve could write a texture to, as he said, add alpha channels. In fact, you could use a particular color, eg 0,0,0, from a brushmap to modify any Command: attribute at that color. Cool. That would solve the problem. It also opens up some interesting possibilities... Floating letters from a brushmap, as was just recently asked about.... Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4366 Re: Weird Beard problems! 7/26/93 15:45 12/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Have you tried using the Disturbed texture with very small amplitude, combined with the Wood texture in shades of white and gray and very small disturbance and ring spacing values (so the 'grain' of the wood is very regular, putting narrrow, parallel lines of white and gray into the beard)? ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4367 Transparent stuff 7/26/93 16:38 28/ bscott@nyx.cs.du.edu (Ben Scott) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Re: all this talk about getting brushmaps on transparent objects: I don't know what the big deal is - I've never had trouble with doing this. Assuming I'm reading the problem right, it's trivial - just take your brushmap, apply it to the object as a filter map, and render. If your brushmap is in color you'll have to remember to leave the background black and select "Inverse Video", or else you'll get walpyjod colors, but otherwise it's a pretty simple procedure. Of course, it makes a difference whether the light is passing through the object or bouncing off it - you have to have some light falling on the front of the object. I did a couple quick renders ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: while typing this message and encountered no problems. Just remember that the color values in a filter map applied to an object act just like they do in the filter settings in Attributes - white is transparent. So if you got a black background it ain't gonna work... . <<<<Infinite K>>>> (of course, if y'all are talking about something else, then I'll just shut my face and go away) Command: -- .---------------------------------------------------------------------------. |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| >-------------------------------------------------..------------------------< |"Only the rays of the sun can destroy the rock of|| Buy a Commodore Amiga: | |Uranus!" "Oh, you just need more fiber..." MST3k ||It's 100% Windows-Free! | `-------------------------------------------------'`------------------------' Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4368 Re: 'See-thru' Mapping 7/26/93 18:22 13/ Udo K Schuermann <walrus@wam.umd.edu> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>Does imagine support transparency maps? > > To the best of my knowledge no. Not like Lightware anyhow. Pity. I've only been > able to do funky stuff by adding successive layers to a brushmap in Dpaint. No > t nearly as modular and much more tiresome. I must be missing something here, but what's with the so-called Filter Maps? They provide as much control over the transparency of an object as a color map gives control over its color. No? I've used them quite successfully, too. Wonderful effects. :) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ._. Udo Schuermann ( ) walrus@wam.umd.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4369 Re: 'See-thru' Mapping 7/26/93 17:05 7/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Does imagine support transparency maps? To the best of my knowledge no. Not like Lightware anyhow. Pity. I've only been able to do funky stuff by adding successive layers to a brushmap in Dpaint. No t nearly as modular and much more tiresome. Rob ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4370 sneaky brushmap trick 7/26/93 17:20 11/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I think this is similar to one trick that I have used. I was working on a landing deck, and had a brushmap AND a texture to apply. PROBLEM: for brushmaps, the y axis must be the cross of the two axes of the map, but the z axis must be the cross of the 2 texture axes. So I applied the texure to a parent axis, pointing the z axis straight up, and then I applied the brushmap to a child axis, with the origin at the same point as the parent, and the y axis pointing up. Just thought this might be handy to some prople working with this stuff. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Rob Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4371 Re: 'See-thru' Mapping 7/27/93 10:22 23/ David Watters <watters@cranel.com> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Problems with this: > Imagine has a bug which makes it impossible to make something perfectly > transparent using a brushmap filter. This is probably only noticable if your > brushmap only covers a portion of your glass. In which case there will be a > rectangle around your picture that's not-so transparent. So the way around > that is use 'Convert ILBM' on a plane with your picture outline. Then do the > above steps to the new object. Yuk! This coupled with Imagine's limitation of allowing only triangulated polys is going to needlessly increase your polygon count. Is this a bug ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: (transparency map) that is being fixed or addressed in 3.0? Is 3.0 finally going to get allow n sided polys? _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering Command: He who dies with the most BNC connectors on the back of his Amiga.... WINS!! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4372 Re: 'See-thru' Mapping 7/26/93 17:05 7/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Does imagine support transparency maps? To the best of my knowledge no. Not like Lightware anyhow. Pity. I've only been able to do funky stuff by adding successive layers to a brushmap in Dpaint. No t nearly as modular and much more tiresome. Rob ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4373 Good time for bug reports ?!?! 7/27/93 13:46 17/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- We all know that Imagine 2.0 has a number of bugs which make graphics stuff complicated (think of the Slice command).l Now Impulse comes out with Imagine 3.0 real soon. Wouldn't it be a good time to speak with them NOW and ask if they could correct some errors. (Think of an Imagine which slices properly, a dream :-) ) It would make Imagine 3.0 more attractive to many users. Unfortuantley I live in Germany and calling Impulse from here would be rather expensive. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: So how about that: Collect again all of the known bugs and then call Impulse ? What are your opinions ? Hannes Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4374 See-through Mapping 7/27/93 21:51 20/ colinayo@hurricane.seas.ucla.edu Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Gary, There's another method that I found out trying to apply a decal to a soda can. I couldn't use a filter map this time because parts of the actual can would be transparent. This time, I just used one color image with everything that I want to be "see-through" colored in black (or the genlock color 0). Then, I applied this brush-map as a color map with the "use genlock" gadget checked. Originally, I had trouble using this method with 24-bit images because I couldn't find a way to make sure all the areas that I wanted to be transparent ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: were color 0. Decreasing the image to a 32 color one and using the palette requester of DPaint 3, I made sure all see through areas were black (0 0 0) in color 0. When the image is correct, I had the decal on the can, with the parts of the can showing through the black (color 0) areas of the original image. The tough part was getting all see-through areas in the image to be completey (0 0 0) in color 0. Is there any way in ADPro to see which parts of an image are colored with color 0 (black)? Ramon Colinayo Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4375 Rerendering Essense II Sample Pic's - AREXX prog 4 captions 7/28/93 19:14 203/ johnr@rowe.adsp.sub.org (John Rowe) Lines 1 to 10 of 203 (4%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Ho Imagineers! I just got Essence II! Isn't it great! Steve, Glenn & the guys are definately at the "Apex" of developing for Imagine! ;-) I immediately set to rerendering the EssenceAtts.imp pics in HAM8, but of course the rendered pics don't include any captions telling you which sample attribute is which! Bummer! What to use to put the captions on? DPaint IV? Too slow! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: SCALA? Not on a HAM8 screen you don't! ADPro? Type in and centre 200 captions by hand!!? 8-() ...groan Automate it with AREXX! That's the ticket! Well, I thought I'd post the prog I wrote in case anyone else was being faced with the same problem. After the prog, I've included a uuencoded lha file containing the 10 sets of captions. Just unarc them & stick them in the same directory the pics are in after you've rendered them. The AREXX prog is smart enough to position the captions correctly no matter what resolution the images are in - at least it's worked with the couple of resolutions I've tried. Command: So just render in 24bit and let ADPro produce as many sets of pics in as many resolutions as you want. Just run up your ADPro, set the LowRes/HiRes, the Lace/Non-Lace & the number of colours you want, pop open a CLI, RX the following script and you're away. /* ** For users of Essence II ** ARexx program to add captions to pictures rendered EssenceAtts.imp Command: ** ** Author: John Rowe 28 July '93 Version 1.00 ** EMail: johnr@rowe.adsp.sub.org */ OPTIONS RESULTS ADDRESS "ADPro" ADPRO_TO_FRONT Command: GETFILE "'Select The Highest Pic.xxxx File'" IF RC ~= 0 THEN EXIT PIC_HIGH = ADPRO_RESULT IN_PATH = left(PIC_HIGH,length(PIC_HIGH)-8) GETFILE "'Select The Lowest Pic.xxxx File'" IN_PATH "Pic.0001" IF RC ~= 0 THEN EXIT PIC_LOW = ADPRO_RESULT Command: GETDIR "'Output Path?'" IF RC ~= 0 THEN EXIT OUT_PATH = ADPRO_RESULT IN_PATH = STRIP(IN_PATH) OUT_PATH = STRIP(OUT_PATH) IF RIGHT(IN_PATH , 1) ~= ":" & RIGHT(IN_PATH , 1) ~= "/" THEN IN_PATH = IN_PATH || "/" IF RIGHT(OUT_PATH , 1) ~= ":" & RIGHT(OUT_PATH , 1) ~= "/" THEN OUT_PATH = OUT_PATH || "/" Command: OKString = "Input Path:" || NL || IN_PATH || NL OKString = OKString || "Output Path:" || NL || OUT_PATH || NL OKString = OKString || "Frames:" right(PIC_LOW,4) " - " right(PIC_HIGH,4) || NL OKString = OKString || "Is This Correct? (OK == YES)" OKAY2 OKString IF RC = 0 THEN EXIT /* Put your preferences for file loading and saving types here */ LFORMAT "UNIVERSAL" SFORMAT "IFF" Command: CURR_PIC = 0+right(PIC_LOW,4) DO WHILE CURR_PIC <= 0+right(PIC_HIGH,4) LoadFileName = IN_PATH || "Pic." || right("000" || CURR_PIC,4) SAY SAY "Loading " || LoadFileName LOAD LoadFileName IF RC ~= 0 THEN DO ADPRO_TO_FRONT OKAY1 "Could Not Load " LoadFileName Command: EXIT END TxtFileName = IN_PATH || "Pic." || right("000" || CURR_PIC,4) || ".txt" SAY "Loading Text File " || TxtFileName IF ~OPEN('infile',TxtFileName,'Read') THEN DO OKAY1 "Could Not Open " TxtFileName EXIT END Command: OPERATOR "TEXT_VISUAL" EMBOSS_DIRECTION OFF /* Specify your font and its size here, depending on the resolution of your pics */ OPERATOR "TEXT_VISUAL" FONT_NAME "Times" FONT_TYPE BITMAPPED SET_FONT_SIZE 15 OPERATOR "TEXT_VISUAL" RENDER_TYPE MIX OPERATOR "TEXT_VISUAL" SET_COLORS 255 255 255 OPERATOR "TEXT_VISUAL" SET_RENDER 100 OPERATOR "TEXT_VISUAL" SET_TEXT_STYLE 0 OPERATOR "TEXT_VISUAL" TEXT_HANDLE CENTER OPERATOR "TEXT_VISUAL" SET_TRACKING 0 Command: XSIZE COL_WIDTH = ADPRO_RESULT / 5 YSIZE ROW_HEIGHT = ADPRO_RESULT / 4 TOP_BORDER = .02 * ADPRO_RESULT /* Make an allowance for the top black border*/ CURR_CAPTION = 0 DO WHILE CURR_CAPTION < 20 caption = READLN('infile') IF EOF('infile') THEN DO Command: ADPRO_TO_FRONT OKAY1 TxtFileName || " only contains " || CURR_CAPTION || " captions!" EXIT END SAY "Placing Caption No." CURR_CAPTION caption CURRENT_ROW = CURR_CAPTION % 5 CURRENT_COL = CURR_CAPTION // 5 Command: Xoff = COL_WIDTH / 2 + COL_WIDTH * CURRENT_COL Yoff = ROW_HEIGHT * (CURRENT_ROW + 1) *.9 + TOP_BORDER OPERATOR "TEXT_VISUAL" STRING caption OPERATOR "TEXT_VISUAL" SET_XOFFSET Xoff SET_YOFFSET YOff OPERATOR "TEXT_VISUAL" DRAW CURR_CAPTION = CURR_CAPTION + 1 END Command: CALL CLOSE('infile') EXECUTE SaveFileName = OUT_PATH || "Pic." || right("000" || CURR_PIC,4) SAY "Saving " || SaveFileName SAVE SaveFileName IMAGE /* Put specifics for you save loader here */ IF RC ~= 0 THEN DO ADPRO_TO_FRONT OKAY1 "Could Not Save " SaveFileName Command: EXIT END CURR_PIC = CURR_PIC + 1 END SAY SAY "ALL DONE! BYE!!" SAY begin 777 Pics.txt.lha Command: M(JHM;&@U+94 #5 (YG[&@ #%!I8RXP,# Q+G1X=&$& *M2DVVH-SSQX M$[9N%#!AZXZQ=0EDQ;)P;SE%1D !-)]-J3ZMMN4PP(6),5XX*P86(9Y*_O>!X M/>-_0WK1'J&.](13S,;W_D[;$&*IZ)FIK0RO\*PPPB3G!%/Q]C,;/7C,UAUDX M2-SH3"896B%Y"1NGO4:(P2LM_CF5GHWZ1E&Q[AFXHH=JQTOHMFHJ!W(SY\D*X M7#0;7 B7"UL:#4ME ,T IF?L: ,4&EC+C P,#(N='AT6,, K%NWX M;2D%\]^#GX#>\8.YS(R/CO8HEA372ZZ$/G+'+ 206!(Y9!@3BD962CV8@PLX MCG W#%7CLJOH';^J>1C,+S=,>GJ]D$&KG* L]0@N^1- T*Z[9Y\!^V.6O=;>X M] C)AI?FY-Y:<?_<$2J.Q1+FC06H'SJZLN1?5Q>TI*$:"[DP>";8YBZW4NUSX M_+3U#R2)NK3 (B0M;&@U+:( #3 PIK[&@ #%!I8RXP,# S+G1X=)^5X M ,);EJVVH'S_\(BW94X#"JU#)'(]*]<U'9(G'0)XY0) #1?HDGZ$W=3)MX Command: MY?L:2J,..]\7K-FFPQ4K#%K5<EQ)BH4#')D/7V*)X'J.:G!V2&E)N.?VB])KX MJ,E*M;:120RXA&P]_Y!N3&,SN?L,TE'M/='&=Y;I#)&+QX,=3HZ*?_;ZF\/(X MTW)5I/]'P<M9WZ+YV6W)-Z*=1]&JS_+@]N# (L\M;&@U+8H #% )WC\X M&@ #'!I8RXP,# T+G1X=/VC )]3<W$H+7W XE]& $8,*!3:>Q^$T-#,W@,_X MCEZ) 9;?:.QNR0"E-:+Z*158A2K-#N?\MSK4=#_"[RN34YU=R)3L48Q"KA%X MJD85H1N3"\ L9<BGR0L=%4PM,>)88LYP"UE.0>-U0;F*?+Y+#XCBO1_4?HO1X MDXAY3&<&S;V.LIAMF;WY<X 7CH (@8M;&@U+:4 #H H53\&@ #'!IX M8RXP,# U+G1X=+>+ +U;LJVVH/YWP,. 6I1'@$*)1(WFF<^E&AVNYQW;7CE,X M B0 &RW*CPAJ.34>I2I> L]FC^B^F>!X*0HZWQ6N4DU!3-Z0=A62X&0RFU:%X MY7C@IPFVRX$[I>^5@+@N8IV%?GA6U+]I>G)V,V5"R;3!WC*F_G%7+U;?HH_YX Command: MLU!PZ&F,UGV1?A.NZ5+VWU^^/=E&.2LU]K,X,:P4]&:+?CV.12H?N.A (F4MX M;&@U+9@ #4 _%3\&@ #'!I8RXP,# V+G1X=(?? *I<DVTI!-><(OHBX M_H#B8'[,RD1F$M@VV^MXY060 DXI^(91N\*]4&A X]>@[S!TC?MCQB9=8;VRX M'0Q1ESL%RI6$9L<-T+WD<=>&*GSH,F<#>Y"CH'(W#\*5+?QH07H3Z26Y%KH%X M_^:9T64 Z(OIH;[%?M9-?#$@P6.OV4P6D^W?/S49-Y+J5!3D<]K!B0R1B..WX M,7M&6 BURUL:#4MBP +T L>/P: ,<&EC+C P,#<N='ATO>H J%JVX MK:=@G'G1&F#X;@81KAW%C;[:P9HTK9L/3DN_ *5Z-]F I7J=A@/*B-BP.2X M&O]4!BP$L$;UL4!)/8:Q0F>@WN-I<$U.ESYYJ"A01T4<G*%CLD2Q$9_M@L9HX MW_C8H.B< KJ_-7%ZYNH:(+)%7?+5M#+P/B:OL75Z)85*!V>K%WJ;<%["EG8$X M(C M;&@U+:$ #E $%;\&@ #'!I8RXP,# X+G1X=%RC +];DVFW!>=^X Command: M(K,);ABRBI%HE>-X&@:'!ZL#@OG(X"0 $TGX:[B@H;)AF^?4RA2P;,<IWX&]X MR:H.7'\A;*T28',,EJ^ H5@^Q8[3?=:Y)^$44+6G3OPW:L'!POABM[P0>3K(X MHZI_*XE/@ZT!Y]_^7DQIEX]#A3?,"<"!_:K>?0I0.2A.JY$@<S.NX_,\ARQ^X MAE8/TLN>C2.N.Z58N&4B:P BQBUL:#4M=@ +, "*5OP: ,<&EC+C PX M,#DN='ATZ8X @E*33;@_.^$K;UV!-C> FR)8F=-16<%\Y.(&@ %Q3?'SH54>X MPWPMS:P2'#.=&"15%6L=^4*-4CF)>(GA)8*%7]@SZ96N5L$NZ)]N4-#O6V$3X MI!<@F-">*DSX)0F@\L\1VC(J>],K7*V#P+16N3AY_^#ZPAB (A M;&@U+8, X M "] M5;\&@ #'!I8RXP,#$P+G1X="!G )%3DVTH/SWPD+X$60@2)S5NX MH&AM;I=18^<MC@8 #+;\"\E244.H>1+>P-^#&+N< QD*&[13:Y5F(8K+@??,X MZ8!D,!:I+0[E/_MY#%(,M*V%(+-HTI(PS(96\>9C]'Y<+9VW5%=7+<RXL3\DX Command: 82AZ.*8=1[=1[AH+FU^HQZAHJPV:WE X X end Hope someone finds this of use! Regards from Down Under, -- ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 Command: // __ //-- Amiga Programmer, Renderer, 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4376 Imagine 3.0 7/28/93 05:46 14/ ZACHWS@ids.net Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello Fellow Imagineers! Like the rest of you, I've eagerly read the list of improvements in the forthcoming Imagine 3.0, and it looks pretty impressive. The one improvement I'd think is most important, and that hasn't been mentioned, is whether the code has been optimized for the 040. Lightwave 3.0 was optimized and picked up something like a 5x render increase. Imagine is already a bit on the slow side. With all the new features, what sort ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: of render speeds will we be seeing? Zach Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4377 So long... 7/28/93 06:13 12/ John J Humpal <johnh@jhunix.hcf.jhu.edu> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just a note to say goodbye to the list. I hope this is only temporary and I'll get net access again soon (we're moving from Baltimore to Chicago). I've been a list member almost from the beginning and I've learned more here than the Imagine manuals could even begin to tell me. Special thanks go to Steve and Glenn and of course Dave for keeping things going so smoothly. Hope to "see" everyone again soon. -- -John ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4378 reference books 7/27/93 20:35 28/ Kreg_Branden@matrix.rain.com (Kreg Branden) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- DISCLAIMER: This is NOT a plug (yet). I work for a technical bookstore in Portland, or. We carry computer books and graphics books and various medical and physics tests. Any list that get placed here I will run a check on to determine it's availability and current price. If people would then like to get this info, just ask. I will send it to you. If enough people are interested I will post the information about our store (we special order and send books around the world). I run the AMIGA section (as well, I'm the only AMIGA user there) and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: try to maintain every AMIGA title that I can. NOT a plug. But if enough people are interested I will try to wrangle discounts out of my boss if the mailing list is mentioned. -- Via DLG Pro v0.995 Command: Kreg Branden "It is irrational for someone in a monkey suit to walk around claiming they're not in a monkey suit. This, in effect, is what the human species is doing." "Relax and enjoy the show." Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4379 edit channels and developers 7/28/93 07:14 57/ "Mr. Scott Krehbiel" <scott@umbc.edu> Lines 1 to 10 of 57 (17%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi everyone I don't know if this has been mentioned already (I haven't finished reading my mail yet) but I've got to defend Impulse just a little. (granted, they don't have the BEST customer support around, but they were real pioneers in bringing rendering capabilities to the Amiga that you formerly could only find on Unix-based workstations) Whenever you add new and interesting features to a file format (like an imagine texture) you have to add places to put it. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I mean, if you didn't know when you first designed the software that you would be adding some abilities to a file format, you wouldn't have known what to leave space for and just what type of space that feature would require. (add a few places for strings, just for good measure, and later you need an array of reals, add arrays of reals and it turns out that you need a whole bunch of booleans - I'm talking about leaving room for future expansion here) Command: My point is: how the heck were the Impulse folks supposed to know that they would be changing the editors around the way they are now?? Perhaps if they tried to make the new editors downward compatible, the editors would have not been able to function as powerfully. Think about this before you flame impulse. The best thing Impulse could do to support 3rd party developers would be to create a texture converter program, to make 'em 3.0 compatible. Then again, the 2.0 textures may not be very inclusive of the Command: features available in 3.0, and if they are, Impulse may expect the developers to update their own software. This seems reasonable, considering that Impulse doesn't receive any money from 3rd party sales. My problem is I can remember reading about ONE THOUSAND AND ONE messages complaining about just how unusable Imagine editors are. People "make suggestions" about how this editor can't do this, and these controls aren't paired up the best way, and then Impulse gets the message and improves things. Command: So, you flame Impulse and say they're trying to screw you over. I never said that they had the best customer support, and from what I've heard it sounds like it's lousy. Still, they're trying to make Imagine a more powerful product so you guys can do nifty workstation-like stuff on your Amigas. Give 'em credit for improving your beloved rendering program. Scott Krehbiel Command: scott@umbc4.umbc.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4380 Round Up 7/28/93 09:03 75/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 75 (13%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Giddy Yap lil Imagineers! :-) As you are aware, Dave Ingebretsen sadly lost his employment in front of our astonished eyes last week. Not only was Dave an active contributor to our discussions, and a truly nice guy, he had recently volunteered to be the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: official IML archivist. Hopefully Dave will be joining our ranks again in the near future from a new, more enjoyable and secure environment. Right now however, we need a volunteer to shoulder the responsibility of the IML archivist position! _______________________________________________________________ JOB DESCRIPTION: Command: IMAGINE MAILING LIST ARCHIVIST- The IML archivist is a prestige job that will attract the image conscious individual. Along with extensive worldwide travel, the IML archivist must be prepared for high profile editing sessions involving the highly technical writings of some of todays foremost computer animators. Command: The PERKS of this job include constant badgering from sites and individuals for archive updates. You will also benefit from the spelling and grammar corrections of self-righteous computerists stretching around the globe. Your decisions will be second guessed and argued by not only your immediate contemporaries, but by readers of your work in archive for literally years. You will be made famous by your errors and celebrated laughingly behind your back for honest mistakes. Command: On the DOWNSIDE, some time must be dedicated to lunches, dinner parties and nightclub excursions with various Supermodels and Magazine Cover Women. The danger of jet lag is a constant companion. You will be forced to use one of the stable of official IML high powered sports cars to maintain the list's prestige. Naturally, you will be expected to attend many of the large and lavish parties held at the IML Mansion in Beverly Hills regardless of your busy schedule. (Watch for Hef and myself... we'll be the ones in the smoking jacket and pajamas.) Command: ARCHIVIST PAY- Previous IML Archivist Marvin Landis comments, "The IML Archivist position compensation compares quite favorably with the pay schedule for other mailing list archivists." __________________________________________________________________ Command: Honestly, seriously and truly. We need someone to help with the archives. If you would be willing to dedicate some time to helping keep our list rolling along smoothly or would like to know more about it... please drop me a line as soon as you can. Thanks. Command: Dave Wickard (612) 456-2783 "Every cigarette you smoke takes dave@flip.sp.paramax.com 7 minutes off your life. 7 MINUTES! Sam_Malone@cup.portal.com I'm 36. If I'd never smoked, I'd be 42 years old now." Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4381 Re: See-through Mapping 7/28/93 09:40 12/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > The tough part was getting all see-through areas in the image to be completey > (0 0 0) in color 0. Is there any way in ADPro to see which parts of an image > are colored with color 0 (black)? > I usually use Light (the Firecracker paint program) for stuff like this. The thing is, 24-bit IFF does not use a color lookup table like the lesser modes, so you probably have to just make sure your color 0 areas are 0,0,0 directly somehow. If you were using a less color-full mode, you could use the color requestor to figure it out... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4382 Re: Rerendering Essense II Sample Pic's - AREXX prog 4 capt 7/28/93 10:37 30/ Harv@cup.portal.com Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- John.. I just downloaded, uudecoded, unLHAd your ARexx script and picture captions and proceeded as instructed in your posting. ADPro did indeed grind away text-visualing the three of the ten Essence II thumbnail screens I had rendered so far, and saved them back off to disk as 640x400 hi-res 16 color. (I had wanted to save them back off as IFF24, but I'll worry about that later). However, although everything seemed to proceed as you described it would and your script did not fail anywhere, when I loaded the three pics back into ADPro, ALL of the captions for all of the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: thumbnails, instead of being under each thumbnail, were all bunched up in the upper left hand corner of each picture, on top of each other. In other words, a blob of overwritten text in that corner of each picture. I'm using ADPro 2.3.0, and my Text_Visual operator is 70028 bytes long. I've no idea what happened to make it come out like this...I just ran your script without editing it except for removing the mail header Command: cruft from the top and bottom. Any thoughts? Are you using ADPro 2.3.0? Has anyone else tried John's script and had it perform correctly or as I described above? Thanks, Harv harv@cup.portal.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4383 hot stuff 7/28/93 12:34 34/ LESK@student-lab.nov.snow.edu Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Wow! I saw the new toaster 4000 do a demo that was incredible. It had a picture of a toaster (the real kind) that was bieng moved around in real time, The reflections etc. were phenominal. I hope imagine 3.0 can keep up with this kind of competition, It has been common in the past of amiga developers who move to the ibm platform, to find they have to limit capiblities on the amiga side of their software to stay compatible with the ibm counterpart. light wave so far appears to be specific to the amiga and is trying to take full advantage of it's power. (Although I have not seen anyone take full advantage of the multitasking yet. To submit multiple renderings ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: while editing a new scene without loading the whole software package taking up memory again...). I am all for multiple platforms, and hope imagine can pull it off and compete in the amiga world, as well as the IBM because the more money they have as a company to develop with the better the product should be right! I appreciate scotts message I would like to submit the idea that contrast comparison between products is an exceptional tool to a Command: developer, after all they want to sell more product and the way to do that is make happy customers. I have a lot of confidence in the people who have developed imagine and would say that what I have read about 3.0 is not only a reflection of implementing what was wanted by it's users but also an attempt to add features that suprise and delight it's users.(read that in one breath....) I hope everyone that has experience on the different rendering programs will comment on what they would like to see in imagine and contrast it with tools other packages have. Since I have invested Command: my money in imagine and am going to invest much time to it I would like it to be the best. Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4384 See-through Mapping 7/28/93 12:36 12/ Udo K Schuermann <walrus@wam.umd.edu> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Is there any way in ADPro to see which parts of an image are colored with > color 0 (black)? > > Ramon Colinayo I'm shooting into the dark here (pun intended ;-) but my approach would involve locking some of ADPro's palette and making sure that the locked part (one color) is set to 0,0,0. I've never tried this, but it just might work ... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ._. Udo Schuermann ( ) walrus@wam.umd.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4385 imagine transparency mapping 7/27/93 19:52 6/ w.graham6@genie.geis.com Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- "Stenciling" imagery onto glass is possible and has been accurately described here on the list. While the sort of Transparency mapping as in Lightwave is not supported in Imagine, it isn't really necessary either. You simply make a small brush with your spaceship decal or whatever, and make the backround color of the brushmap the same as the object color. This has the added advantage of being able to "animate" your decal. :) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4386 Re: Weird Beard problems! 7/27/93 00:59 9/ imagine@bknight.jpr.com (Yury German) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi John (John Rowe), in <9307261915.AA001y0@rowe.adsp.sub.org> on Jul 26 you wrote: : Has anyone had any success with hair or got any ideas. Well so far the only successful way to do hair is to actually create the hair as an object or multiple object which is grouped! I know it would create great rendering times...but I have spoken to Steve and there is no other realistick way to actually create hair though textures since they are 2D and hair is 3D! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4387 Re: Weird Beard problems! 7/28/93 15:38 49/ Wayne Haufler <haufler@pat.mdc.com> Lines 1 to 10 of 49 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Hi John (John Rowe), in <9307261915.AA001y0@rowe.adsp.sub.org> on Jul 26 you wrote: > >> : Has anyone had any success with hair or got any ideas. > > Well so far the only successful way to do hair is to actually create the > hair as an object or multiple object which is grouped! I know it would You mean, create each individual strand of hair? Yow! Maybe Imagine 3.0's Particle feature supports 'linear' particles - hair, hey? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Nah, silly idea. > create great rendering times...but I have spoken to Steve and there is no > other realistick way to actually create hair though textures since they > are 2D and hair is 3D! > I've read this fact before, but never quite accepted it. I would think that it would depend on what kind of hair. Sure, curly hair or wild, unkempt hair would be difficult, Command: but relatively "solid" straight hair that forms a fairly smooth surface should be doable. Once that surface, or "mat" is modeled, then why couldn't an appropriate texture, especially one with altitude, be applied for the subtle variations in height and color, much like for burnish or seawaves? The big problem here seems to be in getting the lines of the texture to follow the flow of the hair. Straight lines are, in most cases, not going to cut it. Unless doing a 1960's style ultra straight, blond, hairpiece. Command: How about a future spherical hair texture with parameter control over curliness, thickness, stiffness, some flow control (like turbulence), etc? 8-) I guess not. Shoot, if grass can be modeled using textures, as has been discussed, why can't hair? Or is it a matter of how much realism is desired or required? Or how much unrealism is acceptable? Command: But, really, I've never tried it, so I'll trust the expert opinion of Steve Worley (with a little skepticism ;-). __ \\ /\\ /\\ //_ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan] \/--\// \//__ haufler@pat.mdc.com McDonnell Douglas-Houston // Hobby: "Computer Animations For Christian Endeavors" GodlyGraphics mailing list: GG-request@acs.harding.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4388 Re: Weird Beard problems! 7/28/93 19:27 6/ tes@gothamcity.jsc.nasa.gov (Thomas E. Smith) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Try making a beard using some of the methods described here, and surroud it with a thick fog object. If done right it gives it a softer appearance and looks ok at a distance. Tom Smith ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4389 DXF conversion - which way to go? 7/29/93 18:42 23/ johnr@rowe.adsp.sub.org (John Rowe) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Ho Imagineers! I'm facing the question of whether I can render someone's AutoCAD DXF objects in Imagine. Can someone please fill me in on where we're at with DXF conversion? What's the best way to go in terms of price and performance? Interchange, Pixel, Vertex or any other option? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I have the previous versions for Interchange and Pixel 3D so my options include upgrading either. Anyone have any ideas or experience in this field? Thanks in advance... -- ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 Command: // __ //-- Amiga Programmer, Renderer, 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4390 3.0 and slice? 7/29/93 10:01 13/ USR9110A@cbos.uc.edu Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- has anyone read/heard if the new version of Imagine will have a WORKING slice function? The features list is great but the program will still have a problematic rep if current problems aren't addressed, IMO. Has anyone used Aladdin? I'm looking for example data files to learn more. Regards, Paul Wehner usr9110a@cbos.uc.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4391 lenses and spheres 7/30/93 01:13 30/ Douglas Benjamin Triggs <doubt@owlnet.rice.edu> Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi. I just recently purchased Imagine2.0 and Essence (v1.0). Anyway, I had a couple effects I was wanting to try, and I was wondering if anyone on the IML had any ideas. Forgive me if my questions have been covered before at some point, I didn't see anything about them in the IML FAQ. First, I thought it might be interesting to build a lens object to use ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: in a magnifying glass. I tried a couple of things (squashing sphere primitives, fooling around with the spherical texture, etc), but unfortunately my attempts were failures (hopefully I just did something silly). At any rate, has anyone ever done this sort of thing or have any ideas? I want to get a smooth magnification; merely building a lense (relatively difficult in itself but certainly doable) out of polygons wouldn't quite suffice, I want to get a perfect lens for those arbitrarily high resolution pics (say, 2048 x 1536 for a really good printer). Is there something simple that will work? Command: Second, I'm in the position of wanting to render a globe. I have a bitmap with outlines of the countries and other sorts of things, but of course, this gets distorted near the poles as relatively vertical lines get squished into invisibility, or at least non-proportionality, making the equatorial lines overly prominent. Does anyone have any good ideas for compensating for this? Thanks, doubt Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4392 Re: 'See-thru' Mapping 7/30/93 06:03 25/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Note: This is a forwarded post sent to me accidentally. I've read something in the Mailing list that seems wrong to me : > Subject: Re: 'See-thru' Mapping > > Imagine has a bug which makes it impossible to make something perfectly > transparent using a brushmap filter. This is probably only noticable if your > brushmap only covers a portion of your glass. In which case there will be a > rectangle around your picture that's not-so transparent. .... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: In fact, if you try to use a Dpaint (for example) black&white picture as a filter map, and if it is a 4bit images (as it was in my case), the R, G & B value is 15 (or 1111 in binary). If you convert it to 24bit, it is 11110000 (for each component). So it's only 240 and not 255, it is not totally transparent. When I try to use a perfect white (made whith ADPro or TVPaint, I mean a 24bit white), you get a perfect transparent map. In the manual, I can remember it's not very well described, but they say that you can specify a "Max Value" for the filter map (I am not in front of my Amiga, so I'm not sure where it is, but I think it is in the Brush map requester). So if you specify 240, the perfect transparent will be from 240 and up, and you Command: will be able to use filter maps coming from non-24bit paint programs. Hope it will help. Robin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4393 SIGGRAPH 7/30/93 08:03 11/ scott a king <sking@cis.ohio-state.edu> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi all, So is anyone going to SIGGRAPH. I'm sure quite a few of us are. It would be nice to meet some of the members of the list. Is anyone interested in meeting or even going? I'll be there Tuesday through Sunday morning. DEEP THOUGHTS: Maybe if we met each other we'd get less flaming? -- Scott ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: sking@cis.ohio-state.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4394 Re: reference books 7/30/93 08:58 26/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Tue, 27 Jul 1993, Kreg Branden wrote: > DISCLAIMER: This is NOT a plug (yet). > > I work for a technical bookstore in Portland, or. We carry computer > books and graphics books and various medical and physics tests. Any list > that get placed here I will run a check on to determine it's availability > and current price. If people would then like to get this info, just ask. > I will send it to you. If enough people are interested I will post the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > information about our store (we special order and send books around the > world). > I run the AMIGA section (as well, I'm the only AMIGA user there) and > try to maintain every AMIGA title that I can. > NOT a plug. But if enough people are interested I will try to wrangle > discounts out of my boss if the mailing list is mentioned. > I'm interested in the books you carry, esp. those relating to Computer graphics art, etc. Could you post some more info please? Command: Nik. nvukovlj@ucc.su.OZ.AU Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4395 Anyone experience with film 7/30/93 13:50 8/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I wonder if anyone out there ever produced a spot for a cinema. I am interested in the technique used for transfer to film, thje resolution, additional costs and or course payment ! # Thanks Hannes ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4396 Re: SIGGRAPH 7/30/93 13:07 16/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I will be attending SIGGRAPH on Wednesday the 4th, and plan to spend some time in the Amiga suite from 10 to noon. I'm going to do a small rendering to wear as a personal badge. I also live about five miles from the Anaheim Hilton, so if you out-of-town types want to socialize after hours, or want a local to recommend stuff to do around town, let me know. Has anyone besides me noticed the scarcity of Amiga-based businesses in the SIGGRAPH attendees list? Even NewTek seems to have blown off this year... ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4397 Re: Anyone experience with film 7/30/93 13:15 58/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 58 (17%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 30 Jul 1993, Hannes Heckner wrote: > > I am interested in the technique used for transfer to film, > the resolution, additional costs and of course payment ! > I don't know anything about the commercial end of things, but I do have a friend who helped produce the 'nuking L.A.' sequence from Terminator 2. They render all their output at 2048 lines, which he says is industry standard for 35mm feature films. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: My company recently purchased (with some nudging from me, of course) a Polaroid Digital Palette CI-5000 film recorder. This got good reviews from the computer press as the best available value for your money, and I can highly recommend it for someone who wants to start producing 35mm or 4x5 film from their renderings. It supports resolutions up to 4096 lines, but even my test renderings at 512x385 (to match the instant print film aspect ratio) look great. The basic system will set you back about $5,000. Running from the Amiga, Command: you will also need to buy a cable and driver software from ASDG. On the PC, the bundled software includes neat stuff like direct image file print (TIFF, PCX, BMP and other formats) and Postscript support. The polaroid instant print film runs about $1.25 per shot, but almost any decent quality 35mm film will work. If you want to transfer _animations_ to film, you're talking another several grand (I don't have an exact price) for a pin-register film back; this makes sure each frame of film is placed in EXACTLY the same position Command: for the transfer, and is crucial to make sure your projected animation doesn't jump all over the screen. Speed of your machine is another consideration; at high resolutions, it can take several minutes to transfer a single frame to film. It may even take as long to record a frame to film as it did to render the frame in the first place. Basically, you need to either be saving your frames to a file server and printing them on a second machine, or have a HUGE amount of RAM so you can multitask rendering and printing on one machine. The PC driver software bypasses this by using the hard drive as virtual RAM, and Command: sometimes takes up to 25 _MEGS_ to print a 4,096-line 24-bit color image. But the pictures are BEAUTIFUL!!! If anyone attending SIGGRAPH is interested in seeing how this machine handles Imagine renderings, I'll have a pocketful of instant prints with me on Wednesday. Hope this answers some of your questions. Good luck! ------------------------------------------------------------------------------ Command: Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4398 tar 7/30/93 16:52 9/ LESK@student-lab.nov.snow.edu Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anyone know how to decompress tar files on the amiga, I wanted to look at some of those demos in the archive but I don't know how to decompress them. Thanks in advance Lesk ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4399 hardcopy of my Imagine art 7/30/93 15:14 14/ ridout@plk.af.mil (Brian Ridout) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi all, I am trying to get some pointers. What would be the best way to print my Imagine renderings. I want the best quality possible. Photographic quality would be great. Is there printers that will do this. How plentiful are they. i.e. would there be a local business here in Albuquerque? Is there somplace I can mail disks to? How much would it cost? Or is a photograph of the computer screen the way to go? Inquiring minds want to know. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thanks Brian Ridout ridout@plk.af.mil Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4400 Re: lenses and spheres 7/30/93 15:13 27/ bandy@aplcomm.jhuapl.edu (Mike Bandy) Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Douglas asks: >I thought it might be interesting to build a lens object to use >in a magnifying glass. I did that. I took a sphere with a lot of sections (like 100 circle and 50 vertical) and used a 2 section plane with the slice command to cut off the bottom 75% forming a sort of cap. Dup this and flip it so that you have two caps with their concave sized meeting. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: This by itself doesn't do anything interesting. But giving it glass attributes and jacking up the Index of Refraction you get the magnifying effect. I don't remember what index to use. I morphed the index across a range to determine the range. Note that because you have a fairly complex object with lots of faces and have adjusted the index of refraction that render times will go way up. Also, watch out for the Imagine bug that crashes the Amiga if rendering with glass objects and more than 1 shadow Command: casting lightsource. Have fun! Mike -- Mike Bandy bandy@aplcomm.jhuapl.edu Johns Hopkins University / Applied Physics Laboratory Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4401 Siggraph 7/30/93 17:06 9/ vexar@vigs.com (Demo Development Account) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I will be going on Thursday. I think if we all met at 1:00pm for lunch, that would make some sense, and then if we wanted to wander around as a group, we could. I have to do some research while I am attending, but for the most part, I can chase down whatever is interesting to me, which would obviously be any AMiga presence. I can be reached this weekend at (619)453-6195, or at work as (619)457-5550 and ask for an extension in the demo lab. -JOe SOlinsky Ball Systems Engineering ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4402 Re: hardcopy of my Imagine art 7/30/93 20:23 21/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The best output for your renderings is to a film recorder. Check the ads in the back of VTU, AVG or AmigaWorld for service bureaus that will do this for you. Next best is a color 300 dpi or better printer, with decent halftoning software. Even a b&w laserprint looks decent, if the halftoning is good. If you have to photograph your computer monitor, use a long lens from across the room to minimize the screen's curvature, and mask or paint the bezel (the plastic frame around your screen) flat black, or reflections ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: from the bezel will make it obvious what you did. Also, reduce the sharpness of your display to minimize the lines in the photo, and muddy the focus of your lens JUST A LITTLE for the same reason. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4403 Imagine PC 7/30/93 20:26 4/ Tim Krego <tkrego@norden1.com> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Are there any people here that are using the MS-DOS version of Imagine? What is the release date for Imagine PC 3.0? Is it the same as the Amiga version? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4404 Re: Imagine PC 7/30/93 23:26 21/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Yup, no platform bias here. You'll even find people (like myself) who use both platforms. I run a Dell 486/50 at work for renderings and animations, but do most of my modeling on my A500 at home. My stills go through the PC because it's hooked into a film recorder, but my animations get transferred to the Amiga for video recording. From each according to its abilities... Your guess is as good as anybody's on the Imagine PC 3.0 release date, but I wouldn't hold my breath if I were you. I'll be happy if it's released before Christmas. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Check back issues of the archives for lots of PC bug fixes and advice on system configuration, which seems to have caused some people lots of trouble. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4405 unsubscribe me 7/31/93 07:37 3/ slam@electrical.watstar.uwaterloo.ca Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- unsubscribe me ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4406 Re: 'See-thru' Mapping 7/31/93 07:38 46/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 30 Jul 1993, Dave Wickard wrote: > > > > In fact, if you try to use a Dpaint (for example) black&white picture as a > filter map, and if it is a 4bit images (as it was in my case), the R, G & B > value is 15 (or 1111 in binary). If you convert it to 24bit, it is 11110000 (for > each component). So it's only 240 and not 255, it is not totally transparent. > When I try to use a perfect white (made whith ADPro or TVPaint, I mean a 24bit ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > white), you get a perfect transparent map. > In the manual, I can remember it's not very well described, but they say that > you can specify a "Max Value" for the filter map (I am not in front of my Amiga, > so I'm not sure where it is, but I think it is in the Brush map requester). So > if you specify 240, the perfect transparent will be from 240 and up, and you > will be able to use filter maps coming from non-24bit paint programs. > The funny thing that happened to me and I have given up trying to work it out is that when I was applying an altitude map on a model of an A1200 I Command: made, (the alt maps were the vents and the AMIGA sign) I couldn't get the Alt map to do everything properly. Ok, the bits that were supposed to get indented did, but the edges of the brush also got indented a bit even though I made sure the brush was white (255,255,255) and then even set max value at 240. Nothing could make it work. Also, I got 2 Earth Images off an FTP site. One color, one greyshade as a bump map. Well, they needed to be mapped WrapX, Wrap Z - had to be mapped this way in fact due to the current Alt. map positioning limitations. Command: This came out OK, except for a ridge that formed at the join between the 2 sides of the alt.map. The map has been fixed so that the edges connect properly and there was nothing funny at these edges (i.e. no white line to cause the ridge), yet the ridge formed and nothing I tried worked to remove it. NO, I remember reading Steve Worley's book on how he got the Basket Ball object to look right. It does and he used WrapX Wrap Z and an altitude map. I was just wondering how did he manage to avoid that ridge forming ? Steve, or anyone else, can you help ? Command: Nik. nvukovlj@ucc.su.OZ.AU Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4407 Imagine 3.0 press release on C$erve 7/31/93 08:02 81/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 81 (12%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Impulse had a little press release on Compu$erve that talks about Imagine 3.0 both Amiga and PC. Here goes: #: 60537 S4/Impulse 22-Jul-93 07:57:00 Sb: #Imagine 3.0 The release Fm: Mike Halvorson 74250,774 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: To: all TO ALL: Imagine users worldwide We here at Impulse are very excited about the release of Imagine 3.0 to say the least it has been a long time since we brought out a new product for you users, we are sorry that it has taken so long, but, ( a big but) we are sure that the wait will be well worth the time. If you are on our data base as a registered user you will be getting a newsletter very soon, we mailed them by US postal service on Monday July Command: 19 by bulk mail, it will take a few days to get to all of you. This newsletter will give you an insight to the new features of 3.0 and for those of you who wish, you will be able to order your copy now. We will begin to ship the software late in August or early September. There will be a minor hold up due to the manual. We are very excited to tell you that Phill Shadock of writing fame will be writing the manual, so all of you can expect a through handling of all the old as well as new features. The cost of the upgrade will be $100.00. Shipping and handling is Command: shown in the newsletter. If you want to get your order placed today, please call us at 1800 328 0184 sorry but this is for US orders only, soon we will have a world wide 800 number, as soon as the att I plan gets moving. We are very happy with the new features that are found in Imagine, there are hundreds of new features, too many to try and mention here but alas the newsletter will do a better job than this note. One quick note, Imagine has the very best particle system found on any platform or software and you will have a great time doing snow and rain and Command: butterflys or swarming rocking chairs. So to all those who have supported us,we thank you and hope that you will be as happy with 3.0 as we are. FINAL NOTE: NOTICE TO ALL DEVELOPERS LARGE OR SMALL or even if you just want to hack around with that new complier. Impulse wants to make sure that each of you have all of the data that you need to build support software for Imagine. If you want to make textures or FX of your own or you want the new object file format, please note that on your order or call us direct and we will get you this information as soon as we have finalized everything. Command: Our goal is to make it as easy as possible to work with Impulse. OF special note to those who are making products for Imagine, Impulse will be making a catalog of support products from around the world. You can get your product mentioned as detailed in this catalog by sending a sample of your product to Larry Halvorson. Larry will review the product as well as any data sheets that you send, as well as screen shots or product shots that you want used in the catalog. The catalog will be 4 color and will be sent to all registered users in December. Command: Once again, thanks for waiting and we look forward to hearing what you think about 3.0. Sincerely, Mike Halvorson *8) Dated july 21 1993 5:00 PM CST ----------------------------------------------------------------------- Command: Incidentally, The PC version will be relased at the same time. Nice of Impulse to make an announcement. Too bad that it seems that they like to ignore this list... Nik. nvukovlj@ucc.su.OZ.AU Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4408 Re: SIGGRAPH 7/31/93 13:06 11/ srp@gcx1.ssd.csd.harris.com (Stephen Pietrowicz) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Has anyone besides me noticed the scarcity of Amiga-based businesses in the > SIGGRAPH attendees list? Even NewTek seems to have blown off this year... Not a many but there are some... ASDG, Syndesis, and RGB Video Creations (I think) will all have their own booths. According to an announcement they made on CompuServe NewTek will be holding a party at SIGGRAPH one night, and they'll be showing off "a new addition" to the Toaster.... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4409 Reference book list 7/30/93 17:12 22/ Kreg_Branden@matrix.rain.com (Kreg Branden) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks to all that responded. I will post a message in about four days (I'm at home and this is my week end. I do my OWN work now) detailing how to contact the store (BBS# and 800# and address). MAYBE, I said MAYBE I can swing a discount for IML peoples. I hope so. I will not post a list of books. If you want a list (Title, Price, Etc) Email me (please keep it short) and put LIST in the subject line. I will send it to you as soon as possible. Thanks. (Hmmmm, maybe I could get another raise for this.....?) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- Via DLG Pro v0.995 Kreg Branden "It is irrational for someone in a monkey suit to walk around claiming they're not in a monkey suit. This, in effect, is what the human species is doing." Command: "Relax and enjoy the show." Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4410 IML Archives 7/31/93 17:07 6/ Tim Krego <tkrego@norden1.com> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Can someone point me to the Imagine PC archives and a FAQ list? Thanks in advance. -- ______________________________________________________________ Tim Krego - Promiga | How can one little insulated wire bring tkrego@norden1.com | so much happiness. - Homer Simpson ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4411 Re: tar 7/31/93 20:59 6/ "Andrew Church" <95ACHURCH@vax.mbhs.edu> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I encountered the same problem, and I wrote a small un-TAR program, since I couldn't find one anywhere. If you want me to send it to you, let me know. (I can't guarantee what'll happen when you run it, but it worked fine for me.) --Andy Church ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4412 vaulted ceilings 7/31/93 18:14 13/ USR9110A@cbos.uc.edu Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone had any luck in modelling gothic vaulted ceilings? I've tried but I can't seem to get it right. Thanks for any help... Paul ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4413 Adpro Scripts for Imagine 8/2/93 07:42 27/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Note: This post was sent to imagine-relay and is being forwarded by me: From noj@netcom.com Fri Jul 30 20:01:46 1993 Date: Fri, 30 Jul 93 18:06:49 -0700 From: noj@netcom.com (Jean Jean's Evil Cat) To: imagine-relay@email.sp.paramax.com Subject: Adpro Scripts for Imagine ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Hello. I was hoping someone out there on the list could help me with a script problem. I am trying to create a script for AdPro, using the sentry program, which scans a directory for 24bit IFF frames, converts them to DCTV, saves the converted picture to another disk, and then deletes the original 24bit file. The problem I am having seems to be that the Sentry program is not reading in the filename correctly. It does all of the above, except that it always saves each file to the same name ( that being 1) no matter what I seem to try. At best, I have been able to get it to add the extension .dctv (making the file 1.dctv), but that still saves new files over Command: the old ones. Any help would be greatly appreciated. Thanks -Jonathan Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4414 Query: to upgrade or not? 8/2/93 08:58 16/ pmancini@lynx.dac.neu.edu (Peter Mancini) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- So, Imagine 3.0 is out this month. So is Essence II. And their incompatible. Life can suck sometimes. So what do I do? Get Imagine 3.0 and hope that Essence I and II can be/will be upgraded soon? Stuff Impulse and just get Essence II? The factors in this decision are 1) I come to rely on Essence for a good deal of my work. 2) I want a new toy. 3) Both Essence II and Imagine 3.0 have a lot to offer. I3 has more to offer but makes a lot of my software useless (Essence, Morphus, ISL, etc.), while EII has less to offer, promises to slow down my rendering, yet remains compatible with my current stock of Imagine projects. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: What will help me decide: Anyone know what Apex's porting schedule is like? Is Impulse actually following through with their promise to be helpful to 3rd Party people? Last but not least, what is the release date of I3? --Pete Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4415 Imagine 3.0 8/2/93 10:13 14/ sacke@ecn.purdue.edu (Jeff Hanna) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just got off the phone with Impulse. Kinda letdown...the TWO things I really wanted in 3.0, support for the Display Database and support for Datatypes will not be included...sigh.. I was really hoping we could run the interface in Super72 mode, but I guess the only way to get a big working area is to use a Merlin/Retina/Dominoe with a WB patch. They did say that they will not put in Datatype support, becuase they do not want to undercut the 3rd party conversion program market. I can live ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: with that. Jeff Hanna Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4416 Re: 'See-thru' Mapping 8/2/93 09:55 53/ pjfoley@sage.cc.purdue.edu (PJ Foley) Lines 1 to 10 of 53 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- tes@gothamcity.jsc.nasa.gov (Thomas E. Smith) wrote: Gary Whiteley writes: >I'm trying to place a brushmap onto a plane but so that only the >brushmap itself is visible ... Try this: Make 2 brushmaps - one of the picture, and one of just the outline of the picture where everything is black in the picture except the actual drawing which is white. Use the 1st brushmap as a color brushmap, and the second brushmap outline as a filter brushmap. Put the two brushmaps on your object ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: in exactly the same place, and size. The filter will make everything transparent except where your picture is, and that will be color. Problems with this: Imagine has a bug which makes it impossible to make something perfectly transparent using a brushmap filter. This is probably only noticable if your brushmap only covers a portion of your glass. In which case there will be a rectangle around your picture that's not-so transparent. So the way around that is use 'Convert ILBM' on a plane with your picture outline. Then do the above steps to the new object. (BTW Convert ILBM will act like a cookie cutter and Command: cut out the shape of your object into a plane.) Then you have just the picture in object form, and you can place it just slightly above the glass. It will look as if it is pasted on the glass. But like I said: don't worry about the Convert ILBM stuff if your brushmap is big enough to cover your entire object. -------------------------- Well, every good bug has a workaround: Command: Extrude the plane you are mapping the 2 bitmaps to with the mold/extrude option, "To length" (about 5 units should work fine), and use "Mirror Ends." Imagine will then render this object correctly. If your bitmaps use a 12 bit pallette (non-AGA aware paint program), be sure to change the full-scale values for both the filter and color maps to 240. I have created 100% perfectly transparent objects with floating 2D graphics inside them this way. Command: You may also want to change the scale percentage on the brushmaps vertically (I believe the Y axis) to about 96%. This will correct aspect ratios (which are assumed to be 1:1) of the brushmaps so they will look proper on NTSC sized screens. Pj 1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS "IF POSSIBLE STEAL ANY ONE THESE | pjfoley@sage.cc.purdue.edu| DRAWINGS INCLUDING THIS SENTENCE" | ^^^^^^^^^^^^^^^^^^^^^^^^^^| a Command: - Shusaku Arakawa | Has renderer, will travel.| b dXEN ., Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4417 Re: Adpro Scripts for Imagine 8/2/93 11:19 25/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Hello. I was hoping someone out there on the list could help me with a script >problem. I am trying to create a script for AdPro, using the sentry program, which >scans a directory for 24bit IFF frames, converts them to DCTV, saves the converted >picture to another disk, and then deletes the original 24bit file. The problem I >am having seems to be that the Sentry program is not reading in the filename correctly. >It does all of the above, except that it always saves each file to the same name ( >that being 1) no matter what I seem to try. At best, I have been able to get it to >add the extension .dctv (making the file 1.dctv), but that still saves new files over ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >the old ones. > >Any help would be greatly appreciated. Include (in arguments) "$SENTRYFRAME $SENTRYFULLPATH" (no quotes). That should fix your problem. Christopher Command: -- This Way Lies Madness.......... Ua197@freenet.victoria.bc.ca (512k A1000, a TV and one floppy ;-). Fido: 1:340/43, 1:134/92 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4418 HELP: wide-angle lens in Imagine 8/2/93 11:12 9/ LEYEN%VORTEX.UFRGS.BR@UICVM.UIC.EDU Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all! Is there a way to simulate wide-angle lens in Imagine 2.0 ? In physical terms: to decrease the distance between the lens and the projection plane. HELP! Christian Leyen (leyen@vortex.ufrgs.br) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4419 Query: to upgrade or not? (fwd) 8/2/93 11:20 26/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- | So, Imagine 3.0 is out this month. So is Essence II. And their |incompatible. Life can suck sometimes. So what do I do? Get Imagine |3.0 and hope that Essence I and II can be/will be upgraded soon? Stuff |Impulse and just get Essence II? Does Imagine 2.0 allow you to get your work done? If the answer is yes, hold off on I3 and wait for the Essence upgrade. | What will help me decide: Anyone know what Apex's porting ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: |schedule is like? Is Impulse actually following through with their |promise to be helpful to 3rd Party people? Last but not least, what is |the release date of I3? I am in a similar quandry. Well Mr. Worley, is an upgrade soon in the coming? I want Imagine 3.0, but am hesitant to sacrifice Essence in order to do so; Imagine 2.0 still will do the majority of what I'm going to need for a while to come. Dale Command: _____________________________^_____________________________ dale r. rogers afme support MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4420 HELP on filter 8/2/93 11:23 9/ LEYEN%VORTEX.UFRGS.BR@UICVM.UIC.EDU Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all! I'm having problems with transparent objects (objects with filter > 0): some faces turn opaque when superimposed. Example: I built a transparent logo then when I render the scene from some angles, 2 or 3 faces turn opaque. What can I do ? Christian Leyen (leyen@vortex.ufrgs.br) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4421 Genlocks and the Firecracker 8/2/93 12:17 8/ pmancini@lynx.dac.neu.edu (Peter Mancini) Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- What genlocks are compatible with the Firecracker? I'd like to get the nifty new Sanyo SFC s-VHS deck and I'll want to dump my 24-bit anims to it from my Firecracker. Any info appreciated. --Pete ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4422 kholland@hydra.unm.edu (You may wanna delete this) 8/2/93 12:59 53/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 53 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- With the list so quiet these days, I thought I would throw this out for everyones enjoyment. This is from the Netnews. BTW, anyone goto SIGGRAPH (was it this weekend?) how was it? -------Begin Include --------- From: kholland@hydra.unm.edu (Kiernan Holland) Subject: Re: Which is better: Caligari 24 or Imagine 2.0? Date: 2 Aug 1993 06:31:10 GMT Organization: University of New Mexico, Albuquerque ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Lines: 35 NNTP-Posting-Host: hydra.unm.edu >>me to make them look like they're made out of rubber? (A good example of >>what I'm talking about is the Gummi Life Savers commercial.) > >I can't say about Imagine 2.0, but Caligari 24 has an organic deformation >module in the modeler that allows you to do just that. You simply define >an enclosing shape, and when the points on the enclosing shape are moved >around, the object deforms in an intuitive way to follow suit. Command: ---break in include [I would **LOVE** to see this in Imagine (Not just twist, shear, etc) -Tom Setzer] ----continue include SOunds like something I could put into my animation program (non GUI, but someday it will be) for rayshade... Hmmm.. Tell me more, is it like a box that encloses the object then determines how to warp the object according to which vertex on the box is pulled or is the object mapped and the vertices on the map (not the object) are pulled to warp the object. Also have you ever heard of anyone using a spine to Command: deform objects??? I was thinking about either trying to implement that or something like a object hierarchy where each point in the spine has one or several associated objects and when the axis of that point is rotated the object(s) associated with that point would revolve about its axis (kind of like in Imagine).. It is kinda interesting how easy it is to figure this stuff out... It is really coool, I mean, if I need an effect now, all I do is dream one up and try to implement it. Beats Command: asking the developers to implement specific effects, however there is a lot more time spent in developing and testing the routine... If someone has a copy of SAS/C 6.0 (or higher) they need to sell, I would be glad to buy it... One of the things I wanted to do was port my UNIX C program to the Amiga and make a GUI interface for it... I also need one for school (UNM students, I'm taking CS350, if you know what it is you know what I need the compiler for... icky icky). Actually I need a C++ compiler but C would do great... Command: ---------End Include ---------- Sorry, I couldn't resist. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4423 join the mailing list 8/2/93 13:07 1/ kingb@echonyc.com (Andrew McDonald) Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please add my name to the imagine mailing list. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4424 Re: HELP: wide angle lens on Imagine 8/2/93 13:07 22/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please note this post was sent to imagine-relay and is being fowarded by me: Date: Mon, 02 Aug 1993 15:02:41 -0300 From: LEYEN%VORTEX.UFRGS.BR@UICVM.UIC.EDU Subject: HELP: wide angle lens on Imagine To: IMAGINE-RELAY@EMAIL.sp.paramax.com X-Envelope-To: IMAGINE-RELAY@EMAIL.SP.PARAMAX.COM ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: X-Vms-To: IMAGINE-RELAY@EMAIL.SP.PARAMAX.COM Mime-Version: 1.0 Content-Transfer-Encoding: 7BIT Hello all! Is there a way to simulate wide-angle lens in Imagine? In physical terms: to decrease the distance between the lens and the projection plane. Command: HELP! Christian Leyen (leyen@vortex.ufrgs.br) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4425 Re: Query: to upgrade or not? (fwd) 8/2/93 13:46 39/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Here is an answer I got from Steve Worley. I'm assuming it is OK to post it to the list. If not, my apologies to Steve. |Quick answer: I'm at SIGGRAPH and time is tight. :-) | |Impulse hasn't told me ANYTHING about the 3.0 textures or |software, so I can't say wether the textures will work or not. |There's no reason that they should break, but I certainly ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: |won't try to predict what Impulse will do. They (Mike H) said |they would send me any new 3.0 information, but I'm still waiting. | |If Imagine 3.0 doesn't work with Essence, I can't predict any |porting schedule, since I don't have 3.0. The best solution of |course is Impulse to use the original (working!) texture format |even if they put a new front end on... | |anyway hope this helps. I can't tell you anything definate, since |Impulse hasn't told me diddley. :-( Command: | |-Steve Does anyone know if the texture format has been changed? In any event, the Compuserve post from Impulse indicated that they are willing to work with their 3rd party developers. If this is accurate, I would think a port would be appropriate. Judging by Steve's response, it appears that Essence may very well work with Imagine 3 and all of this concern may be unwarranted. Command: Dale _____________________________^_____________________________ dale r. rogers afme support MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4426 Imagine2 objects 8/2/93 14:53 22/ CarmenR@cup.portal.com Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Howdy everyone! This is my first posting on the Imagine mailing list.. Probably a long overdue one. :) For those of you into kuellecting Imagine 2.0 objects, look in Portal or ftp via wuarchive.wustl.edu for the following: 1702D-IM.LHA USS Enterprise 1701-D.. Recently point reduced, smaller and faster. No loss of detail. SpeakrFON.LHA Um, it's a telephone! :) It looks nice tho... Like one of ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: those slick Caligari renderings. A3002-IM.LHA An Amiga 3000 with keyboard. Stingray.LHA Mean little purple attack spacecraft. Shareware. Enjoy! Command: Carmen Rizzolo - Crazed Artist CarmenR@cup.portal.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4427 Re: kholland@hydra.unm.edu (You may wanna delete this) 8/2/93 15:47 4/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Gee, Can anyone UUencode their SAS/C6.0 and email it to kiernan? THE WHOLE THING? I'm sure he'd *LOVE* that. Wasted bandwidth and all.... :-) Rob ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4428 UNSUBSCRIBE ME 8/2/93 21:23 9/ STEELE SHAWN CHARLES <steele@ucsu.Colorado.EDU> Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE ME (please) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4429 Re: Imagine2 objects 8/2/93 22:02 27/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 2 Aug 1993 CarmenR@cup.portal.com wrote: > Howdy everyone! > > This is my first posting on the Imagine mailing list.. Probably a long > overdue one. :) For those of you into kuellecting Imagine 2.0 objects, > look in Portal or ftp via wuarchive.wustl.edu for the following: > > 1702D-IM.LHA USS Enterprise 1701-D.. Recently point reduced, smaller and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > faster. No loss of detail. > > SpeakrFON.LHA Um, it's a telephone! :) It looks nice tho... Like one of > those slick Caligari renderings. > > A3002-IM.LHA An Amiga 3000 with keyboard. > > Stingray.LHA Mean little purple attack spacecraft. Shareware. > Hi Carmen, Nice to see you joined the IML at last! Command: Welcome aboard. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4430 Re: Imagine 3.0 8/2/93 22:50 28/ kirchh@CC.UManitoba.CA Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Jeff Hanna writes: > > Just got off the phone with Impulse. Kinda letdown...the TWO things I > really wanted in 3.0, support for the Display Database and support for > Datatypes will not be included...sigh.. [...] > They did say that they will not put in Datatype support, becuase they do > not want to undercut the 3rd party conversion program market. WHAT?!? Well, *excuse* me for upgrading to an operating system that ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: actually contains improvements that may undercut 3rd-party developers. Thank goodness that forward-thinking software companies like Impulse can help prevent me from compounding my mistake by actually getting my hands on software that _supports_ these features! > I can live > with that. Personally, I'm hoping that they _remove_ animation support, so as to better open up the 3rd party animation-compiler market. In fact, they Command: really should remove _all_ present features and ship only blank disks...this way, 3rd party developers would be able to provide every single function! <sarcasm off> -- Evan Kirchhoff, kirchh@ccu.umanitoba.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4431 essence,Imagine 3.0 8/2/93 22:50 13/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- to those debating buying Essence II, or waiting for Imagine 3, or fretting one won't work without the other... Essence I and II exist TODAY. Imagine 2.0 exists TODAY. Don't rely on shipping dates 'til the package is in your hands ;-) Trust in Steve and Glenn to support your purchase of Essence TODAY. If there needs to be some tweaking, i for one have full confidence that they will address it forthwith-(as long as they don't take any time out from porting to lightwave :-)) You could be running Essence II textures right this minute ! what are ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: you waiting for ? :-) :-) :-) (yet another plug for essence II, just in case you didn't get it...) kevin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4432 imagine archive deleted? 8/2/93 23:35 8/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I just logged onto wuarchive, and there was a quaint little message saying, "Oops, we deleted all the incoming files for boing (of which the imagine archive is a part). Does anyone know if this stuff will be replaced, or are we back to square one once again? First hubcap, now wuarchive, although we still have a site, just no files in it. Has anyone else checked on this? Rob ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4433 SigGraph do us a favor? 8/3/93 07:53 13/ af987@yfn.ysu.edu (Adam Benjamin) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I hope some of you lucky few who make it this year will stop by the ViewPoint Booth and pick up the free datasets (oh please pretty please) Then upload them to Aminet or Wuarchive I got a postcard from Viewpoint yesterday mentioning the free datasets (Nice Dodge Viper on the postcard, probably NOT one of the free sets though 8-) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Wish I were there, Adam B Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4434 AMIGA books in store 8/2/93 23:07 23/ Kreg_Branden@matrix.rain.com (Kreg Branden) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- To fred: No, we have not been clearing the section (I've beefed it up since I came on), there just are not that many AMIGA books to be had. I try to order everything (and I come very close), but a few publishers are VERY small and obscure (and they don't answer their phones). If there is something you want and we don't have it, just ask. If they say we can't get it, ask for Kreg (me) and I will do my damndest to get it. "Fighting the good fight for the AMIGA...:-)" ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- Via DLG Pro v0.995 Kreg Branden "It is irrational for someone in a monkey suit to walk around claiming they're not in a monkey suit. This, in effect, is what the human species is doing." Command: "Relax and enjoy the show." Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4435 Programming for Imagine 3Rd party 8/3/93 08:54 17/ vexar@vigs.com (Demo Development Account) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello, In my neverending quest for the perfect work environment, it hamy awareness that knowing the Imagine file format would be a really nice thing if one were to use Imagine objects and scenes in a real-time application. Hence, to whomever it was related to Impulse that mentioned that to developers, you would release file format information, I beseech you to do so. With this gesture, I can guarantee that should my other efforts also succeed, you all would be witness to a new niche for Imagine users. The simulator business. A new, inexpensive industry standard. Better than what is on the SGIs in terms of building objects, I would rather see Imagine storming Siggraph rather than something like Multi-Gen. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Again, I would like to receive this information when it is available, or at least be assured that it can be arranged upon a purchase. This will benefit all of us to have Imagine in a new development market. -Joe Solinsky Ball Systems Engineering PS: Don't worry about David Ingbretsen being out of a job. Nothing solid, but I did line him up with my boss and he may be working here. Anyone else unemployed? (shh, Scot. I know.) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4436 Re: Imagine 3.0 8/3/93 09:05 7/ pjfoley@sage.cc.purdue.edu (PJ Foley) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Here's a thought: Is not using Datatypes undercutting a third party in itself (Commodore?). I can't believe there's no display database. Why don't they finally use WB2.0 standard feratures that ALL utility programs should use. PJ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4437 limb example 8/3/93 11:11 17/ LESK@student-lab.nov.snow.edu Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all: has anyone out there had any problem working through the imagine manual? I have successfully completed the book from pg 1 to 219 the only problem I have had is the limb example on page 151-152 with some work I got the results I wanted but the axis information was all weird and rotated in completely different places than expected by the book. Am I wasting time learning this? Is 3.0 going to be different in this area? I did get the ping pong ball to explode, what a great first ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: experience! So far for all the complaints about imagine I have heard and compared to the ease of lightwave I am still very happy with my purchase. Hopefully someday I will actually do something worth posting. Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4438 Re: limb example 8/3/93 11:51 11/ "Robert A. Gougher" <RAG112@PSUVM.PSU.EDU> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- To tell you the truth, I personally have never used the 2.0 manual. I learned on 1.0 - and I thought that tutorial manual (despite some HUGE oversights) was much easier to follow. Buy Understanding Imagine 2.0 by Worley. In RR's defense, however, I have heard that the 2.0 manual can be a help. I just don't have the time to plow through it, and the index is nearly nonexistent. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Rob Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4439 Re: SigGraph do us a favor? 8/3/93 12:41 16/ Harv@cup.portal.com Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have the free SIGGRAPH giveaway ViewPoint dataset (object) disks with me right now. Stood in a LONG line to get them.. got both Imagine & Lightwave formats. I don't even know what the objects ARE... I have my CDTV back in my hotel room so I'll try to post them tonite if I can.. if not, tomorrow. But don't worry, I'll post them one way or another, to both Portal and to Aminet (unless someone else beats me to Aminet). BTW... this is the *first* computer convention I've ever been to that has had banks of Internet-connected terminals set up for free ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: use by attendees... there are two "rooms" with about two dozen terminals (Dec VT420) in each, and they're constantly pretty busy. The people who run SIGGRAPH are definitely Internet-hip. Harv harv@cup.portal.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4440 WUARCHIVE IN DANGER?!? 8/3/93 12:05 10/ pmancini@lynx.dac.neu.edu (Peter Mancini) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ya know, I had no idea that Washington Univeristy was in St. Louis, MO. And after looking at pictures of what they've got behind their levy I wonder if wuarchive isn't in danger of getting a tad wet, thus destroying a very valuable source of amiga wares. Does anyone have an hard facts concerning the 'current' state of dange in St. Louis? Also, could we lose Soft Logic? --Pete ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4441 Decals 8/3/93 19:14 15/ joec@cellar.org Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ok you Imagine type people you, I got an easy question for you. I have just finished doing a real cool space-station object (IMHO) and I am ready to put some brush maps onto it. Here is my question. How can I apply a map like a decal? So far I have the object attributes set to a bluish metal (steel?) and I have done a 16 color IFF of windows and bays and other things you would find on a space-station. My background color on the IFF is black. When I try to wrap it, my object becomes black and all you can see are the windows and stuff. I have a feeling that I should be doing two different wraps but I just don't seem to get it. Any way that's my question, I'm sure the answer is right in front of me but I need you help. E-mail me with your ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: answers and I'll post it back to the list. Thanks Joe Cotellese joec@cellar.org Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4442 Viewpoint objects uploaded 8/3/93 21:58 27/ Harv@cup.portal.com Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Tonite I uploaded the 5 free "datasets" (objects) handed out at SIGGRAPH '93 by Viewpoint. They are in Imagine format >>duh<< and I've uploaded them to both Portal's Amiga Zone and to Aminet via ftp.wustl.edu in /pub/aminet/new. Whenever they are moved to the appropriate dir of aminet you'll be able to get to them. Unless you're a Portal user in which case you can get to them now. The 5 objects comprise a set of "beach" objects including a sandal, a shark, a '57 Chevy, and a female human object, and a surfboard. I also picked up a copy of Viepoint's new 200 page catalog. Browsing ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: thru it I found that the free objects they gave out LAST year (Al Capone, the '32 Dodge, and etc.) are selling for rather amazing prices.. Al is like $350, the Dodge is $450 and so on. They've also added some rather amazing objects of landmarks, such as St. Basil's Cathedral in Moscow, the entire Capitol Bldg. in Wash. D.C., and many others. Impressive stuff. And muy expensive. Viewpoint's objects sell from $50 up to $5000 and beyond. EACH. I'm usin my CDTV from my hotel room and have no 3D software with me right now with which to view these new objects.. If they are like Command: the previous sets they are colored all white and you will have to apply your own colors to them when you render them. Enjoy. Harv harv@cup.portal.com, from somewhere in Anaheim :) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4443 Subscription 8/3/93 19:00 15/ The_Doctor@nesbbx.rain.COM (Michel J. Brown) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please be informed of my desire to be included on your newsletter mailing list for Imagine owners. I found out your address and subscription on GEnie, where my mail address is M.Brown111. Alternatively, my usenet/internet address is Michel J. Brown@NES.rain.com. Is the subscription email based or do you need my home/office address? Thanks again for your support, God Bless, and I'll be looking forward to hearing from you. Warm regards, Michel J. Brown ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- Michel_J._Brown@nesbbx.rain.COM Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4444 REAL 3D for windows... 8/3/93 23:06 8/ James N Garrett <jngarret@sacam.oren.ortn.edu> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- well...I just opened it...it includes the win32s library alowwing the program to run in 32 bit mode like windows nt programs...I haven't fooled with it enough yet to make any comments...but the manual is very sharp looking and the program has a DONGLE!!!...I did not know this...oh well...off to experiment...later, James Garrett d' glazdham ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4445 Cracked rock 8/4/93 00:25 27/ bscott@nyx.cs.du.edu (Ben Scott) Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I've been trying to create some letters set into a cliff face. I'm going to do the cliff face in VistaPro since I have to animate a fly- through up to it, and I'm going to use Morphplus to have the letters extrude themselves from the cliff face, and we're gonna use a Jazz to make the picture jiggle while they extrude... should be a neat effect. All I need from Imagine is some letters that look like rock. With a combination of Varyrelbright and Roughness I can make a fair approximation of rock, but cracks are missing. I want some cracks in my rocks, and I can't seem to find a way to do it with Essence I... I've been trying to use VeinedMarble for about 4 hours now and I just ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: can't get it to give me craggy lines. In fact, I can't get it anywhere near the sample picture in the book, even using the default settings... I get these straight or gently curving lines which are otherwise pretty much what I need. Any ideas? Short of buying Essence II of course. . <<<<Infinite K>>>> -- Command: .---------------------------------------------------------------------------. |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| >-------------------------------------------------..------------------------< |"Only the rays of the sun can destroy the rock of|| Buy a Commodore Amiga: | |Uranus!" "Oh, you just need more fiber..." MST3k ||It's 100% Windows-Free! | `-------------------------------------------------'`------------------------' Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4446 Re: SIGGRAPH 7/31/93 21:11 7/ occult!phillips (Peter Phillips) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- How much does SIGGRAPH attendance cost? Thanx Peter Phillips occult!phillips@foxtail.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4447 Re: Programming for Imagine 3Rd party 8/4/93 01:48 38/ R Hawkes <rych@festival.edinburgh.ac.uk> Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Hello, > In my neverending quest for the perfect work environment, it hamy awareness that knowing the Imagi> ne file format would be a really nice thing > if one were to use Imagine objects and scenes in a real-time application. > Hence, to whomever it was related to Impulse that mentioned that to developers, > you would release file format information, I beseech you to do so. With this > gesture, I can guarantee that should my other efforts also succeed, you all > would be witness to a new niche for Imagine users. The simulator business. A new, > inexpensive industry standard. Better than what is on the SGIs in terms of > building objects, I would rather see Imagine storming Siggraph rather than > something like Multi-Gen. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Funny you should mention this, we've been chasing Imagine for such information for several months now. Progress has been complicated because we are PC users - NOT using DOS (he says quickly). We have been using 3DS but we can't get the texture information we need from the .3DS file (we're using real-time texturing image generators hooked up to PC's). It's also non-hierarchical - big problem. So we started looking around which is how we got to Imagine. I've worked in the simulation industry where Multigen (of course) was prevalent but is too limiting in cost and platform. There's definitely a market for a low-cost low-end hierarchical polygonal-based modeler. Command: I've never seen Imagine (just heard about it). It seems to me that in the simulation market you have to cater for a wide range of IG's, each with there own specialist information. Whether it be separating plane positions, co-planar polygon priorities or properties such as mass, axis of movement etc... I don't believe Imagine (or any modeler I know) allows an user-defined lump of data to be inserted as an element in the model hierarchy. I think that if Imagine did this they would really open up the simulation modeling market and make my life easier. :-) Command: Rych ====================================================================== Rycharde Hawkes email: rych@festival.ed.ac.uk Virtual Environment Laboratory Dept. of Psychology Tel : +44 31 650 3426 Univ. of Edinburgh Fax : +44 31 650 6534 ====================================================================== Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4448 Re: Rerendering Essense II Sample Pic's - AREXX prog 4 capt 8/4/93 16:41 42/ johnr@rowe.adsp.sub.org (John Rowe) Lines 1 to 10 of 42 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- G'Day all! On Jul 28, Harv wrote: >However, although everything seemed to proceed as you described >it would and your script did not fail anywhere, when I loaded the >three pics back into ADPro, ALL of the captions for all of the >thumbnails, instead of being under each thumbnail, were all bunched >up in the upper left hand corner of each picture, on top of each >other. In other words, a blob of overwritten text in that corner >of each picture. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Hmmm... very strange... Sorry you're having trouble. :-( I encountered some strange quirks in the Text Visual operator when I was writing the prog. It was tending not to centre text correctly on the point I specified when the operator's "center" option was set. I found that the amount of this strange erroneous offsetting varied depending on the font I was using; some worked, Command: some didn't. This only appeared when I was testing the operator interactively however, later when I was controlling it through AREXX these problems disappeared. Are you still using the Times font I used, or are you using another? >I'm using ADPro 2.3.0, and my Text_Visual operator is >70028 bytes long. Well, I haven't actually upgraded, I'm still using 2.1.0 Command: I tried 320 * 200 HAM, but I haven't tried 640 * 400 16 colour. I'll give it a burl and let you know. Anyone else run into trouble? -- ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 // __ //-- Amiga Programmer, Renderer, 3-D Animator Command: //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4449 Problems using VistaPro+Imagine - MAJOR VISTAPRO BUG 8/4/93 18:44 45/ johnr@rowe.adsp.sub.org (John Rowe) Lines 1 to 10 of 45 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- For the Noah's Ark animation I'm working on I decided to use Imagine for what its best at - rendering objects, and to use VistaPro for what its best at - rendering landscapes. I figured that if I created a path for the camera to fly along in Imagine, and was able to translate all those points into a VistaPro script, if I was careful, I could paste the two together and have the Ark seemlessly blend with the landscape. Well all went went until I discovered a major deficiency in VistaPro. It truncates all camera and target positions into whole metre integers! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: So that nice smooth spline curve path in Imagine turns into an effect not unlike falling down stairs in VistaPro - very jerky. :-( But wait a minute, the sample scripts that come with VistaPro contain positions to 2 decimal points and their produced by Virtual Reality Labs own MakePath program. So I rang Virtual Reality Labs. VistaPro does truncate all positions to integers. The MakePath scripts are similarly truncated by it as well. It Command: always has! And their reason? The programmer says VistaPro only uses integer math calculations and it's too hard a job to change it. PULL THE OTHER ONE GUYS! I'm using the floating point version of the program! And it will accept and use camera pitch, roll and bank inputs in 2 decimal places no problem. They have no plans to fix this! VistaPro has just been demoted from a highly useful tool IMHO, to a stills Command: only utility. Has anyone had experience with Scenery Animator??? How's the latest version? Are its images as good a quality as VistaPro's, can you control it through a script file and does it really use accurate camera positioning or just truncate to the nearest metre as well? Any one have any ideas? -- Command: ____ John ____ Australian Developer FAX +61 76 381096 // Rowe // Christian VOICE +61 76 324444 // __ //-- Amiga Programmer, Renderer, 3-D Animator //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4450 Viewpoint objects uploaded 8/4/93 06:46 30/ benjamia@mi04q.zds.com Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Text item: 8/04/93 12:58AM (IA5Text Enclosure) Hi Harv, In a previous post you wrote: >I've uploaded them to both Portal's Amiga Zone and to Aminet >via ftp.wustl.edu in /pub/aminet/new. Thanks much, I will be looking for them! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I also picked up a copy of Viepoint's new 200 page catalog. Browsing >thru it I found that the free objects they gave out LAST year (Al >Capone, the '32 Dodge, and etc.) are selling for rather amazing >prices.. Al is like $350, the Dodge is $450 and so on. Where are these? I have the 32dodge, but never saw anything else Does someone have a list of all the freebies handed out by Viewpoint? As you can see they are well worth having, almost "collectors items" 8-) Command: > They've also added some rather amazing objects of landmarks, such > as St. Basil's Cathedral in Moscow, the entire Capitol Bldg. in > Wash. D.C., and many others. Impressive stuff. And muy expensive. Hey, digitizing the capital probably required quite a bit of manpower. Not to mention the security clearance required. 8-) Adam B. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4451 Re: Programming for Imagine 3Rd party 8/4/93 14:00 54/ robin@robin.lausanne.sgi.com () Lines 1 to 10 of 54 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Aug 4, 9:48am, R Hawkes wrote: > Subject: Re: Programming for Imagine 3Rd party > > > I've never seen Imagine (just heard about it). It seems to me that in > the simulation market you have to cater for a wide range of IG's, each > with there own specialist information. Whether it be separating plane > positions, co-planar polygon priorities or properties such as mass, axis > of movement etc... I don't believe Imagine (or any modeler I know) allows > an user-defined lump of data to be inserted as an element in the model ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > hierarchy. I think that if Imagine did this they would really open up > the simulation modeling market and make my life easier. :-) > I use to use Imagine, but I bought Real 3D. This software is provided with a Language, which can be used to assign mathematical formulas to objects, with collision detection. So this is maybe what you look for. I don't know if this capabilities will be in Imagine 3.0, but I think they should, as Impulse said "We don't want people to be waiting for version 4 after a few days of using Imagine 3.0. Let's wait for the release ... Command: Robin > Rych > > ====================================================================== > Rycharde Hawkes email: rych@festival.ed.ac.uk > Virtual Environment Laboratory > Dept. of Psychology Tel : +44 31 650 3426 > Univ. of Edinburgh Fax : +44 31 650 6534 > ====================================================================== Command: > > >-- End of excerpt from R Hawkes -- --------------------------------------------------------------------- Command: Robin Chytil, Staff Engineer Mediterranean Distribution Territory Silicon Graphics Vmail: 5-9389 Email: robin@lausanne.sgi.com Tel: +41 21 269737 Fax : +41 21 259184 \|/ @ @ ---------------------------------------------------oOO-(_)-OOo------- Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4452 Powell's Technical Books 8/3/93 20:34 66/ Kreg_Branden@matrix.rain.com (Kreg Branden) Lines 1 to 10 of 66 (15%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks for the great response. A few things have changed my plans on posting lists of books, we're going on the Internet within two weeks. I thought it was going to take longer. This is good as it saves me from typing pages and pages and pages and.... The store: Powell's Technical Books 33 nw Park ave. Portland, OR 97219 503-228-3906 (local) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 1-800-225-6911 (I think that will work in canada) BBS 503-228-0807 (local only) As soon as our connection is up and running I will post the Internet address so that people can access the database somewhat directly. I recommend the german persons interested in our store wait the week or so to save themselves some money. I worked it out with my boss so that anyone from the IML gets a Command: discount! It only applies to AMIGA books. And only to new and used (the only two books we have in the AMIGA section that are not 'new' or used is Worleys Understanding Imagine 2.0 and Arexx some issues in programming). The discount is 10%. I wanted more, but she was steadfast. Just be sure to mention the IML. I have explained to the other workers that there will be requests for a wide range of titles, including stuff we may not have. (please treat them nice, I like them) Anything you want that we don't have in stock we can pretty much order. Most of the animalrelated books we don't have on the shelves, but we can get. I will be putting in orders for some of those Command: books in the next day or two. Anything we have to special order you can expect to take from two to six weeks to get to us. The basic rule of thumb is that if it comes from a resell company it will take two weeks or less. Publishers take longer (except Mr. Worley!). We can ship around the world. Even if you aren't buying AMIGA books, please mention that you are from the IML. I'm keeping a log. If the response is good enough I will Command: push for a more general discount :-) I hope this will help many of you out. Last time I checked (today) we still had five copies of Steve Worleys book. If you need to talk to someone (somewhat) knowledgable about the AMIGA, just ask for Kreg (me) and I will help you if I am there (not after five p.m.) Oh yeah, the store is open 9am to 9pm monday through saturday and noon to 7pm on sundays. Call anytime we're open. We can only ship on week days. Command: Thanks again to all of those that responded. -- Via DLG Pro v0.995 Kreg Branden Command: "It is irrational for someone in a monkey suit to walk around claiming they're not in a monkey suit. This, in effect, is what the human species is doing." "Relax and enjoy the show." Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4453 Re: Cracked rock 8/4/93 14:03 56/ robin@robin.lausanne.sgi.com () Lines 1 to 10 of 56 (17%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Aug 4, 1:25am, Ben Scott wrote: > Subject: Cracked rock > I've been trying to create some letters set into a cliff face. I'm > going to do the cliff face in VistaPro since I have to animate a fly- > through up to it, and I'm going to use Morphplus to have the letters > extrude themselves from the cliff face, and we're gonna use a Jazz to What is a Jazz ? > make the picture jiggle while they extrude... should be a neat effect. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > All I need from Imagine is some letters that look like rock. With > a combination of Varyrelbright and Roughness I can make a fair > approximation of rock, but cracks are missing. I want some cracks in > my rocks, and I can't seem to find a way to do it with Essence I... > I've been trying to use VeinedMarble for about 4 hours now and I just > can't get it to give me craggy lines. In fact, I can't get it anywhere > near the sample picture in the book, even using the default settings... > I get these straight or gently curving lines which are otherwise pretty > much what I need. > Command: > Any ideas? Short of buying Essence II of course. > > . <<<<Infinite K>>>> > > -- > .---------------------------------------------------------------------------. > |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| > |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| > >-------------------------------------------------..------------------------< > |"Only the rays of the sun can destroy the rock of|| Buy a Commodore Amiga: | Command: > |Uranus!" "Oh, you just need more fiber..." MST3k ||It's 100% Windows-Free! | > `-------------------------------------------------'`------------------------' > > >-- End of excerpt from Ben Scott Robin -- Command: --------------------------------------------------------------------- Robin Chytil, Staff Engineer Mediterranean Distribution Territory Silicon Graphics Vmail: 5-9389 Email: robin@lausanne.sgi.com Tel: +41 21 269737 Fax : +41 21 259184 \|/ @ @ Command: ---------------------------------------------------oOO-(_)-OOo------- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4454 Alpha Channel 8/4/93 08:07 20/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Folks, A question to break the silence... I see from the latest Imagine newsletter that V3 will have alpha channel support. I've seen this mentioned elsewhere, but I've got no idea what it is or how it can be used, other than it seems to have something to do with video. Can anyone clarify? Thx ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | Global Product Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Northern Telecom Public Switching | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4455 Re: Alpha Channel 8/4/93 16:17 20/ CarmenR@cup.portal.com Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Someone was asking what is an alpha channel.... The alpha channel is what separates 32-bit graphics from 24-bit graphics. The "Alpha channel" is an extra 8-bit greyscale image that is tacked on to a 24-bit image to define transparency. In this greyscale image, the brighter the value, the more transparent the image. Or it can be reversed (the darker the value, the more transparent). Alpha channels take effect when rubbing-through one image into a 32-bit image, or pasting a brush on an image, etc... In Imagine 3.0's case, it may not really mean "32-bit graphics".. It could ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: simply mean all textures or brushmaps can use an 8-bit (256 colour) grey image to define how much the texture or whatever is applied to an object from one area to another. Or maybe it's used in the rendering.. We really won't know till we see it. Yes, alpha channel is used in all your better video workstations. But it's methods have been adopted my the budding Desktop video/graphics industry. I hope this answers your question. :) Carmen Rizzolo - Crazed Artist CarmenR@cup.portal.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4456 Amiga meeting at SIGGRAPH 4 Aug 93 8/4/93 17:19 49/ Harv@cup.portal.com Lines 1 to 10 of 49 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I attended the two hour Amiga graphics/video "SIG" meeting this morning at the hotel next door to SIGGRAPH, previously announced here by Mark Thompson (I'm x-posting this article to both the Imagine and LightWave mailing lists). It got off to a slow start.. we didn't have any video facilities in the room 'cuz the Hilton wanted $200 {coff} to wheel in some equipment. (Hey, it's not like Barron Hilton doesn't rake in enough cash at his casinos in Vegas). It was an interestng discussion.. the room eventually filled with a couple dozen people. Amongst those in attendance (and apologies for ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: slighting anyone I don't mention.. I should've kept a list when everyone introduced themselves) were, Mark, Allen Hastings, Stu Ferguson, Mark Swain, David Hopkins, Steve Worley, Bradley Schenck, Mical Todorovic, Rick Rodriguez, John Grieggs, and a host of other folks, some just-graduated students, some film and tv professionals, almost all either Imagine users or LightWave users or both. Rodriguez is beta testing Imagine 3.0 and spent a good deal of time describing it. Right now, though, he's only testing the PC version, and his *GUESS* was that the Amiga version MIGHT PERHAPS POSSIBLY MAYBE WHO KNOWS WHICH WAY IS THE WIND BLOWING ship in Command: early Octover. This is pure speculation. Do not take it as fact. Worley and Hastings gave each other some knowing nods when the question as to whether LightWave will be changed to accept external algorithmic textures (can you say "Essence"?). I would be surprised if this does not come to pass. All agreed that Mr. Worley and his partner Glenn Lewis (who didn't make the meeting) are certified wizards and then Steve shamelessly plugged his book a few times. :-) In fact, there wasn't nearly enough shameless plugging. Brad shamelessly plugged his Terra Nova Diner Object set and within 2 seconds, sold the only Command: copy he had brought with him to someone in attendance at the meeting. There was much speculation as to what NewTek was going to unveil at their party tonight at the Movieland Wax Museum in Buena Park (starts in about 2 hours, as I write this). The invite card says: "A sneak preview of scenes from Spielberg's new NBC series seaQuest, The world premiere of a new Toaster-created 3D music video from Todd Rundgren (must be part of his "No World Order" album), A surprse from Foundation Imaging the creators of the f/x for Babylon 5, Command: The world premiere of 'Robo Jr.' a 3D animated cartoon by Dale K. Myers, plus the unveiling of a significant new hardware addition to the Video Toaster." Well, we'll find out what that thinge is in a couple hours and it shall be posted here. Harv harv@cup.portal.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4457 Re: Alpha Channel 8/4/93 18:52 9/ kingb@echonyc.com (Andrew McDonald) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- My understanding of alpha channels from using PhotoShop is that its a way of using masks in an image that makes compositing images easier. So, I guess Imagine could generate shadows in an alpha channel, which would make it easier to composite an imagine rendering with shadows on top of a different background. As you can see, I have a rather rudimentary understanding of this. Andrew. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4458 SIGGRAPH: Acuris models 8/4/93 20:06 23/ Charles F. Kane <unseen@mcl.mcl.ucsb.edu> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Did anyone else check out the 'Acuris' booth at SIGGRAPH? Their models look pretty incredible; unfortunately, they don't support any Amiga formats. They do a lot of laser-scanning of objects, as well as conventional creation methods. The big advantage over ViewPoint objects is that theirs (Acuris', that is) come with the surfaces already colored, AND textures/ brushmaps/whatever the particular object format supports. They sell objects in the following format: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 3D Studio & AutoCAD (DXF) Wavefront (OBJ) Topas (GRP) SGI Inventor and Showcase (SGO) Standard IGES and Pixar (RIB) Intergraph Microstation (IGDS) Anybody have much experience with converting any of these object types using the various converters (Pixel3DPro, InterChange, etc.)? How well do colors and textures come through? Command: -CFK Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4459 SUBSCRIBE 8/4/93 20:54 11/ PETER GRECI <76104.2110@CompuServe.COM> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Howdy Folks, I'd like to subscribe to the Imagine Mailing List. Thank you kindly. BTW I'm doing this thru Compuserve if that makes a difference to ya'll. my internet address here would be 76104.2110@compuserve.com I have the address obviously to subscribe to the Mailing list but what is the Internet address of the Mailing list. Thanx for the help.. Pete Greci Midgard Graphics ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4460 Subscribe 8/5/93 12:19 5/ vwang@cad.oes.itri.org.tw (Wang) Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please add me to the list! E-mail address:vwang@cad.oes.itri.org.tw Thank!!! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4461 Refracted shadows 8/5/93 02:41 20/ noj@netcom.com (Jean Jean's Evil Cat) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi. I have another problem for the imagine mailing list. I am rendering a scene which has two infinite planes, with the camera between them. The bottom plane looks like a nice sandy sea-bottom, with the top having a wavy surface (ala Essence bump) and the attributes of water. The refaction is beautiful, Impulse, with all it's problems, has been able to do good renderings of water all the way back since Turbo Silver. However, a real under-water scene would have a shadow pattern cast upon the ocean floor. There are no such shadows. If I place another object under the water, it casts a shadow just fine, but there is no shadow pattern from the ocean surface. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: There is only one light source, a bright sun above both planes and far in front of the camera (and slightly to the left). Yes, cast shadows is set ;P Yes, I am using trace mode. Does anyone know what is going on? THanks -Jonathan Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4462 Re: Programming for Imagine 3Rd party 8/5/93 10:29 53/ robin@robin.lausanne.sgi.com () Lines 1 to 10 of 53 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Aug 4, 9:48am, R Hawkes wrote: > Subject: Re: Programming for Imagine 3Rd party > > > I've never seen Imagine (just heard about it). It seems to me that in > the simulation market you have to cater for a wide range of IG's, each > with there own specialist information. Whether it be separating plane > positions, co-planar polygon priorities or properties such as mass, axis > of movement etc... I don't believe Imagine (or any modeler I know) allows > an user-defined lump of data to be inserted as an element in the model ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > hierarchy. I think that if Imagine did this they would really open up > the simulation modeling market and make my life easier. :-) > I use to use Imagine, but I bought Real 3D. This software is provided with a Language, which can be used to assign mathematical formulas to objects, with collision detection. So this is maybe what you look for. I don't know if this capabilities will be in Imagine 3.0, but I think they should, as Impulse said "We don't want people to be waiting for version 4 after a few days of using Imagine 3.0. Let's wait for the release ... Command: Robin > Rych > > ====================================================================== > Rycharde Hawkes email: rych@festival.ed.ac.uk > Virtual Environment Laboratory > Dept. of Psychology Tel : +44 31 650 3426 > Univ. of Edinburgh Fax : +44 31 650 6534 > ====================================================================== Command: > > >-- End of excerpt from R Hawkes Robin -- --------------------------------------------------------------------- Robin Chytil, Staff Engineer Command: Mediterranean Distribution Territory Silicon Graphics Vmail: 5-9389 Email: robin@lausanne.sgi.com Tel: +41 21 269737 Fax : +41 21 259184 \|/ @ @ ---------------------------------------------------oOO-(_)-OOo------- Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4463 Re: Cracked rock 8/5/93 10:27 60/ robin@robin.lausanne.sgi.com () Lines 1 to 10 of 60 (16%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Aug 4, 1:25am, Ben Scott wrote: > Subject: Cracked rock > I've been trying to create some letters set into a cliff face. I'm > going to do the cliff face in VistaPro since I have to animate a fly- > through up to it, and I'm going to use Morphplus to have the letters > extrude themselves from the cliff face, and we're gonna use a Jazz to What is a Jazz ? > make the picture jiggle while they extrude... should be a neat effect. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > All I need from Imagine is some letters that look like rock. With > a combination of Varyrelbright and Roughness I can make a fair > approximation of rock, but cracks are missing. I want some cracks in > my rocks, and I can't seem to find a way to do it with Essence I... > I've been trying to use VeinedMarble for about 4 hours now and I just > can't get it to give me craggy lines. In fact, I can't get it anywhere > near the sample picture in the book, even using the default settings... > I get these straight or gently curving lines which are otherwise pretty > much what I need. > Command: > Any ideas? Short of buying Essence II of course. > > . <<<<Infinite K>>>> > > -- > .---------------------------------------------------------------------------. > |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| > |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| > >-------------------------------------------------..------------------------< > |"Only the rays of the sun can destroy the rock of|| Buy a Commodore Amiga: | Command: > |Uranus!" "Oh, you just need more fiber..." MST3k ||It's 100% Windows-Free! | > `-------------------------------------------------'`------------------------' > > >-- End of excerpt from Ben Scott Robin \|/ @ @ Command: ---------------------------------------------------oOO-(_)-OOo------- -- --------------------------------------------------------------------- Robin Chytil, Staff Engineer Mediterranean Distribution Territory Silicon Graphics Command: Vmail: 5-9389 Email: robin@lausanne.sgi.com Tel: +41 21 269737 Fax : +41 21 259184 \|/ @ @ ---------------------------------------------------oOO-(_)-OOo------- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4464 040 imagine 8/5/93 05:45 6/ ZACHWS@ids.net Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Could someone tell me (email is fine) what the byte size is for the 040 compiled Imagine executable? Zach (zachws@ids.net) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4465 Water 8/5/93 13:30 48/ robin@robin.lausanne.sgi.com () Lines 1 to 10 of 48 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi ! Just for your information, here is a trick I used to make a very good-looking water (of which I was very proud). I was not happy with the wave texture. I tried to aply 2 different wave texture (with, the same wavelength, but not the same speed, and oriented at about 30 degrees one from the other (forgive my poor english)) on a plane, and obtaining a quit good sea. But it was, IMO, too much artificial. So, I took a picture of sea, that I've made during hollydays, and I applied it ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: as an altitude map on a plane, which was reflecting and partially transparent. But, and here is the trick I'm proud of, as I wanted an animated water, I used a morphing program (at that time I used Image master but now I prefer MorphPlus, even if it has not splines). I took twice the same picture, and morph it from the first to the second one, so that one wave was matching the next one on the last picture. Do you see what I mean (it's not easy to explain it by words, even more in english). I put about 50 vectors on the picture, not too much uniformly. So I obtained a moving water animation, very realistic. And when I applied it on the plane in Imagine, it was even better. Command: The only problem that I have is that as I use it now in a pond, made with the intersection of a terrain ( made with magnetism tool on a plane) and a cube, which is the water, it doesn't look so nice because the border of the pond doesn't stop (or at least limits) the water movement. Try it ! Make any comments or criticisms (so I won't be so proud {:^) Robin Command: -- --------------------------------------------------------------------- Robin Chytil, Staff Engineer Mediterranean Distribution Territory Silicon Graphics Vmail: 5-9389 Email: robin@lausanne.sgi.com Tel: +41 21 269737 Fax : +41 21 259184 Command: \|/ @ @ ---------------------------------------------------oOO-(_)-OOo------- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4466 Imagine PC vs. Amiga 8/4/93 22:58 10/ Tim Krego <tkrego@norden1.com> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone compared the rendering speed of Imagine PC to Imagine Amiga? I have a 25MHz 040 Amiga and a 486-66MHz IBM and although I know the IBM version will probably render faster I would rather stick with one machine and that would be my Toaster 4000. What about Essence and the PC Imagine, is there a specific IBM version avail? -- ______________________________________________________________ Tim Krego - Promiga | How can one little insulated wire bring tkrego@norden1.com | so much happiness? - Homer Simpson ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4467 Re: SIGGRAPH Imagine and Toaster News 8/5/93 07:31 36/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 5 Aug 1993, Tim Krego wrote: > Has anyone compared the rendering speed of Imagine PC to Imagine Amiga? > I have a 25MHz 040 Amiga and a 486-66MHz IBM and although I know the IBM > version will probably render faster I would rather stick with one > machine and that would be my Toaster 4000. What about Essence and the > PC Imagine, is there a specific IBM version avail? According to Rick Rodriguez at SIGGRAPH, the PC version is much faster, as much as 2x to 4x, because it doesn't have the interrupts of the Amiga's multitasking. The speed factor was confirmed by several others present, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: some of whom are using networked PCs running Imagine to do professional film production. Steve Worley, who was also present, said the PC version is in the works. That's what I recall, anyway; any errors are probably my own faulty memory... BTW, NewTek announced a four-processor accelerator for the Toaster that is supposed to be faster than a Cray, shipping for Christmas, and costing under $10,000. If I remember the numbers correctly, each processor is Command: running at 160 MHz(!!!) and the MIPS was something like 400. Unfortunately, they weren't handing out literature, so I don't have a hard copy to back up my memory. Anybody know of any way to get comparable price/performance out of Amiga or PC hardware configurations? ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 Command: "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4468 Re: Refracted shadows 8/5/93 08:28 29/ pjfoley@sage.cc.purdue.edu (PJ Foley) Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- regarding noj@netcom.com (Jean Jean's Evil Cat)'s [Jonathan] question of refracted shadows: What you are looking for is called "Caustics." From the Essence II manual (Apex Software): Caustics are those funky light patterns that you see on the walls of a swimming pool when a bright light is shining down on the water. These patterns are caused when the water's surface refracts the light like a lens, concentrating the sunlight in ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: complex random patterns. Since the water's surface changes all the time (ripples don't stand still!) the light patterns also change continually. This texture works great. All one has to do is map it to the surfaces that are under water. It is moprhable, and you can change the complexity and percent of coverage (thick or thin lines). I suppose that this is a rather difficult principle of light to successfully ray trace (at least to render, and still be alive to see the resultant Command: image!). It would seem rather intense to emmulate. PJ 1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS "IF POSSIBLE STEAL ANY ONE THESE | pjfoley@sage.cc.purdue.edu| DRAWINGS INCLUDING THIS SENTENCE" | ^^^^^^^^^^^^^^^^^^^^^^^^^^| a - Shusaku Arakawa | Has renderer, will travel.| b dXEN Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4469 Re: SIGGRAPH Imagine and Toaster News 8/5/93 10:25 149/ David Watters <watters@cranel.com> Lines 1 to 10 of 149 (6%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > BTW, NewTek announced a four-processor accelerator for the Toaster that is > supposed to be faster than a Cray, shipping for Christmas, and costing > under $10,000. If I remember the numbers correctly, each processor is > running at 160 MHz(!!!) and the MIPS was something like 400. > Unfortunately, they weren't handing out literature, so I don't have a hard > copy to back up my memory. Just to keep things clear, here is a copy of the press release handed out at the NewTek party. It was posted to the lightwave and toaster mailing lists by Harv. Here is a copy of his article which includes a copy of the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: press release... ---------- Begin include From Harv@cup.portal.com Thu Aug 5 06:05:45 1993 Lines: 113 Date: Wed, 4 Aug 93 23:43:22 PDT X-Origin: The Portal System (TM) From: Harv@cup.portal.com Command: To: lightwave@bobsbox.rent.com, toaster@bobsbox.rent.com Subject: NewTek unveils "The Screamer" Content-Length: 5609 [crossposted to the LightWave and Video Toaster mailing lists, and comp.sys.amiga.graphics] NewTek held their SIGGRAPH party/product announcement tonite at the Movieland Wax Museum in Buena Park, CA (about 8 miles from the site of SIGGRAPH at the Anaheim Convention Center). Command: Approx. 2000 people attended. It was jammed. Partygoers were allowed to tour the Wax Museum at no charge, scarf down appetizers, guzzle down all the free drinks they could grab with both hands, and then adjourned to an outdoor area (actually I think it's part of the parking lot) where a large screen projection system was set up. Your reporter ended up standing at the back of the crowd, due to bad planning; there were way more people than there were chairs. Then, in sequence, Kiki Stockhammer, Wil Wheaton, Paul Montgomery and Tim Jenison introduced varous video segments, working up from the Command: usual Toaster promo tapes, through a video made by a skateboarding guy, to a lovely and cute little 5 minute 3D-rendered animation called "Robo Jr.", then into two new Todd Rundgren videos composed mainly in LightWave but with other Toaster effects (the audience was mixed on these - some people love Rundgren's stuff and others can't stand it. I thought his new videos were incredibly impressive and I like his tunes too... Rundgren was there along with his typical entourage... well, what can I say. He's an "artiste."). Then a few promos and a short segment of Spielberg's new seaQuest series were shown. Finally, Montgomery and Jenison took the stage again (all though the Command: evenings performances there were constant problems with the wireless microphones going on and off.. someone in the crowd shouted out "time you guys made an AUDIO Toaster!"), and introduced the last video of the night which was very short and quick blast of numbers about their new product, The Screamer. They then pulled a sheet off a prototype Screamer on the stage and the camera zoomed in on it and filled the large projection screen with its image. From what I could see, it's a floor-standing tower box, maybe 3 feet high, a foot wide, and two feet deep, colored grayish silver and red, and one side of it comes up from the bottom and twists at the top. It was Command: quickly spirited away for press interviews and I couldn't get a picture of it.. I'm sure the magazines will take care of that lack in short order. Was anythng IN this prototype box? Who knows. That was it. No questions were taken. The thing was brought on, shown, and hauled away in less than 2 minutes. Immediately, a new flyer started to appear on tables all over the crowd, and I've typed in most of it for you to peruse below. Disclaimer: I am not employed by NewTek Inc. I own no stock in the company. Command: I don't even own a Toaster. They do throw a helluva good party though, but they almost never plan for enough space to accomodate the ever- increasing crowds that show up for their affairs. This party was jam-packed and made quite an impression. If you're part of the NewTek cult, you would've enjoyed it immensely. Good food too :) Begin quoted flyer (any typos or emissions are mine and are purely due to fatigue :-) : The introduction of NewTek's Video Toaster Screamer is about to cause Command: a revolution in the 3D industry. Now, creating animation can take less time than you ever imagined possible. TheScreamer 3D rendering engine elevates the Video Toaster into one of the fastest 3D tools ever created. High speed RISC processors drive the Toaster's built-in LightWave animation system to deliver twice the 3D rendering power of a Cray I supercomputer. The Screamer is a breakthrough 3D rendering engine designed specifically for NewTek's Emmy-award winning Video Toaster System. The stunning computing speed of the Screamer is a result of an innovative hardware Command: desgn based on multiple RISC processors. Four parallel MIPS R4400 RISC processors allow the Screamer to deliver over 600 MIPS system performance. By running each processor at 150 Mhz with both internal and external caches the Screamer reaches an amazing 340 SPECMarks. The Toaster Screamer system comes complete with NTSC video in and out and takes full advantage of the Toaster's award winning LightWave 3D animation system. Already the most popular 3D animation system in the world, the Video Toaster and LightWave have been credited with bringing 3D visual effects to weekly television for the first time. With complex 3D effects Command: sequences in every episode, shows such as Babylon 5 and Steven Spielverg's seaQuest DSV are setting new standards of excellence. The Screamer differs from expensive dedicated 3D workstations in the same way that the Video Toaster stands out among traditional video gear. The introduction of the Screamer brings 3D rendering power that was astronomically expensive to a stunning new price point. At $9,995 the Toaster Screamer offers significantly more rendering power per dollar than any other 3D system in the world. The economics of 3D animation have just changed forever. Command: Specificatons: Video Toaster Screamer. $9995 (available 4th quarter '93) An external rendering engine for the Video Toaster Processors: Four parallel MIPS R4400 - 64 bit superpipelined RISC processors Clock Speed: 150 MHz Command: Memory: Internal Cache: 32K on each processor Secondary Cache: Up to 8 MB Program Memory: expandable to 1 Gigabyte Requires Video Toaster Workstation (then followed by the usual Toaster specifications which I'm not going to type in here). Command: End of Quote Contact NewTek for more information. This is all I have at this point in time. Harv harv@cup.portal.com ---------- Command: _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering He who dies with the most BNC connectors on the back of his Amiga.... WINS!! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4470 OK OK.... 8/5/93 17:45 6/ LESK@student-lab.nov.snow.edu Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- OK, David I want one; anybody who is REALLY going to get the new toaster wan't a roommate (I'll let ya use my 1200). I'm waiting to hear what paul has to say.... Alex D. sounds like you can get your 10 second render times.... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4471 New Newtek thingamabob 8/5/93 21:51 35/ bscott@nyx.cs.du.edu (Ben Scott) Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Two comments on Harv's notes: > they almost never plan for enough space to accomodate the ever- > increasing crowds that show up for their affairs. I doubt this is accidental. What's more impressive - a few empty seats, or crowds of people who can't even get standing room? > deliver twice the 3D rendering power of a Cray I > supercomputer. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The Cray 1 was a supercomputer in 1977... and even then, what with all the options and versions, a comparison like that covers a lot of ground. However, four R4400 chips is in no way slow. Now, far be it from me to say anything against Impulse OR Newtek... but how many people think Impulse is ever going to even bother trying to come out with their alleged render accelerator, and how many think it's just an excuse to keep them from having to develop a SAGE version of Imagine? Command: And while I can't fault Newtek's business sense for making a proprietary addition for a proprietary system, the last thing the Amiga market needs is Yet Another Standard. Is anyone out there ever going to support SAGE? . <<<<Infinite K>>>> -- .---------------------------------------------------------------------------. |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| Command: |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| >-------------------------------------------------..------------------------< |"Only the rays of the sun can destroy the rock of|| Buy a Commodore Amiga: | |Uranus!" "Oh, you just need more fiber..." MST3k ||It's 100% Windows-Free! | `-------------------------------------------------'`------------------------' Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4472 Re: Refracted shadows 8/5/93 20:25 21/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 5 Aug 1993, Jean Jean's Evil Cat wrote: > > > There is only one light source, a bright sun above both planes and far in front of > the camera (and slightly to the left). Yes, cast shadows is set ;P Yes, I am > using trace mode. > > Does anyone know what is going on? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Is the water fully transparent ? if it is, you won't see any shadows. You could also try putting a Filter map onto the surface with the map being slightly opaque so that this is carried like a stained-glass window effect. Hope you understand what I mean... Nik. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4473 Re: SIGGRAPH Imagine and Toaster News 8/5/93 20:39 25/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 5 Aug 1993, Doug Kelly wrote: > On Thu, 5 Aug 1993, Tim Krego wrote: > > Has anyone compared the rendering speed of Imagine PC to Imagine Amiga? > > I have a 25MHz 040 Amiga and a 486-66MHz IBM and although I know the IBM > > version will probably render faster I would rather stick with one > > machine and that would be my Toaster 4000. What about Essence and the > > PC Imagine, is there a specific IBM version avail? > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > According to Rick Rodriguez at SIGGRAPH, the PC version is much faster, as > much as 2x to 4x, because it doesn't have the interrupts of the Amiga's > multitasking. The speed factor was confirmed by several others present, > some of whom are using networked PCs running Imagine to do professional > film production. > If this is the difference between an A4000 and a 66Mhz DX2 then this could all be attributed to the CPU. The DX2 runs at around 50 Mips, while the 25Mhz '040 can give you at best 20 Mips. This would then at least account for the >2x the increase. Command: Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4474 Re: SIGGRAPH Imagine and Toaster News 8/6/93 03:17 26/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >If this is the difference between an A4000 and a 66Mhz DX2 then this could >all be attributed to the CPU. The DX2 runs at around 50 Mips, while the >25Mhz '040 can give you at best 20 Mips. This would then at least account >for the >2x the increase. I thought we were talking MFLOPS here. Integer calculations only count for screen redraws etc... Correct me if I'm wrong, but I though the '040 was near the newer Intel processors in floating point operations.. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Whatever the case (Amiga or PC), someone needs to come out with application specific rendering boards (or the software to support presently availiable hardware) or SAGE compatible software. It's too bad 'bout the "Screamer's" pricetag. It comes to 'bout $14,000 in Canada, same as a BMW K1 when you consider the ram purchase you'll need to make..... Christopher Command: -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleavland.freenet.edu believe to be good, then are we all damned. dretch@cup.portal.com Lord Dunsany, "Dom Rodriguez" (1922). Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4475 unsubscribe 8/6/93 03:41 5/ "Git wants an 040 for his amiga." <u9126937@athmail1.causeway. Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- unsubscribe Time to take a break folks :) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4476 Impulse newsletter 8/6/93 07:48 25/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I received my newsletter a couple of days ago. It said something on the front page about the Dream machine. It said that it would say inside how much it is. Then I looked inside and found no pricing estimates; only statements like "I have lots of money and want it no matter how much it costs" model (paraphrased). Then they mentioned that the real information was coming out in the next newsletter. OhhhKayyyy. They mentioned nothing about the formats that it will support or anything. That's a bit vague to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: say the least. I'm interested in the dream machine, but Impulses slipped deadlines, vagueness, and known reputation for terrible customer support is not comforting. The DPS PAR is here now. Also, does anyone know if the kinematics that they are referring to in 3.0 will be as thourough as the language that is described in Real 3D? They did not elaborate on it in the newsletter. Dale Command: _____________________________^_____________________________ dale r. rogers afme support MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4477 INT vs FP 8/6/93 08:26 25/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Folks, I have an accelerator with a math coprocessor, so I've been using the FP version of Imagine 2.0. The board's been giving me some trouble, so I hit upon the idea of using the INT version, since most of the problems were due to co-processor communication with the CPU. (At least until I have a chance to work on the board itself). Will the INT version run more slowly? I assume both have the same functionality, although I admit I'm not up on the difference between the INT ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: and FP versions down at the low-level code area. What differences can I expect? I still plan to run it on the accelerator ('020 @ 16MHz). Well, it's an accelerator if you're used to an A1000 like me! Thx Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | Command: | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | Global Product Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Northern Telecom Public Switching | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4478 How do bones work? 8/6/93 10:37 16/ Peter Garza <pmgarza@ccwf.cc.utexas.edu> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- How are bones made in programs like Real 3D? Better yet, if someone can answer it, how will bones be implemented in Imagine 3.0? Would you sort of add an axis to a certain area, say the upper arm, to act like the bone in the arm and assign a certain area of points which are affected by the bone/axis. If this is the case, then do you restrict the motion by restricting motion along one or more axes? I just can't picture what it would be like. Should an object made in 2.0 be able to get bones in 3.0? I'm just thinking about making some characters which will use bones, and I wonder if ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I can go ahead and start making them, and add the bones when 3.0 comes out. Thanks, Peter Garza pmgarza@ccwf.cc.utexas.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4479 Pumping Impulse for specs on the Screamer 8/6/93 11:04 11/ vexar@vigs.com (Demo Development Account) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I will be calling Impulse again in about three hours. I was going to ask them a little more about the performance of their machine. I know to ask about how many polygons per second (shaded, textured, etc.), and I also know to ask about how many FLoating-point Operations Per Second, we have the MIPs from the flyer (which incidentally got an "ooh!" from one of our own hardware engineers, BTW), but what else do we want to know? Does it do z-buffering? I'm thinking if this thing is powerful enough, they could land it into a real-time application of some sort. Maybe I don't know the numbers well enuf to judge. -JOe Solinsky ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Belt Cisterns Endearing Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4480 Re: New Newtek thingamabob 8/6/93 11:52 24/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ben Scott writes: > > The Cray 1 was a supercomputer in 1977... and even then, what with all > the options and versions, a comparison like that covers a lot of ground. > However, four R4400 chips is in no way slow. I thought that was kind of funny myself. NewTek gave a bunch of specs on the Screamer - 600MIPS and 340 SPECMarks (whateverthehell that is), but seemed to leave out the most important ones like MFLOPS or polys/sec. Still, my impression is that the MIPS R4400 is the latest ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: stateoftheart CPU found in the SGI machines, and you can upgrade an older SGI to the R4400 for $6000 each, so getting 4 of them for $10000 doesn't sound like a bad deal. I suppose NewTek will say more about it when it's actually shipping. BTW, *very* cool presentation they gave - despite a few audio problems "hey Butthead, this audio SUCKS". I was impressed anyway, course the 6 free beers I drank beforehand probably added something... My only question - WHAT happened to the case for the Screamer?? Did they leave it in the back of their car in the sun or something? It looked like it Command: melted... extremely UGLY. -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4481 Duh. Yeah, that's what I meant. 8/6/93 12:54 9/ vexar@vigs.com (Demo Development Account) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Um, I actually made more than a type-error. I called Impulse and made a bigger fool of myself. They were very understanding. No one was available this hour (the phone kept ringing and ringing in the tech support extension) at NewTek. The receptionist sounds suspiciously young, though. A bit of an \ accent. I hope to find out what I need to today. Should I call Impulse and try to get info on their machine? It's always fun to try. -JOe Solinsky Bill Stic-ums Engineering ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4482 Non-spline paths... 8/6/93 13:50 17/ smythe@shell.portal.com (Brian Matthew Aljian) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [There was a message about this a few weeks ago, but like a dork I didn't save it.] How can I make an object into a path? For instance, let's say I've created a primitive disk, deleted all of the faces, and deleted the middle point so I have a circular "object". Let's say I want to make this circular object into a path (I know you could just maked a closed spline path, but just for the sake of argument) how would I do that? Thanks in advance for any answers/comments/suggestions/etc...! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -Le Grand "B" ------------------------------------------------------------------------------ Brian Aljian (a.k.a. "Assweepay") // Only Amiga smythe@shell.portal.com // makes it "Procrastinators do it tomorrow." \\// possible... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4483 How exactly are brushmaps applied? 8/6/93 15:51 21/ Byrt Martinez <martinez@nwcserv1.cup.hp.com> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Fellow Imaginarians.... Does anybody have a clue about how exactly Imagine computes the pixel color when brushmaps are applied? What I mean by this is, when I apply a color brushmap to an object, the brushmap inherits the attributes of the parent object. Sometimes this isn't what I want. For instance, I made an object using the Ship Gray attributes from the back of Understanding Imagine. (Looks great BTW!) But when I apply a genlocked, color ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: brushmap, it took on the specular attributes of the base object! Hence, when the lighting strikes it, the brushmap washes out the color. I want it to keep it's color attributes, as if it were painted with flat paint. Is this just a matter of how Imagine interprets brushmaps. Is there some method or kludge to keep the brushmap from taking on the objects attributes and keep it's own? Thanks! Command: Byrt Martinez Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4484 UNSUBSCRIBE 8/6/93 19:57 1/ 16BITTER@delphi.com Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4485 Re: INT vs FP 8/6/93 20:24 19/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 6 Aug 1993, Rob (R.D.) Hounsell wrote: > > co-processor communication with the CPU. (At least until I have a chance to > work on the board itself). > > Will the INT version run more slowly? I assume both have the same > functionality, although I admit I'm not up on the difference between the INT > and FP versions down at the low-level code area. What differences can I expect? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I still plan to run it on the accelerator ('020 @ 16MHz). > What I found is that Imagine runs only marginally slower without the FPU. You will see a drop in speed by about 15-25%. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4486 Re: SIGGRAPH Imagine and Toaster News 8/6/93 20:14 37/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 6 Aug 1993, Christopher Stewart wrote: > > > >If this is the difference between an A4000 and a 66Mhz DX2 then this could > >all be attributed to the CPU. The DX2 runs at around 50 Mips, while the > >25Mhz '040 can give you at best 20 Mips. This would then at least account > >for the >2x the increase. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I thought we were talking MFLOPS here. Integer calculations only > count for screen redraws etc... Correct me if I'm wrong, but I though the > '040 was near the newer Intel processors in floating point operations.. > Whatever the case (Amiga or PC), someone needs to come out with > application specific rendering boards (or the software to support > presently availiable hardware) or SAGE compatible software. It's too bad Imagine doesn't actually use the FPU as much as it should... I know this because originally I had a 33Mhz '030 board without the FPU. I thought that adding the FPU would greatly speed up the rendering... well it didn't. Command: There was a speedup, but it was between 15 and 30% over the speed of the '030. (using the FPU version of Imagine in the scond case). After spending A$ 350 for the FPU I was a bit dissapointed. Still, when Essence came out a year later I saw the advantage of having the FPU. :-) I now have a 4000 and again the speed up was a bit dissapointing - around 2x. This is a bit less than expected, but then again, I don't believe that Imagine has been properly optimized for the '040. So, in short, with Imagine the CPU speed is important. Command: As far as separate rendering engines go... I'd love one, but as you say, the price is prohibitive unless you can make up for it professionaly. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4487 Problem with "grow" effect... 8/6/93 20:51 21/ smythe@shell.portal.com (Brian Matthew Aljian) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I'm "growing" a word so it looks like it's written out, but I'm doing three seperate "grows", one for each letter in the word. My animation is 180 frames long, so I grow the first letter from frames 1-60, the second one from frame 61-120, and the third one from frame 121-180. Problem: After frame 60, my first letter disappears while the second one is growing! Is there any way to make an object STAY "grown" after it is ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: completed growing? Imagine seems to think, "oh, you've stopped growing, you must not want to see the object anymore." Thanks in advance for any answers/suggestions/comments/etc... -Brian ------------------------------------------------------------------------------ Brian Aljian (a.k.a. "Assweepay") // Only Amiga smythe@shell.portal.com // makes it Command: "Procrastinators do it tomorrow." \\// possible... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4488 Re: How exactly are brushmaps applied? 8/6/93 20:30 28/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 6 Aug 1993, Byrt Martinez wrote: > Fellow Imaginarians.... > > > For instance, I made an object using the Ship Gray attributes from the back of > Understanding Imagine. (Looks great BTW!) But when I apply a genlocked, color > brushmap, it took on the specular attributes of the base object! Hence, when > the lighting strikes it, the brushmap washes out the color. I want it to keep ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > it's color attributes, as if it were painted with flat paint. > > Is this just a matter of how Imagine interprets brushmaps. Is there some method > or kludge to keep the brushmap from taking on the objects attributes and keep > it's own? > I think that the only way to get around this is to actually make 2 objects, i.e. one with the base color, and the other - a part of the first that you want to map the brush onto and keep it the original (i.e. white) color. Then, group these 2 and apply the brush to the right bit. Command: If you want to do this in reverse, split the object into 2 parts... Hope this helps. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4489 Re: Problem with "grow" effect... 8/7/93 02:24 33/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >I'm "growing" a word so it looks like it's written out, but >I'm doing three seperate "grows", one for each letter in the >word. My animation is 180 frames long, so I grow the first >letter from frames 1-60, the second one from frame 61-120, >and the third one from frame 121-180. > >Problem: After frame 60, my first letter disappears while the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >second one is growing! > >Is there any way to make an object STAY "grown" after it is >completed growing? Imagine seems to think, "oh, you've >stopped growing, you must not want to see the object anymore." > Snapshot the objects in their final states (frames 60 and 120 in this case) from the stage editor. Just insert the respective objects as a "morph" from the end of the growth 'til the end of the animation. Same Command: thing drove me nuts awhile ago when I was skywriting ;-). Christopher ps. What's the word? -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca Command: to salvation than to follow that which we cs833@cleavland.freenet.edu believe to be good, then are we all damned. dretch@cup.portal.com Lord Dunsany, "Dom Rodriguez" (1922). Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4490 Whats the best Human Form? 8/7/93 04:57 6/ Oren_Ben@kcbbs.gen.nz (Oren Ben) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well I'm trying to find the 'best' human object for Imagine. What I want out of it, is to be able to move it in a semi hierarchical manner, to be anatomically correct,(ie muscle form,skeletal etc), and reas onably detailled for close up work. Thanks for the advice. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4491 FTP Sites 8/7/93 05:27 15/ drz@ersys.edmonton.ab.ca (Dennis Zeitz) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Could someone please give me a list of the ftp sites which have Imagine sections and the Directorys too. I'm just starting ftp so I don't know much about it. Thanks! Anyone who has collections of pd Imagine objects and are interested in trading, let me know. I'm starting a Imagine section on a friends bbs and I need more objects. thanks. :) Dennis R. Zeitz ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: DRZ@ersys.edmonton.AB.CA -- Dennis Zeitz drz@ersys.edmonton.ab.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4492 Unsubscribe me please !! 8/7/93 14:42 1/ "Paul C. Brant" <paulb@pcbsys.demon.co.uk> Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Title says it all ! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4493 Re: Essence II JPEGS 6/30/93 07:07 0/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4494 Help Montiro PRob! 7/9/93 20:28 27/ DMCCALL@uoft02.utoledo.edu Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ok, so this has absolutly nothing to do iwht imagine except that I cant see my screen! Help. Anybody know what would cause a 1084 to only show a screen if you are pushing on the top edge of the monitor? (Mind you my case is off so I am effectively bending the board and my power light is still on.. .just no screen.) If I push on the top and bend the board I get a nice picture.. otherwise I have NO PICTURE AT ALL? (I assume this to be a high voltage prob cuz I dont even get static from the screen?) Anybody whave any ideas what to check? How can I run imagine if I cant see my screen? Cry Whimper Snivel. Sniff. Just because I bought it used for $75 bucks doest mean I desearve not tp see my screen? He;lp ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Please? And this DOES relate to imagine cuz I cant work it in! (Muahahaha) Anybody ? Help? Beg, pleade, The computer is my friend. I cant live like this? I feel, well blind. Wow. Its a scary feeling guys. Forgive my spelling cuz I cant see to edit. I only hope I typoed the address correctly? Ok, so I have it on a funciton key. ;) Please.. anybody? Help help.. SOS.. Serously... -Don Command: DMCCALL@UOFT02 DMCCALL@UOFT02.UTOLEDO.EDU BTW HAve any messages to me bounced lately? I had a rather full mailbox.... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4495 Re: Problem with "grow" effect... 8/8/93 22:42 23/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 6 Aug 1993, Brian Matthew Aljian wrote: > I'm "growing" a word so it looks like it's written out, but > I'm doing three seperate "grows", one for each letter in the > word. My animation is 180 frames long, so I grow the first > letter from frames 1-60, the second one from frame 61-120, > and the third one from frame 121-180. > > Problem: After frame 60, my first letter disappears while the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > second one is growing! > > Is there any way to make an object STAY "grown" after it is > completed growing? Imagine seems to think, "oh, you've > stopped growing, you must not want to see the object anymore." Check in the Action Editor if your first letter has the Actor bar present for the whole 180 frames. It sure sounds like that is your problem. Nik. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4496 Speed of Imagine 8/8/93 23:03 40/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ok, I want to find out once and for all the full story about the speed of Imagine on Amiga vs the speed on PC. Being as it is that I really like facts, I will only believe the information that can be obtained from both platforms doing the same job. So, I've decided to set up a rendering project that could test the speed of each platform. I will be uploading it to wuarchive.wustl.edu on Saturday and will let you guys know how fast the image was rendered in Scanline and then in Trace, and at what resolution. I will use my A4000 to render the image and both the project and rendering will go to RAM, so ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: that the fastest possible speed is obtained, and the setup on each platform is simplified (I hope). The objects in the image will not be very complex, but intend to use things that are known to make Imagine crawl , i.e. reflections, refractions, Pastella Texture. I will not be using any Brushmaps so as to avoid making this whole exercise too complicated. Command: The settings that may also affect the speed such as Anti-aliasing and recursion depth will be set to defaults unless you guys prefer otherwise ? Anyway, I hope that a couple of you guys using Imagine PC with 33mhz or 50 Mhz (or 66 mhz) PC's would do me a big favour and render these images at the same res. and post the times they took to render. While this may seem trivial to many, a friend and I plan on rendering an animation and apart from using our Amigas may also use a PC. If we are to use it, we will need to obtain another HD for it. This will be worth it if Command: the speed of Imagine on the PC is considerable. So, if you can help, please obtain the project from the next Saturday, and let me know how long it took. Thanks. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4497 Re: Problem with "grow" effect... 8/9/93 07:49 38/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- |Problem: After frame 60, my first letter disappears while the |second one is growing! | |Is there any way to make an object STAY "grown" after it is |completed growing? Imagine seems to think, "oh, you've |stopped growing, you must not want to see the object anymore." I have not used the grow effect, but my first guess would be that your actor bar does not go for the entire length of your animation. I had a similar problem this weekend with my object ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: following a path. After the object was at the end of its path I had it explode. However the object jumped to another position when it exploded. It occured to me that at the end of the path, I deleted the path object (I assumed I didn't need the information any more). The exploding object no longer knew where it was supposed to be; so it defaulted to 0,0,0. My solution was to determined the coordinates of the last position in the path and then create a new position bar, immediately after the path was completed. This fixed position was all I needed for the duration of the Fx. Command: The idea here is be aware of the duration of the bars in your action editor. If the Actor bar ends you are telling Imagine that it does not need the object to be used in that frame and therefore it will not be used. If an actor is to be seen throughout the duration of the animation, its actor bar must be indicate that, even though its position, alignment, and other characteristics may not change. Hope this helps. Command: Dale _____________________________^_____________________________ dale r. rogers afme support MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4498 Two new bugs found in Imagine 2.0 !! 8/9/93 11:23 31/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I didn't believe to find any new bugs in Imagine as I am using it quite a long time. But this weekend I came across 2 new "features" in Imagine's rendering engine: First: Create a simple object with e.g linear texture slowing fading out the object along the z-axis (that is increasing filter up to 255 RGB) The object must also be made reflective. Use chrome attribute settings for example. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Now render this object. Ahhhh it's fading out. So far so good. But now add a ground with a colourfull texture (use essence for example) Position this ground object high beyond your fading object. Now nothing is fading anymore :-( Second: Create a nearly transparent object. Put this over a reflective object. At areas where the transparent object is hiding the reflective object the reflective object is rendered brighter ! Command: I think this is wrong, or am I wrong ? Any comments (e.g. were these errors already known ?) Hannes PS: As someone pointed out recently: If Impulse would correct ALL errors from Imagine 2.0 then Imagine 3.0 would be a real hitter! Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4499 Two new bugs found in Imagine 2.0 !! (fwd) 8/9/93 10:21 20/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hannes, > > Create a nearly transparent object. Put this over a reflective > object. At areas where the transparent object is hiding the reflective > object the reflective object is rendered brighter ! Not that it will help, but for my info, what mode was the scene rendered in? What shape was the transparent object? Did it have any kind of index of refraction? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | Global Product Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Northern Telecom Public Switching | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4500 make a curve 8/9/93 13:07 19/ LESK@student-lab.nov.snow.edu Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi imagineers! Well after just one week I finished the manual, I saw that somebody did not edit spelling etc very well. I did however discover that it was very well written for the first time learner. anyway it's very bad as a referance manual and even though I know something is there I generaly cannont find it. Sooo I'm probably going to ask a question that has been asked a thousand times but here goes... I created my first logo starting in the forms editor and wanted to make a simple change after going to the detail editor. I had two ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: points with a straight line between them. other packages I have used allow an arc and by moving the mouse I can create a bow or long arc between the points, I tried the magnet but it gets to all the other points or hasn't enough power to do the job it really seemed a simple thing to do but I'm new what can I say..... Thanks All Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4501 Re: Speed of Imagine 8/9/93 12:55 14/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Nikola Vukovljak writes: > > Anyway, I hope that a couple of you guys using Imagine PC with 33mhz or 50 > Mhz (or 66 mhz) PC's would do me a big favour and render these images at > the same res. and post the times they took to render. Just a note: that would not be a fair comparison - 25Mhz 040 vs 33/50Mhz 486. You need to find someone with a 25Mhz 486. Of course, if the PC you have is >25Mhz, it's probably going to be faster ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: in any case. -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4502 Re: How exactly are brushmaps applied? 8/9/93 13:31 25/ Byrt Martinez <martinez@nwcserv1.cup.hp.com> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I think that the only way to get around this is to actually make 2 > objects, i.e. one with the base color, and the other - a part of the first > that you want to map the brush onto and keep it the original (i.e. white) > color. Then, group these 2 and apply the brush to the right bit. > If you want to do this in reverse, split the object into 2 parts... Eeuew.... Kinda defeats the purpose of having brushmaps. I wish there was just more control as to their appearance. It seems that they have a lot of control, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: but when you use them, limitations keep creeping up! Is there a possible way to add say a filter map to COMPLETELY negate the attributes of the parent object? As an aside, when making certain altitude brush maps, it seems that it is very difficult to make single pixel lines show up. Although the difference between the colors are not that extreme, the altitude lines do not show up until it is about 3 pixels wide. By that time, the lines are more like gouges on the surface I am applying this to. Do I need to make the brushmap larger? Is this Command: another limitation of Imagine? Anyone? Byrt Martinez Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4503 How exactly are brushmaps applied? 8/9/93 15:29 15/ benjamia@mi04q.zds.com Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Text item: 8/06/93 6:51PM (IA5Text Enclosure) What I do to overcome this (especially when trying to add a decal to a piece of glass) Is to make a separate object shaped to perfectly match the decal and put your brushmap on this new object. "paste" the whole object onto your parent object by grouping them. Then the decal can have any attribute you want. (or in your case DON'T WANT) This get's tough if your decal is weird shaped or if you are pasting ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: it to a curved surface but it still is often easier than the alternative. Adam Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4504 RE:brushmaps 8/9/93 15:57 21/ kevink@ced.berkeley.edu (Kevin Kodama) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Bryt Martinez asks: it seems that it is very difficult to make single pixel lines show up. Although the difference between the colors are not that extreme, the altitude lines do not show up until it is about 3 pixels wide. By that time, the lines are more like gouges on the surface I am applying this to. Do I need to make the brushmap larger? Is this another limitation of Imagine? what resolution are you rendering at ? Even with antialiasing et.al., you are pretty much limited to how many pixels you are rendering. For example: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: make a grid of 1 pixel lines in Dpaint at 640x480. map this to a plane in Imagine, and render it at 640x480, making sure the plane fills the camera view. You should see single pixel lines. Now move the plane so it fills a quarter of the screen, and render at 320x400. You should (i haven't tried this :-)) now see some dropouts of the grid, because you are not rendering enough pixels to display all of the information. The solution is to render at higher resolutions (8000x8000 is Imagines limit :-)) This way you should be able to pick up the finest details on your brush maps. kevin Command: kevink@ced.berkeley.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4505 Re: Speed of Imagine 8/9/93 16:23 32/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Nikola Vukovljak writes: > > > > Anyway, I hope that a couple of you guys using Imagine PC with 33mhz or 50 > > Mhz (or 66 mhz) PC's would do me a big favour and render these images at > > the same res. and post the times they took to render. > > Just a note: that would not be a fair comparison - 25Mhz 040 vs 33/50Mhz > 486. You need to find someone with a 25Mhz 486. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Of course, if the PC you have is >25Mhz, it's probably going to be faster > in any case. > > -- > Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer > What? How so? Don't wanna start a "My processor/computer is better than your processor/computer" flame war...but....(heres a hint: look at the Orginization in my header, you know I've got a biased opinion ;) Command: Anyway, I'd like to see the results, regardless of the outcome. I wonder what Impulse compiles with? BTW, has Impulse fixed that problem with objects being ported from Amiga to PC, wierd attribute thingy? Tom Setzer setzer@ssd.comm.mot.com Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4506 Re: Imagine PC Attribute red-shift 8/9/93 18:56 10/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- According to those beta-testing Imagine 3.0, the red-shift problem in the Attributes requester has been fixed in 3.0. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4507 Re: Speed of Imagine 8/9/93 20:01 3/ jcgarner@aug1.augsburg.edu (Joseph C Garner) Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I would be interested to know if there is any way for the Amiga and the IBM to talk to each other using imagine. For example, Is it possible to design objects on the Amiga and import the information to the IBM and render it then port the results back to the Amiga? Hopefully using a null modem cable and some software. Any thoughts/ideas/tests/successful users? joe ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4508 Re: Speed of Imagine 8/9/93 20:49 25/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 9 Aug 1993, Jeff Walkup wrote: > Nikola Vukovljak writes: > > > > Anyway, I hope that a couple of you guys using Imagine PC with 33mhz or 50 > > Mhz (or 66 mhz) PC's would do me a big favour and render these images at > > the same res. and post the times they took to render. > > Just a note: that would not be a fair comparison - 25Mhz 040 vs 33/50Mhz ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > 486. You need to find someone with a 25Mhz 486. > > Of course, if the PC you have is >25Mhz, it's probably going to be faster > in any case. As far as I know, the 25Mhz '040 is supposed to be as fast as a 50 Mhz DX 486. This is the reason for my asking people to let me know how their >25Mhz PC's compared. In any case who these days uses a 25Mhz DX ? 33Mhz is the minimum anyway, and for 3D rendering nothing slower would be considered with the prices of the PC's as they are. Command: Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4509 UNSUBSCRIBE 8/9/93 21:17 1/ 16BITTER@delphi.com Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE ME!!! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4510 Returned mail: Host unknown 8/10/93 01:46 52/ MAILER-DAEMON@mathcs.emory.edu (Mail Delivery Subsystem) Lines 1 to 10 of 52 (19%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ----- Transcript of session follows ----- 550 email.sp.unisys.com!imagine... Host unknown ----- Unsent message follows ----- Received: from kd4nc.UUCP by emory.mathcs.emory.edu (5.65/Emory_mathcs.3.4.11) via UUCP id AA22493 ; Tue, 10 Aug 93 04:46:39 -0400 Received: by kd4nc (/\==/\ Smail3.1.28.1 #28.1) id <m0oPp4B-0000oFC@kd4nc>; Tue, 10 Aug 93 04:28 EDT Received: by neonate.atl.ga.us (V1.16/Amiga) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: id AA00vpi; Tue, 10 Aug 93 00:03:56 EST Received: by willard.atl.ga.us (1.65/waf) via UUCP; Mon, 09 Aug 93 23:56:48 EDT for neonate.UUCP!imagine Received: by indigo.mese.com (DECUS UUCP /2.0/2.0/2.0/); Mon, 9 Aug 93 22:36:34 EDT Received: from gatech by INDIGO.MESE.COM (MX V3.1) with UUCP; Mon, 09 Aug 1993 22:36:09 EDT Received: from email.SP.Paramax.COM by merlin.gatech.edu with SMTP id AA27317 (5.65c/IDA-1.4.4 for <imagine@neonate.atl.ga.us>); Mon, 9 Aug 1993 Command: 17:20:39 -0400 Received: by email.sp.paramax.com (4.1/SMI-4.1) id AA10855; Mon, 9 Aug 93 14:56:06 CDT Received: from sfsuvax1.sfsu.edu by email.sp.paramax.com (4.1/SMI-4.1) id AA10851; Mon, 9 Aug 93 14:56:03 CDT Received: by sfsuvax1.sfsu.edu (5.57/Ultrix2.4-C) id AA00286; Mon, 9 Aug 93 12:55:13 -0700 Return-Path: <jwalkup@sfsuvax1.sfsu.edu@email.sp.paramax.com> Message-Id: <9308091955.AA00286@sfsuvax1.sfsu.edu> Date: Mon, 9 Aug 93 12:55:13 PDT Command: Reply-To: <email.sp.paramax.com!imagine> In-Reply-To: <Pine.3.07.9308091605.F6142-b100000@extro.ucc.su.OZ.AU>; from "Nikola Vukovljak" at Aug 9, 93 4:03 pm X-Mailer: ELM [version 2.3 PL11] From: <sfsuvax1.sfsu.edu!jwalkup> To: <imagine@email.sp.paramax.com> Subject: Re: Speed of Imagine Nikola Vukovljak writes: > Command: > Anyway, I hope that a couple of you guys using Imagine PC with 33mhz or 50 > Mhz (or 66 mhz) PC's would do me a big favour and render these images at > the same res. and post the times they took to render. Just a note: that would not be a fair comparison - 25Mhz 040 vs 33/50Mhz 486. You need to find someone with a 25Mhz 486. Of course, if the PC you have is >25Mhz, it's probably going to be faster in any case. Command: -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4511 Re: Speed of Imagine 8/10/93 07:26 34/ Doug Kelly <dakelly@class.org> Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 9 Aug 1993, Joseph C Garner wrote: > I would be interested to know if there is any way for the Amiga and the IBM to talk to each other using imagine. For example, Is it possible to design objects on the Amiga and import the information to the IBM and render it then port the results back > to the Amiga? Hopefully using a null modem cable and some software. Any thoughts/ideas/tests/successful users? > joe ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Sure, a null modem cable and basic communications software works. I've used an old laptop as a low-tech removable hard drive this way. Cleaned off almost all of the 20-meg HD, installed a minimum system and ProComm Plus, then used a null modem cable and NComm on my Amiga to transfer rendered frames and object files back and forth. Works fine. If you're planning to move large files, be aware that this takes some time: the files are only sent at the max speed your serial ports and software can handle, which in the case of my A500 was only 9600baud. The only glitch I'm aware of is the bug in Imagine PC's Attributes Command: requester, which shifts the RGB values so you get a red-shift in objects originally given attributes in Imagine 2.0 on the Amiga. They've fixed this bug in 3.0, according to the beta-testers. Until the upgrade is released, just don't modify the attributes of an object you port between platforms; the bug only has an effect if you load the object into the Attributes requester, leave it alone and it will render properly. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 Command: "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4512 Re: New Newtek thingamabob 8/9/93 21:51 22/ imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Jeff (Jeff Walkup), in <9308061852.AA15003@sfsuvax1.sfsu.edu> on Aug 6 you wrote: : I suppose NewTek will say more about it when it's actually shipping. : BTW, *very* cool presentation they gave - despite a few audio problems : "hey Butthead, this audio SUCKS". I was impressed anyway, course the 6 : free beers I drank beforehand probably added something... My only : question - WHAT happened to the case for the Screamer?? Did they leave : it in the back of their car in the sun or something? It looked like it : melted... extremely UGLY. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Guys you are talking about the Screamer as though it is out! They stated the Screamer should be out the 4th quarter! Now since companies run different quaters then the 4 seasons. I heard that New Tek's 4th quater might be around a year from now! WIth the way computer chips are advancing 1 year from now.... this system will not be any news at all. I would like to find out if what I heard is correct!!! I personally think that the PENTIUM TECHNOLOGY and multiprocessors on a PC (yes I am sorry Command: but I doubt we will see it on the Amiga) might actually make Imagine pretty fast as well. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4513 Re: New Newtek thingamabob 8/10/93 11:51 34/ MIKE <HENMD%RHODES.BITNET@uga.cc.uga.edu> Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- quote: Guys you are talking about the Screamer as though it is out! They stated the Screamer should be out the 4th quarter! Now since companies run different quaters then the 4 seasons. I heard that New Tek's 4th quater might be around a year from now! WIth the way computer chips are advancing 1 year from now.... this system will not be any news at all. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I would like to find out if what I heard is correct!!! I personally think that the PENTIUM TECHNOLOGY and multiprocessors on a PC (yes I am sorry but I doubt we will see it on the Amiga) might actually make Imagine pretty fast as well. endquote... The reason you won't see much of anything running on a Pentium (except maybe Intel's own machines, if they have any) is because of a couple of minor Command: 'problems' the pentium has. First, it needs a small refrigeration unit to keep it from melting down. I think the heat output was something like 23 watts. Second, it's half as fast as the PowerPC chip. Third, it costs twice as much as the PowerPC chip, not counting the refrigerator you have to put on top of it. My question is: will there be ANY way for someone to use this 'Screamer' with any other software besides the Toaster stuff? If this thing has to have the` Toaster hardware to run and only works with the Toaster software, it's not worth even the shipping cost to me. (Not that I could afford one Command: anyway.. :) Mike henmd@rhodes.bitnet Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4514 Mindless Gloating/ AMiga-related 8/10/93 12:57 11/ vexar@vigs.com (Demo Development Account) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- errors to: /dev/null Hello All! You are reading a message from one very happy young art student. I just got accepted and ENROLLED into an arts college i Ohio. It is the Columbus College of Art & Design. I was wondering if anyone on the list is from the city of Columbus, or if there was an appropriate Amiga Users Group there. Oh, one thing I should mention: they use Amigas in their computer graphics lab. -Joe Solinsky ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Bail Stipends Engineering Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4515 Re: New Newtek thingamabob 8/10/93 13:41 35/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I just got off the phone with Yury so I might as well reply to his post... imagine@bknight.jpr.com writes: > They stated the Screamer should be out the 4th quarter! > I heard that New Tek's 4th quater might be around a year from now! Actually, they were implying 4th quarter *calendar* 93, ie this x-mas. > WIth the way computer chips are advancing 1 year from now.... this system > will not be any news at all. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Well if you take the i860 as an example (which was the last hot MFLOP cruncher to hit the streets), it was some time before it came down in price or any other worthwhile CPU could challenge it. In fact its biggest competition was the follow-up i860XP a couple years later. The only cost effective challenger the 4400 is likely to see is the PowerPC 604 which isn't due out for about 18 months. > I personally think that the PENTIUM TECHNOLOGY and multiprocessors on a PC Command: Performance wise, Pentiums are quite a dissapointment. And to put enough of them together to match the speed of 4 R4400s would take ALOT of bucks. I think you are overestimating the speed with which the useable price performance curve will move between now and December. I am certain the Screamer will remain a great compute value even 6 months from now, and till then, beta units will likely keep those in Hollywood who truly need it happy. I agree that people shouldn't get too carried away over a product that is far from public release, but it is still quite phenominal. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % Command: % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4516 Re: New Newtek thingamabob 8/11/93 09:44 81/ robin@robin.lausanne.sgi.com () Lines 1 to 10 of 81 (12%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Aug 9, 11:51pm, Yury German wrote: > Subject: Re: New Newtek thingamabob > Hi Jeff (Jeff Walkup), in <9308061852.AA15003@sfsuvax1.sfsu.edu> on Aug 6 you wrote: > > > I would like to find out if what I heard is correct!!! I personally think > that the PENTIUM TECHNOLOGY and multiprocessors on a PC (yes I am sorry > but I doubt we will see it on the Amiga) might actually make Imagine > pretty fast as well. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > >-- End of excerpt from Yury German For your information, and as we don't know what will be the next microprocessor used by Commodore for the Amiga (MIPS, DEC Alpha, M68060, ..), and as some stations running Windows NT are comming out, using Pentium, Alpha or MIPS processor, here are some figures (some are estimated) : Chip MHz (Ext/Int) SPECint92 SPECfp92 System Command: 486DX 33 18.2 8.3 Compaq 486/33L 486DX 50 30.1 14 Intel XPRESS Pentium 66 64.5 56.9 ? M68060 50 45 ? 40 ? ? R4000PC 50/100 36.8 40 SGI IndyPC R4000SC 50/100 58.6 50.6 SGI IndySC, Indigo R4400SC 75/150 88 97 SGI Onyx Sparc 40 21.8 22.8 Sun SS2 Command: MicroSparc 50 22.8 18.4 SPARC Classic (Sun) SuperSP 36 44.2 52.9 SS10-30 (Sun) IBM Power 33 28.2 57.6 IBM340 PowerPC 601 50 39 50 ? PowerPC 601 66 49 65 ? DEC Alpha 100 45.9 63.6 DEC 3000/300L DEC Alpha 150 66.2 91.5 DEC 3000/300 DEC Alpha 150 (w/more cache) 74.3 125.1 DEC 3000/500 Command: As you can see, one of the best (especially in floating point operations) microprocessor is the new DEC Alpha chip. It consumes also a lot of power (~30W, PowerPC will consume ~ 9W, Pentium 16W and R4000 consumes 12W). The smallest is the PowerPC, followed by the R4000. Pentium, Alpha and 68060 are huge ! So, after all these figures, I think a station running WindowsNT (assuming a PC version running on Windows NT will be released) on a DEC Alpha could be very good, but expensive (I would like to know the exact prices of these chips). They are more and more station running NT with MIPS R4000 chips (I work for Silicon Command: Graphics, we merged last year with MIPS, but this is my own opinion). These chips are not the best, but they are small, available in volume, cheap, quite fast, and used to develop NT. This would be a good choice. You can have a 486-priced R4000 station running Windows NT Or maybe the PowerPC would be good, also (when available). CISC chips (as Pentium, MC68060) become bigger and bigger, and I really think they won't be so good, and they will be expensive. Any comments, questions are welcome. Command: Robin -- --------------------------------------------------------------------- Robin Chytil, Staff Engineer Mediterranean Distribution Territory Silicon Graphics Command: Vmail: 5-9389 Email: robin@lausanne.sgi.com Tel: +41 21 269737 Fax : +41 21 259184 \|/ @ @ ---------------------------------------------------oOO-(_)-OOo------- Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4517 Re: make a curve 8/11/93 09:06 25/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I created my first logo starting in the forms editor and wanted > to make a simple change after going to the detail editor. I had two > points with a straight line between them. other packages I have used > allow an arc and by moving the mouse I can create a bow or long arc > between the points, I tried the magnet but it gets to all the other > points or hasn't enough power to do the job it really seemed a simple > thing to do but I'm new what can I say..... Sorry, Imagine adhears to the old saying, 2 points make a line. If you want ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: to describe a curve, you need more points(ie. it won't really be a curve, but a bunch of small straight lines that approximate a curve). Paths are made of splines, which are curves described by points. You can pull on and bend them, but they can only be used for paths. Well, something like that(standard disclamer). Did someone already answer this? Oh well, there it is again. Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.4518 Re: Mindless Gloating/ AMiga-related 8/11/93 10:52 29/ David Watters <watters@cranel.com> Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Hello All! > You are reading a message from one very happy young art > student. I just got accepted and ENROLLED into an arts college i > Ohio. It is the Columbus College of Art & Design. Congrats!! > I was wondering if > anyone on the list is from the city of Columbus, or if there was an > appropriate Amiga Users Group there. Oh, one thing I should mention: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > they use Amigas in their computer graphics lab. Of course! I am the current president of AmiCON (Amiga Central Ohio Network, or something like that :) ). We meet twice a month, and are fairly graphics oriented (no thanks to me of course). I will email you directly (or anyone else) with more info. Command: _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering He who dies with the most BNC connectors on the back of his Amiga.... WINS!! Command: